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                        Returning 35 results for 'choose were realize'.
                    
                
                        
                            
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                                        choose were reality
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Charmayne fails a saving throw, she can choose to succeed instead.Multiattack. Charmayne makes three Ashen Burst attacks. She can replace one of these attacks with
                                                
                                            
                                                
                                                     far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didnât love her as they did the king, Charmayne became filled with rage. She used
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
                                                
                                            
                                                
                                                     relentless killer, consider what circumstances led to their transformation and signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the juggernaut fails a saving throw, it can choose to succeed instead.
Regeneration. The juggernaut regains 20 hit points at the start of its turn. If the juggernaut
                                                
                                            
                                                
                                                     signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own, unique monstrous slayers.
Relentless Origins
d6
Origin
1
It
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Legendary Resistance (4/Day). If the baernaloth fails a saving throw, it can choose to succeed instead.
Magic Resistance. The baernaloth has advantage on saving throws against spells and other
                                                
                                            
                                                
                                                     Hades, to turn friends against each other and then savor the horror that rises when their victims realize how theyâve betrayed one another. Baernaloths use their wicked power to keep mortally
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                     realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
                                                
                                            
                                                
                                                     part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
                                                
                                            
                                                
                                                     each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they donât realize
                                                
                                            
                                                
                                                     speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of widespread languages to choose from. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Aftermath After the characters deal with the enemy siege weapon attack, they can hear whoops of success around the fortress. The enemies make a temporary retreat, which the characters realize is sufficient for them to take a Short Rest if they choose.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     inheritance, a set of travelerâs clothes, the tool you choose for this backgroundâs tool proficiency, and a pouch containing 15 gp
 
FEATURE: INHERITANCE
Choose or randomly
                                                
                                            
                                                
                                                     intend to do with your gift once you realize what it is capable of.
 
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Customizing Your Origin At 1st level, you choose various aspects of your character, including ability scores, race, class, and background. Together these elements help paint a picture of your
                                                
                                            
                                                
                                                     that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your characterâs race, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     future Darklord realize that they were losing any hope of redemption, yet choose to commit other heinous acts in keeping with their flaw? What evil act was so atrocious that the future Darklordâs
                                                
                                            
                                                
                                                    Developing a Darklord Darklords are villains because of what they choose to do, not because of who they were. As you refine your idea for a Darklord, determine what deeds a Darklord committed, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
                                                
                                            
                                                
                                                     other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     âRedbrand Ruffiansâ encounter, the players should realize itâs time to deal with the rest of the gang. If they arenât clear that investigating the Redbrandsâ hideout should be their next move, have
                                                
                                            
                                                
                                                     one of the NPCs theyâve met in town ask the characters to investigate Tresendar Manor. However, if the players choose to avoid conflict with the Redbrands because they want to follow other leads in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , realize that theyâve all just witnessed the same thing, learn that they all received similar messages, and raise questions they have no answers for. The Mists of Ravenloft have subtly claimed them
                                                
                                            
                                                
                                                    , and why theyâve been brought together is a mystery they might never fully understand. One thing they are likely to realize, though, is that all of them just came from home, which is supposedly back the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
                                                
                                            
                                                
                                                     obtain Iriolarthasâs spellbook, and they are only slightly less determined when it comes time to choose who gets Iriolarthasâs staff of power, the scroll of the comet, and the scroll of tarrasque
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     subject matters vary, and the works have suffered years of neglect. The ancient tower attached to the house abuts the room. Statue. Those who investigate the statue realize it is hollow and the figureâs
                                                
                                            
                                                
                                                    , unleashing four deathâs heads of the gnashing variety (see chapter 5). If the busts have been removed from this room, choose a dramatic moment after the house wakes for them to âhatch.â Treasure
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                     you might or might not choose to share.
Although you will undoubtedly find some of this landâs ways to be strange and discomfiting, you can also be sure that some things its people take for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     lost memories. Time Warp While time seems to pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in
                                                
                                            
                                                
                                                     the multiverse. Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     more than a few miles from where they were born. You arenât one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
                                                
                                            
                                                
                                                     you might or might not choose to share. Although you will undoubtedly find some of this landâs ways to be strange and discomfiting, you can also be sure that some things its people take for granted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    !
 Mastermind Features  Rogue Level Feature   3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit  Master of Intrigue When you choose this
                                                
                                            
                                                
                                                     of the following characteristics of your choice: Intelligence score Wisdom score Charisma score Class levels (if any) At the DMâs option, you might also realize you know a piece of the creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     knives or poison, and secrets and favors are some of your favorite treasures. Master of Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery
                                                
                                            
                                                
                                                     Charisma score Class levels (if any) At the DMâs option, you might also realize you know a piece of the creatureâs history or one of its personality traits, if it has any. Misdirection Beginning at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     seems most dramatic to you as DM, but here are some tips to help you choose the best moment.
 Storming the Castle Immediately. Aggressive players can assail the castle while itâs on the ground. In
                                                
                                            
                                                
                                                     spends an hour or more in the village asking questions, getting a meal or rest, or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     sometimes appear as faded images of whoever they were in life. Some poltergeists donât realize theyâre dead and go through the motions of their past lives. Others are malicious beings or embodiments of
                                                
                                            
                                                
                                                     fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     dramatic to you as DM, but here are some tips to help you choose the best moment.
 Storming the Castle Immediately. Aggressive players can assail the castle while itâs on the ground. In addition to
                                                
                                            
                                                
                                                    , or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the village has been infiltrated. After the castle is gone, the villagers drop all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     unsettling forms to frighten foes.  A doppelgangerâs agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table
                                                
                                            
                                                
                                                     is wearing or carrying isnât transformed.
 Meeting yourself is the surest way to realize youâre not as charming as you think you are.
 âSomeone claiming to be 
Lorhirin of Fearchor Keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Final SĂ©ance This sĂ©ance occurs whenever you choose to run it, likely after the party has fulfilled any requests made during the second sĂ©ance. At its end, the house wakes, shifting the partyâs
                                                
                                            
                                                
                                                     done it themselves: Dalk Dranzorg: âSHE IS COMING ⊠FREE ME ⊠UNDER STAIRSâ. Dalk has lost his patience with the party. He demands they free him from area 5a. If the characters realize who he is, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested Characteristics A faceless character usually plays their persona â the
                                                
                                            
                                                
                                                     hero or extraordinary person they are every day. Thatâs all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested
                                                
                                            
                                                
                                                     persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that
                                                
                                            
                                                
                                                     creature canât make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
 The Swashbuckler relies on a good understanding of the D&D rules to realize its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     character manages to finish an arduous climb to the top of a cliff despite slipping, only to realize that the rope on which his companions dangle below him is close to breaking. When you introduce costs such
                                                
                                            
                                                
                                                     special effect. However, you can choose to take such an exceptional roll into account when adjudicating the outcome. Itâs up to you to determine how this manifests in the game. An easy approach is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , the regionâs innate character takes on new qualities. When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects
                                                
                                            
                                                
                                                     feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region canât leave it and find themselves covering the same ground over and over. By the time they realize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     who experience its terrors never suspect its surreal nature; only a few gradually realize that things donât add up. Whether they do or donât, the settingâs supernatural features and malicious
                                                
                                            
                                                
                                                     genre in all its myriad forms is exploredâfrom moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     initiative count, the character can choose from the actions on their character sheet. The zombies fight until theyâre all defeated. Tip: Undead Fortitude. The zombiesâ Undead Fortitude trait reflects how
                                                
                                            
                                                
                                                     players realize that radiant damage is a way to get around Undead Fortitude. If the players ask whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks
                                                
                                            
                                        






