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Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Magic Items
Guildmasters’ Guide to Ravnica
entangle
Gruul Guild Signet
compelled duel
Izzet Guild Signet
chaos bolt
Orzhov Guild Signet
command
Rakdos Guild Signet
hellish rebuke
Selesnya Guild Signet
charm person
Simic Guild Signet
expeditious retreat
This ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes
Monsters
Phandelver and Below: The Shattered Obelisk
emotions, choosing one of the following options:
Weeping Eyes. The oculorb weeps, releasing a wave of crushing despair. Each creature within 30 feet of the oculorb must make a DC 16 Constitution
takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
Monsters
Guildmasters’ Guide to Ravnica
innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic Resistance
":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.Rakdos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Monsters
Guildmasters’ Guide to Ravnica
, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Obzedat
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Monsters
Sleeping Dragon’s Wake
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
steps, with the added step of choosing a guild. Creating a character begins with imagining the person you want to play. The ten guilds of Ravnica provide a way to jump-start your imagination and steer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
also perfectly complement those in Tales from the Yawning Portal — which collects another seven famous (albeit landlocked) adventures. By picking and choosing your favorite entries in each compilation, you’ll be on your way to creating a customized campaign all your own.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild Membership You establish your character’s membership in a guild by choosing that guild’s background from among those detailed in this chapter. This book assumes that you have chosen a guild and
that you maintain your association with it throughout your life. As a result, your choice of guild can play a more significant role than most backgrounds do in shaping what your character does now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to wage wars of his own, eventually returning to Undermountain with a new name — Doomcrown — and a new purpose (see “Level 14: Arcturiadoom”). The Legion of Azrok, which has lived in Stromkuhldur for
loyal to him, but many of the goblins and bugbears have fled to Skullport to join the Xanathar Guild. Compounding Azrok’s and Lurkana’s woes is the likelihood that House Auvryndar is planning another
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
returning to its nest. If the characters approach on flying mounts, the roc attacks them only if they approach within 120 feet of its nest and it can see them. Characters above the canyon have the
option of climbing down into the jagged rift at a point of their choosing. The sounds of their descent are muffled by the wind.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow, sailor for the Mark of Storms
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar. Shunn believes that returning to his normal form might weaken his influence over his gang and diminish his status in the Xanathar Guild. Shunn is a drow elite warrior, with these changes
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark you are establishing that your character has a blood connection to one of the families in the
don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
your choosing. Too big to fit in Svardborg’s lagoon, the ship drops anchor next to the iceberg, south of the Jarl’s Lodge (area 1) and within view of the docks south of the Drydock Lodge (area 3). The
empty holds where prisoners, slain whales, and stolen goods are kept. Storvald is returning angry from not having caught a single whale, and that anger intensifies when he realizes that Svardborg has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
infrastructure, and is intimately familiar with security conditions across the settlement. As quartermaster, she assigns homes to the ever-increasing numbers of svirfneblin returning to Blingdenstone
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
them first want their booty back. They don’t know who took them, but they know you’re involved from a clue you inadvertently left behind. 6 Both the Guild and Little Calimshan’s Right Pashas wanted it
bring yourself to open it. Roles in the Theft Each character plays a role in the theft, determined by rolling on the Theft: Character Roles table or choosing an appropriate entry. Theft: Character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
, too — until the Guild came for its cut.
4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, but now the smugglers who stole them first want their booty back. They don’t know who took them, but they know you’re involved from a clue you inadvertently left behind.
6 Both the Guild and
free. But now that it is, you can’t bring yourself to open it.
Roles in the Theft Each character plays a role in the theft, determined by rolling on the Theft: Character Roles table or choosing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
a hero, but no one cheered. Beth Trott Roles in the Murder Each character plays a role in the murder, determined by rolling on the Murder: Character Roles table or choosing an appropriate entry
, the Guild, or others are asking questions. If they find out what the characters did, their trial will be short and their deaths will be just. Determine the fallout of the characters’ murderous deeds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Before the characters can investigate further, they are assaulted by members of the Xanathar Guild. Bugbears Attack At the end of a dead-end side alley south of areas L1 and L2 is an iron grate that
of the Guild of Butchers. Given that fresh meat is in short supply in winter, Sora could hardly turn it down. If the characters see fit to tell her that the meat came from chopped-up humanoids, Sora
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Antipathic Flood (Recharge 5–6). The oculorb releases a wave of negative emotions, choosing one of the following options:
Weeping Eyes. The oculorb weeps, releasing a wave of crushing despair
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
people swarm the area, and pickpockets dart among them to ply their own trade. Juggler’s Folk Guildhouse Operating behind the facade of a small backstreet playhouse, the guild of thieves known as the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role 1 Leader. Yours was the voice the others followed, the call they heeded, following you to their end. 2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
choosing an appropriate entry. Murder: Character Roles d4 Character’s Role
1 Murderer. Via a blade, a shove, or deliberate inaction, you took a life.
2 Bystander. You could have
People are talking. Members of the Watch, the Flaming Fist, the Guild, or others are asking questions. If they find out what the characters did, their trial will be short and their deaths will be just
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drow to infiltrate Gauntlgrym and trap Maegera in an iron flask. Zalto needs the primordial to ignite an adamantine forge beneath the Ice Spires. Returning Maegera to Gauntlgrym is one way to thwart
.
Spellcasting. Maegera casts fireball (spell save DC 19), requiring no material components and using Charisma as the spellcasting ability.
Legendary Actions
Maegera can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
espouses a vision of an ideal world in which nature and civilization coexist in perfect balance. Some people in the guild — members of the Adaptationist faction in particular — argue that her ways are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
served by the Dungsweepers’ Guild — a fact that will be quite evident to your nose if you venture here. I don’t recommend that you spend any more time here than it takes to pass through from one gate to
the next. The Guild of Butchers operates several slaughterhouses, smokehouses, and leather-making facilities in the area — noisome operations that have been pushed out of the city proper. A word to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money