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Returning 14 results for 'choosing coins'.
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choosing covens
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster. The runes grant the behir the ability to use the following legendary actions. Legendary Actions
The behir can take three legendary actions, choosing from the options below. It can take only one
the Behir This ledge stands 30 feet above the floor of area 17c and 20 feet below the cavern roof. The behir has fashioned a nest of bones here, decorated with gleaming coins and gems. Treasure. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 2: Determine Origin Determining your characterâs origin involves choosing a background, a species, and two languages. A characterâs background represents the place and occupation that were most
background you choose influences step 3, when you determine your characterâs ability scores. If youâre having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Step 2: Determine Origin Determining your characterâs origin involves choosing a background, a species, and two languages. A characterâs background represents the place and occupation that were most
you choose influences step 3, when you determine your characterâs ability scores. If youâre having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Red Belvedere has its own in-house currency (see the âCasino Currencyâ section). Both gold and Soul Coins can be traded for in-house currency at the exchange desk in the lobby. Dragon Queen
see her must succeed on a DC 23 Constitution saving throw or have the stunned condition until the start of Windfallâs next turn.
Legendary Actions
Windfall can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and Exekarus can be found in the nearby shrine of Laduguer (area 14). Raxxus is at Fazrianâs side (area 23b). Valtagar says that Xindulus roams where it will, choosing not to reveal that the ultroloth
contains all the spells Valtagar has prepared. Its cover is embossed with a broken arrow, the symbol of Laduguer. The iron strongbox contains 600 pp. Minted in Gracklstugh, these coins bear the stern
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
sarcophagi rise above the waterline, their lids depicting armored warriors whose faces have been scoured away by acid. Each sarcophagus holds a few coins and shiny baubles mixed with junk that appears to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
the Dragon Bar, an imp encourages them to speak with Vez the oni. F3: Illusory Fountain Heavy doors swing inward, revealing a jingling fountain of gold coins rising from the floor of an extravagant
coins are an illusion. Physical inspection of the fountain, a detect magic spell, or a successful DC 12 Intelligence (Investigation) check reveals them as such. Scrying Statue. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure youâre always on the side with the most votes, and resolving disputes within the
will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing the user toward a specific course of action. The creature flipping the coin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Tarrasque comes to Sharn, thereâs no one else to deal with the problem: the fate of the city is in your hands. This is something to consider in developing your character and choosing your
Coins, Scattered Bones, Rotting Tapestry, Moss-Covered Statue. Each turn, a player can work one of these elements into their description of their action. The primary purpose of this is to give players
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
niches lie small bits of jewelry, gold teeth, or ancient coins, with each haul worth 2d4 gp. 4. Flooded Catacomb The stairs descend into a burial chamber partially flooded with muddy water. Ancient stone
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
24. The light gradually grows brighter as the alchemistâs remains reanimate after long decades. At a time of your choosing, the alchemist (skeletal alchemist; see appendix C) emerges through the secret
following items: A human skull (20 gp) An apple (5 gp) A rose (5 gp) A set of five small discs (balance weights, 5 gp each) Treasure. The table holds small stacks of gold coins totaling 47 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by right, and a chromatic dragon seizes that wealth without regard for the humanoids and other creatures that have âstolenâ it. With its piles of coins, gleaming gems, and magic items, a dragonâs
Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chandeliers fill a huge open chamber with brilliant light. The floors are carpeted, the walls decorated with scrollwork and painted with images of golden coins bearing the letter L. Dark wooden beams
let the characters blackmail the lich. This area can also contain other information of your choosing about the Six or the Orrery of the Wanderer. If the characters have missed out on any key revelations






