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                        Returning 35 results for 'choosing warding regains'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
                                                
                                            
                                                
                                                     becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected.
Regaining Charges. The wand regains 1d6 + 1 expended
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    "} bludgeoning damage.The maw of Sekolah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The
                                                
                                            
                                                
                                                     maw regains spent legendary actions at the start of its turn.
Detect. The maw of Sekolah makes a Wisdom (Perception) check.
Speed of Sekolah. The maw of Sekolah moves up to its speed.
Feed (Costs 2
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
                                                
                                            
                                                
                                                     cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges).
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of warding, Mordenkainen's private sanctum, protection from evil and good
                                                
                                            
                                                
                                                     regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     on this saving throw is immune to this perytonâs Warp Shadow for 24 hours.The peryton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
                                                
                                            
                                                
                                                     at a time and only at the end of another creatureâs turn. The peryton regains spent legendary actions at the start of its turn.
Detect. The peryton makes a Wisdom (Perception) check.
Talons
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     regains a number of hit points equal to half the amount of damage dealt.
Summon Wraith (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Summon Wraith"}. The atropal summons a
                                                
                                            
                                                
                                                     to 0 hit points or when its summoner dies.The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the titan regains 5 hit points.
Teleport
                                                
                                            
                                                
                                                    . The titan teleports to an unoccupied space it can see within 120 feet of itself.The titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Thousand Teeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
                                                
                                            
                                                
                                                     at a time and only at the end of another creature's turn. Thousand Teeth regains spent legendary actions at the start of its turn.
Detect. Thousand Teeth makes a Wisdom (Perception) check.
Lunge. Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions). Thousand Teeth makes a bite attack.
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The statue regains spent legendary
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     second creature regains 27 (6d8);{"diceNotation":"6d8","rollType":"roll","rollAction":"Warleader"} hit points.Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so
                                                
                                            
                                                
                                                     moved nor knocked prone.Aurelia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The lich regains spent legendary
                                                
                                            
                                                
                                                    Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Regeneration. The lich regains 10 hit points at the start of its turn. If the lich takes fire or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit
                                                
                                            
                                                
                                                    ":"Shortbow", "rollDamageType":"piercing"} piercing damage.The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ","rollAction":"Matalotok","rollDamageType":"cold"} cold damage to each creature within 30 feet of it.Kostchtchie can take 3 legendary actions, choosing from the options below. Only one legendary action
                                                
                                            
                                                
                                                     option can be used at a time and only at the end of another creature's turn. Kostchtchie regains spent legendary actions at the start of his turn.
Attack. Kostchtchie makes one melee weapon attack.
Charge
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     damage on a failed save, or half as much damage on a successful one.If Severin is wearing the Mask of the Dragon Queen, he can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     legendary action option can be used at a time and only at the end of another creatureâs turn. Severin regains spent legendary actions at the start of his turn.
Attack. Severin makes one attack
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.The githyanki can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     legendary action option can be used at a time and only at the end of another creatureâs turn. The githyanki regains spent legendary actions at the start of its turn.
Command Ally. The githyanki
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Regeneration. Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0
                                                
                                            
                                                
                                                    ","rollDamageType":"necrotic"} necrotic damage.Jarad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     with spell attacks, spell save DC 22), requiring no material components and choosing the spellâs targets.The archaic can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     legendary action option can be used at a time and only at the end of another creatureâs turn. The archaic regains spent legendary actions at the start of its turn.
Strike. The archaic makes one
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     disadvantage on the next attack roll it makes before Lazav's next turn.Lazav can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
                                                
                                            
                                                
                                                     only at the end of another creature's turn. Lazav regains spent legendary actions at the start of his turn.
Attack. Lazav makes a weapon attack.
Cast a Spell (Costs 2 Actions). Lazav casts one of his
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.Niv-Mizzet can take 3 legendary actions, choosing from the options below. Only one legendary action
                                                
                                            
                                                
                                                     option can be used at a time and only at the end of another creatureâs turn. Niv-Mizzet regains spent legendary actions at the start of his turn.
Cantrip. Niv-Mizzet casts one of his cantrips
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    /day each: Globe of Invulnerability, Hold MonsterThe false lich can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of
                                                
                                            
                                                
                                                     another creatureâs turn. The false lich regains spent legendary actions at the start of its turn.
Spiteful Teleport. The false lich, along with anything it is wearing or carrying, teleports to an
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     damage on a failed save, or half as much damage on a successful one.Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
                                                
                                            
                                                
                                                     at the end of another creature's turn. Muiral regains spent legendary actions at the start of his turn.
Cast Cantrip. Muiral casts a cantrip.
Lunging Attack (Costs 2 Actions). Muiral makes one
                                                
                                            
                                        
                                                     Monsters
                                                    Hunt for the Thessalhydra
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Acid Saliva","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.The thessalhydra can take 2 legendary actions, choosing from the
                                                
                                            
                                                
                                                     options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The thessalhydra regains spent legendary actions at the start of its turn.
Detect. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Flames, and she regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP
                                                
                                            
                                                
                                                     of the aspectâs choosing: acid;{"diceNotation":"11d12", "rollType":"damage", "rollAction":"Chromatic Flames (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"11d12", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The skull lord regains spent legendary actions at the start
                                                
                                            
                                                
                                                     Grave. While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6", "rollType":"heal", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ", "rollDamageType":"slashing"} slashing damage.The hertilod can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another
                                                
                                            
                                                
                                                     creatureâs turn. The hertilod regains spent legendary actions at the start of its turn.
Sprint. The hertilod moves up to its speed. This movement doesnât provoke opportunity attack
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Yestabrod regains spent
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The lion can take 2 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                     action option can be used at a time and only at the end of another creature's turn. The lion regains spent legendary actions at the start of its turn.
Claw. The lion makes one claw attack.
Roar
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    , freedom of movement, greater restoration, hold monster, revivifyVerminaard can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the
                                                
                                            
                                                
                                                     end of another creatureâs turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     a failed save, or half as much damage on a successful one. Asteria or another creature that she can see within 60 feet of herself then regains 10 hit points.
Spellcasting. Asteria casts one of the
                                                
                                            
                                                
                                                    , Greater Restoration, Plane Shift (self only), Protection from Evil and Good, RevivifyAsteria can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     re-forms 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Bloodheart Stake"} hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only
                                                
                                            
                                                
                                                     successful one.The impaler can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ":"Double-Barreled Musket","rollDamageType":"piercing"} piercing damage.The giff can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
                                                
                                            
                                                
                                                     only at the end of another creatureâs turn. The giff regains spent legendary actions at the start of its turn.
Move. The giff moves up to its speed without provoking opportunity attack
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    );{"diceNotation":"10d10","rollType":"damage","rollAction":"Quivering Palm","rollDamageType":"necrotic"} necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.Deflect
                                                
                                            
                                                
                                                     from a fall by 100.Hlam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hlam
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     touches another creature. The target magically regains 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"heal","rollAction":"Healing Touch"} hit points and is freed from one curse afflicting it (councilor
                                                
                                            
                                                
                                                     slot level above 5th.The councilor can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    "} slashing damage.Kas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatureâs turn. Kas regains spent
                                                
                                            
                                                
                                                     frightened condition.
Legendary Resistance (3/Day). If Kas fails a saving throw, he can choose to succeed instead.
Regeneration. Kas regains 20 hit points at the start of his turn if he has at least 1
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the âMythic Actionsâ section for 1 hour. Award a party an additional
                                                
                                            
                                                
                                                     regains 71 (13d10);{"diceNotation":"13d10","rollType":"heal","rollAction":"Exalting Breath"} hit points, and each creature in that area of the aspectâs choice that has been dead for no longer
                                                
                                            
                                        






