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Returning 6 results for 'choose with ringed'.
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choose with ring
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger is somewhere in Chult.â âChult is a peninsula ringed with mountains and choked with rain forests. Enormous reptiles, hostile goblins, and an army of undead prowl its jungles and ruins
character a rare or uncommon magic item, delivered upon successful completion of her quest. (At the end of the adventure, each player can choose an appropriate item, subject to your approval.) Syndra
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their own choosing. Some opt to keep their name, but the majority select one that represents the adult theyâve become. Tritons might even go on to choose yet other names, as they shift from one phase of
range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Crypt of the Talhund in chapter 6.) 6â19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the areaâs former denizens (drow
Eyes is described in the âFar Realm Riftsâ section at the end of this chapter. X11: Feeding Pool A pool against the roomâs north wall is ringed by a low wall bearing repeated motifs of brains and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Digging Spot A shallow pit in the corner of this room is ringed with black ridges like necrotized flesh. A figure vigorously digs in the pit with a rusted spade. An enormous lump of teeth and flesh hangs
of digging, Shalfi will carve a hole into area B17. Shalfi and Jitterjaws are evenly matched in a fight against Lowarnizel, so the winning side is likely whichever one the characters choose to help
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters can choose to keep their distance and avoid conflict, or they can engage the ravenous fire giant and her troll in battle. Zaastrid and the troll fight to the death. If the characters return to
Citadel Adbar has stood in the bitter cold of the Ice Mountains for almost eighteen centuries, impregnable and defiant. The fortress, carved out of a mountain spur, consists of two great towers ringed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip
family with influence in the Summer Court, making her a useful retainer if the characters choose to remain in the Feywild after their adventures in Prismeer have ended. Treasure. Kelek carries a






