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Returning 23 results for 'choose with preserves'.
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choose with preserve
choose with preserved
Dominate Monster
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You
can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to
Dominate Beast
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use
your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do
Dominate Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can
use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do
Compendium
- Sources->Dungeons & Dragons->Monster Manual
repository. This relic anchors the lich’s spirit to the world and preserves it should the lich’s body be destroyed. A lich can be slain only if its spirit jar is ruined. As such, a lich goes to great
lengths to hide and protect its spirit jar. Spirit jars are typically small, well-made objects that were meaningful to a lich in life. Roll on or choose a result from the Lich Spirit Jar table to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
repository. This relic anchors the lich’s spirit to the world and preserves it should the lich’s body be destroyed. A lich can be slain only if its spirit jar is ruined. As such, a lich goes to great
lengths to hide and protect its spirit jar. Spirit jars are typically small, well-made objects that were meaningful to a lich in life. Roll on or choose a result from the Lich Spirit Jar table to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the
end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a vast array of academic and magical specialties. As a Strixhaven student, you start with a well-rounded education in a rigorous first-year program. In your second year, you choose your preferred
bask in the adoration of cheering crowds! Colleges of Strixhaven College Description Lorehold Explores the past and preserves its lessons for future generations. Also called the College of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the
end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the
end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a vast array of academic and magical specialties. As a Strixhaven student, you start with a well-rounded education in a rigorous first-year program. In your second year, you choose your preferred
bask in the adoration of cheering crowds! Colleges of Strixhaven College Description Lorehold Explores the past and preserves its lessons for future generations. Also called the College of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the
end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encourage specific actions by offering inspiration while a player is considering options. Both approaches have their strengths and weaknesses. Waiting until after an action preserves the flow of play, but
others feel that heroism, roleplaying, and other parts of the game are their own rewards that don’t need incentives like inspiration. If you choose to ignore inspiration, you’re telling the players that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encourage specific actions by offering inspiration while a player is considering options. Both approaches have their strengths and weaknesses. Waiting until after an action preserves the flow of play, but
others feel that heroism, roleplaying, and other parts of the game are their own rewards that don’t need incentives like inspiration. If you choose to ignore inspiration, you’re telling the players that