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Returning 35 results for 'choose coven'.
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Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
that spell again.
Legendary Resistance (4/Day, or 5/Day in Lair). If the hag fails a saving throw, it can choose to succeed instead.
Magic Resistance. The hag has Advantage on saving throws against
Species
Van Richten’s Guide to Ravenloft
or choose an option from the Hexblood Origins table to determine how your character gained their lineage.
Hexblood Origins
d6
Origin
1
Seeking a child, your parent made a bargain
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Adventure Structure The characters are drawn into the adventure by one of two adventure hooks. You choose which hook to use. Both hooks are described in “Beginning the Adventure,” later in this
shadar-kai owners, Mister Witch and Mister Light. Chapters 2, 3, and 4 describe the carved-up domain of Prismeer, which the hags of the Hourglass Coven have usurped and split into thirds. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Beginning the Adventure How the characters become embroiled in the adventure depends on which hook you use to pull them into it. Choose either the “Lost Things” or “Warlock’s Quest” adventure hook
background) have no prior knowledge of Zybilna, the Feywild domain of Prismeer, or the Hourglass Coven. None of these names should be familiar to them at the outset.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Beginning the Adventure How the characters become embroiled in the adventure depends on which hook you use to pull them into it. Choose either the “Lost Things” or “Warlock’s Quest” adventure hook
background) have no prior knowledge of Zybilna, the Feywild domain of Prismeer, or the Hourglass Coven. None of these names should be familiar to them at the outset.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Adventure Structure The characters are drawn into the adventure by one of two adventure hooks. You choose which hook to use. Both hooks are described in “Beginning the Adventure,” later in this
shadar-kai owners, Mister Witch and Mister Light. Chapters 2, 3, and 4 describe the carved-up domain of Prismeer, which the hags of the Hourglass Coven have usurped and split into thirds. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hexblood Origins A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on or choose an option from the Hexblood Origins table to determine how your
your parents’ child.
3 A coven of hags lost one of its members. You were created to replace the lost hag.
4 You were cursed as a child. A deal with the spirits of the forest transformed you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hexblood Origins A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on or choose an option from the Hexblood Origins table to determine how your
your parents’ child.
3 A coven of hags lost one of its members. You were created to replace the lost hag.
4 You were cursed as a child. A deal with the spirits of the forest transformed you
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
operates the carousel is named Diana Cloppington. Once a human, Diana sought the help of Granny Nightshade of the Hourglass Coven, desperately wishing to be reunited with her warhorse, which went missing
to the nature of her bargain with the hag, there are several things that Diana can’t talk about: Diana Cloppington The Hourglass Coven Zybilna’s current predicament Prismeer’s current state If she
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
operates the carousel is named Diana Cloppington. Once a human, Diana sought the help of Granny Nightshade of the Hourglass Coven, desperately wishing to be reunited with her warhorse, which went missing
to the nature of her bargain with the hag, there are several things that Diana can’t talk about: Diana Cloppington The Hourglass Coven Zybilna’s current predicament Prismeer’s current state If she
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Clandestine Hags If having three dryads working together is too immediate a tipoff that these might be hags forming a coven, you can add a fourth illusory mother to the mix to help allay suspicion
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Mark of Asmodeus During the Spellplague, Asmodeus consumed the divine spark of Azuth and thereby achieved godhood. Subsequently, Asmodeus and a coven of warlocks, the Toril Thirteen, performed a
— as they ever have been. Some do choose to serve the Lord of the Nine Hells and his schemes, while others align themselves with different fiendish factions, or none at all, doing their best to stay
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Mark of Asmodeus During the Spellplague, Asmodeus consumed the divine spark of Azuth and thereby achieved godhood. Subsequently, Asmodeus and a coven of warlocks, the Toril Thirteen, performed a
— as they ever have been. Some do choose to serve the Lord of the Nine Hells and his schemes, while others align themselves with different fiendish factions, or none at all, doing their best to stay
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Clandestine Hags If having three dryads working together is too immediate a tipoff that these might be hags forming a coven, you can add a fourth illusory mother to the mix to help allay suspicion
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before and gives them a knowing look. Zybilna/Iggwilv is troubled to learn of what has happened to Prismeer and vows to undo the damage the Hourglass Coven has wrought—a task that will take considerable
time and effort. If the characters have unfinished business with the Hourglass Coven, the archfey reveals to them the weaknesses of all three hags and allows the characters to deal with the coven as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before and gives them a knowing look. Zybilna/Iggwilv is troubled to learn of what has happened to Prismeer and vows to undo the damage the Hourglass Coven has wrought—a task that will take considerable
time and effort. If the characters have unfinished business with the Hourglass Coven, the archfey reveals to them the weaknesses of all three hags and allows the characters to deal with the coven as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frightened by their appearance.
Sea hags cloak themselves in illusions to work their schemes. Roll on or choose a result from the Sea Hag Disguises table to inspire a sea hag’s illusion and how they
and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frightened by their appearance.
Sea hags cloak themselves in illusions to work their schemes. Roll on or choose a result from the Sea Hag Disguises table to inspire a sea hag’s illusion and how they
and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
hag’s retinue, roll once on the following tables or choose from the possibilities. The Servants table includes faithful, trusted helpers that a hag uses to protect herself and her home. These
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
hag’s retinue, roll once on the following tables or choose from the possibilities. The Servants table includes faithful, trusted helpers that a hag uses to protect herself and her home. These
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
splashing it with fresh blood from a celestial. A compulsion placed on each cursed creature prevents it from trying to destroy a cursed painting. Coven Victims In addition to the missing Falthrax
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one
secrets, such as the weaknesses of villains, the locations of lost treasures, or the ways to break curses. They might trade such knowledge for rare magic or symbolic treasures. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one
secrets, such as the weaknesses of villains, the locations of lost treasures, or the ways to break curses. They might trade such knowledge for rare magic or symbolic treasures. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
splashing it with fresh blood from a celestial. A compulsion placed on each cursed creature prevents it from trying to destroy a cursed painting. Coven Victims In addition to the missing Falthrax
Compendium
- Sources->Dungeons & Dragons->Monster Manual
21 (XP 33,000, or 41,000 in lair; PB +7)
Traits
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using
Long Rest before using this trait to cast that spell again.
Legendary Resistance (4/Day, or 5/Day in Lair). If the hag fails a saving throw, it can choose to succeed instead.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
21 (XP 33,000, or 41,000 in lair; PB +7)
Traits
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using
Long Rest before using this trait to cast that spell again.
Legendary Resistance (4/Day, or 5/Day in Lair). If the hag fails a saving throw, it can choose to succeed instead.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
five levels of the tomb has its own skeleton key. A skeleton key can be encountered in any of the locations marked with a skull symbol on the level map. You choose a skeleton key’s location. You can
capture or destruction, so it flees if it can. Skeleton Keys Tomb Level Key Shape 1 Triangle 2 Square 3 Pentagon 4 Hexagon 5 Octagon The Sewn Sisters In the lowest level of the tomb, a coven
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
five levels of the tomb has its own skeleton key. A skeleton key can be encountered in any of the locations marked with a skull symbol on the level map. You choose a skeleton key’s location. You can
capture or destruction, so it flees if it can. Skeleton Keys Tomb Level Key Shape 1 Triangle 2 Square 3 Pentagon 4 Hexagon 5 Octagon The Sewn Sisters In the lowest level of the tomb, a coven
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters outside the cottage if they choose to enter it. The scarecrow has a similar aversion to the other hags of the Hourglass Coven. When the characters arrive, Clapperclaw is telling the severed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters outside the cottage if they choose to enter it. The scarecrow has a similar aversion to the other hags of the Hourglass Coven. When the characters arrive, Clapperclaw is telling the severed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
or use the information in the Cove Reef Encounters table to create an adventure. You can roll randomly or choose an encounter appropriate for the average level of the characters. Each encounter is
described in detail after the table. Cove Reef Encounters d4 Encounter Level 1 Tentacle Trap 3rd 2 Worshipers of Koolooshidoop 5th 3 Coven of Wet Rot 7th 4 Elkahraal 9th Tentacle Trap Two female
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
or use the information in the Cove Reef Encounters table to create an adventure. You can roll randomly or choose an encounter appropriate for the average level of the characters. Each encounter is
described in detail after the table. Cove Reef Encounters d4 Encounter Level 1 Tentacle Trap 3rd 2 Worshipers of Koolooshidoop 5th 3 Coven of Wet Rot 7th 4 Elkahraal 9th Tentacle Trap Two female