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Returning 35 results for 'choosing worlds regains'.
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chasing world regains
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choosing world regions
Magic Items
Dungeon Master’s Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected.
Regaining Charges. The wand regains 1d6 + 1 expended
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Van Richten’s Guide to Ravenloft
destroyed. They disappear when the emissary dies.The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of
another creature’s turn. The emissary regains spent legendary actions at the start of its turn.
Attack. The emissary teleports up to 30 feet to an unoccupied space it can see and makes one attack
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
damage.The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
Monsters
Van Richten’s Guide to Ravenloft
wearing or carrying isn’t transformed.The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another
creature’s turn. The emissary regains spent legendary actions at the start of its turn.
Psychic Orb. The emissary makes a Psychic Orb attack.
Teleportation Maw (Costs 2 Actions). The emissary
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Fizban's Treasury of Dragons
Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
damage.The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The
Monsters
Spelljammer: Adventures in Space
":"damage","rollAction":"Psychic Whispers","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.The horror can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The horror regains spent legendary actions at the start of its turn
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The
Monsters
Bigby Presents: Glory of the Giants
each swallowed creature and regains 10 hit points.A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion’s back
are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can
Monsters
Ghosts of Saltmarsh
"} bludgeoning damage.The maw of Sekolah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The
maw regains spent legendary actions at the start of its turn.
Detect. The maw of Sekolah makes a Wisdom (Perception) check.
Speed of Sekolah. The maw of Sekolah moves up to its speed.
Feed (Costs 2
Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
the attacker, and Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.On countless worlds, his name evokes tales of terror and cruelty
Monsters
The Wild Beyond the Witchlight
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Iggwilv regains spent legendary actions at the
path to greatness began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha's
Monsters
Ghosts of Saltmarsh
on this saving throw is immune to this peryton’s Warp Shadow for 24 hours.The peryton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
at a time and only at the end of another creature’s turn. The peryton regains spent legendary actions at the start of its turn.
Detect. The peryton makes a Wisdom (Perception) check.
Talons
Monsters
Tomb of Annihilation
regains a number of hit points equal to half the amount of damage dealt.
Summon Wraith (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Summon Wraith"}. The atropal summons a
to 0 hit points or when its summoner dies.The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Monsters
Strixhaven: A Curriculum of Chaos
(3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the titan regains 5 hit points.
Teleport
. The titan teleports to an unoccupied space it can see within 120 feet of itself.The titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
Monsters
Ghosts of Saltmarsh
creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Thousand Teeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. Thousand Teeth regains spent legendary actions at the start of its turn.
Detect. Thousand Teeth makes a Wisdom (Perception) check.
Lunge. Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions). Thousand Teeth makes a bite attack.
Monsters
Ghosts of Saltmarsh
3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The statue regains spent legendary
Monsters
Guildmasters’ Guide to Ravnica
second creature regains 27 (6d8);{"diceNotation":"6d8","rollType":"roll","rollAction":"Warleader"} hit points.Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so
moved nor knocked prone.Aurelia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Monsters
Guildmasters’ Guide to Ravnica
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Regeneration. The lich regains 10 hit points at the start of its turn. If the lich takes fire or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit
":"Shortbow", "rollDamageType":"piercing"} piercing damage.The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Matalotok","rollDamageType":"cold"} cold damage to each creature within 30 feet of it.Kostchtchie can take 3 legendary actions, choosing from the options below. Only one legendary action
option can be used at a time and only at the end of another creature's turn. Kostchtchie regains spent legendary actions at the start of his turn.
Attack. Kostchtchie makes one melee weapon attack.
Charge
Monsters
Tyranny of Dragons
damage on a failed save, or half as much damage on a successful one.If Severin is wearing the Mask of the Dragon Queen, he can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature’s turn. Severin regains spent legendary actions at the start of his turn.
Attack. Severin makes one attack