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Returning 35 results for 'choose weaving received'.
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Backgrounds
Player’s Handbook
Ability Scores: Strength, Intelligence, CharismaFeat: SkilledSkill Proficiencies: History and PersuasionTool Proficiency: Choose one kind of Gaming SetEquipment: Choose A or B: (A
) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP
You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Tasha fails a saving throw, she can choose to succeed instead.
Magic Resistance. Tasha has advantage on saving throws against spells and other magical effects. (This
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
Monsters
Eberron: Rising from the Last War
Legendary Resistance (3/Day). If Illmarrow fails a saving throw, she can choose to succeed instead.
Magic Resistance. Illmarrow has advantage on saving throws against spells and other magical
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Monsters
Vecna: Eve of Ruin
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
master plan is almost complete. He has funneled a significant amount of his energy into weaving his ritual. Therefore, when the characters finally confront Vecna and try to save the multiverse, he is
Monsters
Mythic Odysseys of Theros
(3/Day). If Hythonia fails a saving throw, she can choose to succeed instead.
Petrifying Gaze. When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her, Hythonia can
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
feats
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You have become adept enough with weaving blood magic to mitigate some of the harm of Sangromancy. You gain the following
benefits.
Blood Magic. Choose a Sangromancy spell from any spell list of a level for which you have spell slots. You always have that spell prepared. You can cast it once without a spell slot, and you
feats
Your unique method of weaving song into magic allows you to enhance your spells through your magical vocals. When you cast a spell that forces a target to make a saving throw or requires you to make
a spell attack roll, you can choose to enhance the spell through song. You can wait until after you roll the d20 before deciding to use this, but must decide before the GM says whether the roll
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
feats
Dragonlance: Shadow of the Dragon Queen
You’ve received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
Backgrounds
Sword Coast Adventurer's Guide
inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Noble NOOR RAHMAN Ability Scores: Strength, Intelligence, Charisma
Feat: Skilled (see chapter 5)
Skill Proficiencies: History and Persuasion
Tool Proficiency: Choose one kind of Gaming Set
(see chapter 6)
Equipment: Choose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP
You were raised in a castle, surrounded by wealth, power, and privilege. Your
Backgrounds
Sword Coast Adventurer's Guide
formidable adventurer.
See the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
Skill
fullest.
3
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4
I am slow to trust members of other races, tribes, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
encourage you to choose the ones that fit best with your campaign’s story and with your group’s style of play. Whatever options you choose to use, this book relies on the rules in the Player’s
fans and are set aside. The Unearthed Arcana material that inspired the options in the following chapters was well received and, thanks to feedback from thousands of D&D fans, has been refined into the official forms presented here.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook is halved. Improved Minor Illusion When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Roll on or choose an option from the Scholarly Standing table to determine what other people think about your research. Scholarly Standing d6 Standing 1 Revolutionary. Your work has upended
scholarly consensus and reshaped the way other academics think about your field. Each new discovery you make is received with acclaim. 2 Respected. Your work is considered noteworthy, though not revolutionary
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the players choose the premade characters that accompany this adventure. Long ago, the characters were transported to the Realm, a world filled with magic and monsters. With magic items they received
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running Preludes The encounters in this section take place after characters have received their invitations to Ispin Greenshield’s funeral. Before heading to Vogler or on their way to the village
, each character should participate in a prelude encounter. After you’ve determined which preludes to run, choose which characters will participate in which. Then consider how to best run each prelude
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
? What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage background
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cryptic message you received, it doesn’t take long before they lead you from familiar roads onto a disused trail overgrown by weeds and the roots of spindly trees. A light drizzle begins to fall as you
, realize that they’ve all just witnessed the same thing, learn that they all received similar messages, and raise questions they have no answers for. The Mists of Ravenloft have subtly claimed them
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
instance, if you gain a level in cleric and choose the War Domain, you do benefit from the Bonus Proficiencies feature, even if cleric isn’t your first class. Can a barbarian/cleric use spiritual
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Initiate of High Sorcery Prerequisite: Dragonlance Campaign, Sorcerer or Wizard Class or Mage of High Sorcery Background You’ve received training from magic-users affiliated with the Mages of High
Sorcery. Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to your character, each of you has received a special nonplayer character with ties to the location where the adventure begins. Take a moment to review your NPC’s personality traits and statistics
encourage players to roleplay these traits accurately, players can portray the NPCs as they choose. Rather than have each player roll initiative for a special NPC, assume that the NPC acts on the same
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
)
Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. As an undead being, Erandis lost the use of her dragonmark. Thus, when the diviners of Aerenal asked if the line of Vol had been exterminated and the Mark of Death destroyed, they received a vision
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the voices of otherworldly ancients? Do the effects of drinking a potion of healing feel like grubs weaving wounds shut from within? Magic looks menacing in the Domains of Dread, but descriptive
addition, spells that allow contact with beings from other planes function normally, with one proviso: the domain’s Darklord senses when someone in their domain casts such a spell and can choose to make themself the spell’s target, so that they become the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the contract forms as soon as the gift is received. Accidental Fey Contracts A creature can accidentally stumble into a fey contract in a number of ways. The one bit of good news for the novice
importantly, never expressing thanks. To accept a gift from a Fey is to enter into a contract with it, especially if the gift is received with gratitude. Effusive thanks increase the gift’s perceived
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Fiend Patron, and Great Old One Patron subclasses. Archfey Patron Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
illuminate harsh truths about those in power. Others, though, choose to wield words more ruthlessly and master the art of insults and discouragement (and in some cases, petty trash talk). Regardless
and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes. The professors strive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
fullest. 3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. 4 I am slow to trust members of other races, tribes, and societies. 5 Violence is my
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for
notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for
margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.






