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Returning 35 results for 'choosing whirlwind reach'.
Monsters
Monster Manual
Blade"}, reach 5 feet. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Storm Blade", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6
has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The
Monsters
Monster Manual
two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Thunderous Slam"}, reach 10 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8
+5", "rollType":"damage", "rollAction":"Thunderous Slam", "rollDamageType":"Thunder"} Thunder damage.
Whirlwind (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Whirlwind
Monsters
Monster Manual
it uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Rotting Fist"}, reach 5 ft. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
":"1d20+9", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)Whirlwind of
Monsters
Giants of the Star Forge
attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage
","rollAction":"Slam","rollDamageType":"acid"} acid damage.
Whirlwind (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Whirlwind"}. Each creature in the apparition’s space
Monsters
The Book of Many Things
", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage
Monsters
Candlekeep Mysteries
its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one
the Dreadful Glare of all fungal servants for the next 24 hours.The fungal servant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Monsters
Planescape: Adventures in the Multiverse
", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"bludgeoning
"} bludgeoning damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"lightning"} lightning damage.
Whirlwind of Tentacles (Recharge 5–6
Monsters
Tyranny of Dragons
.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Diderius regains spent legendary actions at
Monsters
Waterdeep: Dungeon of the Mad Mage
attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
Magic Items
The Book of Many Things
. While wielding it, you also gain the following benefits:
Fool’s Feint. As a bonus action, you can feint, choosing a creature within 5 feet of you as your target. Until the start of your next
is within the attacker’s reach. Once this reaction has been used, it can’t be used again until the next dawn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType
":"1d20+11", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing
Magic Items
Acquisitions Incorporated
powerful prognostication powers dutifully explained), you can exert your will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing
the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful DC 13 Wisdom (Insight) check.
Better Odds
When you reach rank 3, your
Monsters
Candlekeep Mysteries
":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Rotting Fist","rollDamageType
that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Valin Sarnaster can take 3 legendary actions, choosing from the options below
Monsters
Eberron: Rising from the Last War
other magical effects.
Whirlwind of Weapons. A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Whirlwind of Weapons","rollDamageType":"force"} force damage.Multiattack. Rak Tulkhesh makes four weapon attacks.
Spawned Melee Weapon. Melee Weapon
Monsters
Princes of the Apocalypse
whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.
Legendary Resistance (2/Day). If Aerisi fails a saving throw, she can choose to succeed instead
+8","rollType":"to hit","rollAction":"Windvane"} to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage","rollAction":"Windvane
Monsters
Acquisitions Incorporated
of the Master"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Staff of the Master","rollDamageType":"bludgeoning"} bludgeoning damage, or 8
: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Unarmed
Monsters
Ghosts of Saltmarsh
Sekolah makes one attack with its bite and one attack with its tail smash.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target
","rollType":"to hit","rollAction":"Tail Smash"} to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Tail Smash","rollDamageType":"bludgeoning
Monsters
Ghosts of Saltmarsh
Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on
talons.
Gore. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Gore"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage
Monsters
Ghosts of Saltmarsh
. The statue makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.The statue can take
Monsters
Mythic Odysseys of Theros
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Ghostblade"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ghostblade","rollDamageType
disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the
Monsters
Ghosts of Saltmarsh
makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 15 (2d10
","rollAction":"Tail"} to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
resistance to acid, cold, fire, lightning, or thunder damage (transmuter’s choice whenever choosing this benefit).
Speed. The transmuter’s walking speed is increased by 10 feet.Multiattack. The
transmuter makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arcane Burst"} to hit, reach 5 ft. or range
Monsters
Strixhaven: A Curriculum of Chaos
Strike"} to hit, reach 15 ft. or range 120 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10+8", "rollType":"damage", "rollAction":"Force Strike", "rollDamageType":"force"} force damage, and
with spell attacks, spell save DC 22), requiring no material components and choosing the spell’s targets.The archaic can take 3 legendary actions, choosing from the options below. Only one
Monsters
Baldur’s Gate: Descent into Avernus
: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 13 (1d6 + 10);{"diceNotation":"1d6+10","rollType":"damage","rollAction":"Bite
","rollDamageType":"piercing"} piercing damage.
Matalotok (Warhammer). Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Matalotok"} to hit, reach 10 ft., one target. Hit: 19
Monsters
Guildmasters’ Guide to Ravnica
effects.Multiattack. Aurelia makes three longsword attacks and uses Leadership.
Longsword. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft
moved nor knocked prone.Aurelia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Monsters
Guildmasters’ Guide to Ravnica
Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7","rollType":"damage","rollAction
disadvantage on the next attack roll it makes before Lazav's next turn.Lazav can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
Monsters
Eberron: Rising from the Last War
: knockDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4
form of dragonshards.
Creating a Magewright
The magewright stat block provides the baseline statistics for a magewright. You then add to that baseline by choosing a specialty from the Magewright
Monsters
Tyranny of Dragons
the start of each of its turns, the burning target takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Ignite Enemy","rollDamageType":"fire"} fire damage. A creature within reach of
. Melee Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Burning Touch"} to hit, reach 5 ft., one target. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction
Monsters
Tomb of Annihilation
":"to hit","rollAction":"Touch"} to hit, reach 5 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Touch","rollDamageType":"necrotic"} necrotic damage.
Ray of Cold
to 0 hit points or when its summoner dies.The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Silver Greatsword"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction
melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.The githyanki can take 3 legendary actions, choosing from the options below. Only one
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Sting"} to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Sting","rollDamageType
Monsters
Hunt for the Thessalhydra
hit, reach 10 ft., one target. Hit: 7 (1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Flurry of Bites"}+4) piercing damage plus 10 (4d4);{"diceNotation":"4d4","rollType":"damage","rollAction
":"Flurry of Bites","rollDamageType":"poison"} poison damage.
Maw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Maw"} to hit, reach 5 ft., one target. Hit: 9 (1d10
Monsters
Fizban's Treasury of Dragons
. The aspect makes one Bite attack, one Claw attack, and one Tail attack.
Bite. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 20 ft., one
", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Claw. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 15 ft., one target. Hit
Monsters
Waterdeep: Dungeon of the Mad Mage
success, the zombie drops to 1 hit point instead.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 14 (4d6
"} magical eye ray, choosing a target that it can see within 60 feet of it.
1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The
Monsters
Mythic Odysseys of Theros
","rollType":"to hit","rollAction":"Flickering Dagger"} to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction":"Flickering Dagger","rollDamageType
eidolons possess many of the skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in