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Returning 35 results for 'choose waiting relief'.
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choose warning relies
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Magic Items
The Book of Many Things
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s
Monsters
Bigby Presents: Glory of the Giants
occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has advantage on
inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t necessarily lash out in violence when emerging from its cradle. But it
Monsters
Eberron: Rising from the Last War
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
Mourning more or less intact and are thought to only be in stasis, waiting to be awakened. Cannith artificers are eager to track them down and determine whether they can be awakened or, at the very
Magic Items
Tasha’s Cauldron of Everything
amid shuffling cards, waiting for fate to turn foul—as it inevitably will.
Like all tarokka decks, the Tarokka of Souls is a lavishly illustrated collection of fifty-four cards, comprising the
. Choose one of the following effects:
Weal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour.
Woe. The creature has disadvantage on attack rolls
Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
backgrounds
Ability Scores: Dexterity, Constitution, Charisma
Feat: Magic Initiate (Wizard)
Skill Proficiencies: Arcana and Performance
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment
: Choose A or B: (A) Choose A or B: (A) Dagger, Musical Instrument (same as above), Traveler's Clothes, 8 GP; or (B) 50 GP
The powerful and fickle faerie-folk of your area have taken note of you
backgrounds
;
Feat: Dread Speech
Skill Proficiencies: Arcana, Intimidation
Language: Choose one (Deep Speech recommended)
Tool Proficiency: Calligrapher's Supplies
Equipment: Choose A or B: (A
common scholars of the forbidden, but any character who stumbles onto the dread truths waiting beneath the surface of reality can find themselves walking the path. The secrets you unveil could threaten to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. East Wing Drifting Light. A visible will-o’-wisp drifts through this long, L-shaped gallery.
Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
hall to the other, waiting for her summons, but turns invisible and flees to warn her at the first sign of intruders.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. East Wing Drifting Light. A visible will-o’-wisp drifts through this long, L-shaped gallery.
Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
hall to the other, waiting for her summons, but turns invisible and flees to warn her at the first sign of intruders.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. The Ranger Table Level ProficiencyBonus Features SpellsKnown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
drainage holes on the inside of the rim to prevent overflow. Carved above each basin is a bas-relief of a dwarf’s face with an open mouth. Water from an underground river once flowed out of the mouths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, not loyalty. He’s waiting for his companion, Sylvia, to return (see area 31). If threatened, Flyndol commands the giant rats to cover his escape. If escape is impossible, he surrenders but won’t
drainage holes on the inside of the rim to prevent overflow. Carved above each basin is a bas-relief of a dwarf’s face with an open mouth. Water from an underground river once flowed out of the mouths
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
campus. One of the characters’ Friends or Rivals is part of this scene, or you may choose another student from the “Fellow Students” section of chapter 3. When you’re ready to begin the scene, read or
smiling and gesturing outside Firejolt Café.
A familiar face jogs up to you, waving and smiling in relief. “It’s so good to see you! Things have been dire around here lately, but some friends are inside
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Defining Mission You were there at a crucial moment that turned the tide of the Last War. Choose or roll an option on the Defining Mission table to determine what that moment was. Defining Mission
d6 Mission 1 Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. 2 Telling Blow. The enemy general never knew what
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
campus. One of the characters’ Friends or Rivals is part of this scene, or you may choose another student from the “Fellow Students” section of chapter 3. When you’re ready to begin the scene, read or
smiling and gesturing outside Firejolt Café.
A familiar face jogs up to you, waving and smiling in relief. “It’s so good to see you! Things have been dire around here lately, but some friends are inside
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the town’s security, has turned the town’s clockwork automatons against the populace. This quest, should you choose to undertake it, requires you to infiltrate Little Lockford, retrieve a security key
, and use it to power down the automatons. You are also empowered to stop Tixie Tockworth from doing further harm to the town. Start by meeting with the town’s mayor, Braith Broadfoot. She’s waiting for
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Fey-Blessed Ability Scores: Dexterity, Constitution, Charisma
Feat: Magic Initiate (Wizard)
Skill Proficiencies: Arcana and Performance
Tool Proficiency: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Dagger, Musical Instrument (same as above), Traveler’s Clothes, 8 GP; or (B) 50 GP
The powerful and fickle faerie-folk of your area have taken note of you, and your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of students, waiting nervously or trying out their best approximations of dance moves.
Several dozen students are already present at the Rose Stage, waiting for the dance lessons to begin. As soon
who moves as naturally as a cloud. A recent Strixhaven graduate, Nivall leads the students through 4 hours of dance lessons. First, though, Nivall asks everyone to choose their first dance partner or allow Nivall to pair them off.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Defining Mission You were there at a crucial moment that turned the tide of the Last War. Choose or roll an option on the Defining Mission table to determine what that moment was. Defining Mission
d6 Mission 1 Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. 2 Telling Blow. The enemy general never knew what
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of students, waiting nervously or trying out their best approximations of dance moves.
Several dozen students are already present at the Rose Stage, waiting for the dance lessons to begin. As soon
who moves as naturally as a cloud. A recent Strixhaven graduate, Nivall leads the students through 4 hours of dance lessons. First, though, Nivall asks everyone to choose their first dance partner or allow Nivall to pair them off.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the town’s security, has turned the town’s clockwork automatons against the populace. This quest, should you choose to undertake it, requires you to infiltrate Little Lockford, retrieve a security key
, and use it to power down the automatons. You are also empowered to stop Tixie Tockworth from doing further harm to the town. Start by meeting with the town’s mayor, Braith Broadfoot. She’s waiting for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
quaggoths guard this entryway. If any quaggoths fled from area 4a, they are waiting here, along with a male drow mage named Ilnor Telenna, who has come to investigate.
Webs. Thick cobwebs stretch
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
quaggoths guard this entryway. If any quaggoths fled from area 4a, they are waiting here, along with a male drow mage named Ilnor Telenna, who has come to investigate.
Webs. Thick cobwebs stretch
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you had a personal, transcendental experience? Do you believe that you have a divine destiny to fulfill, or are you still waiting for your purpose to be revealed? Choosing Archetypes
While the
could easily take an Oath of Vengeance. Likewise, the Forge domain should be an option for priests of Onatar or the Traveler. Consider your beliefs and your story and choose an archetype that works with both.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you had a personal, transcendental experience? Do you believe that you have a divine destiny to fulfill, or are you still waiting for your purpose to be revealed? Choosing Archetypes
While the
could easily take an Oath of Vengeance. Likewise, the Forge domain should be an option for priests of Onatar or the Traveler. Consider your beliefs and your story and choose an archetype that works with both.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Tower game. Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section in chapter 3.
When
first second-year classes for the day. Nearby you see Bow’s End Tavern, where you’ll find friends waiting.
A student runs up to the characters, shouting and waving a flyer. Pausing to catch their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Tower game. Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section in chapter 3.
When
first second-year classes for the day. Nearby you see Bow’s End Tavern, where you’ll find friends waiting.
A student runs up to the characters, shouting and waving a flyer. Pausing to catch their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
half-elves of House Lyrandar, for example) include members of other races. When you start the adventure, have every character choose a dragonmarked house in addition to a race, class, and background