Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'chose with plane'.
Other Suggestions:
choose with plane
choice with plane
cause with plane
chosen with plane
curse with plane
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
cast gust of wind.
21-25
You cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage.
26-30
You cast stinking cloud.
31-33
normal size and remains overgrown for 1 minute.
63-65
An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies. Those tritons spread across the
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies. Those tritons spread across the
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
awesome just happened. 16–20 You cast gust of wind. 21–25 You cast detect thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage. 26–30 You cast stinking
times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
awesome just happened. 16–20 You cast gust of wind. 21–25 You cast detect thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage. 26–30 You cast stinking
times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Intelligence, Wisdom, or Charisma (choose when you select this feat). Planar Infusion Plane Damage Resistance Cantrip Chaotic Outer Plane Poison Minor illusion Evil Outer Plane Necrotic Chill touch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
awesome just happened. 16–20 You cast gust of wind. 21–25 You cast detect thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage. 26–30 You cast stinking
times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Intelligence, Wisdom, or Charisma (choose when you select this feat). Planar Infusion Plane Damage Resistance Cantrip Chaotic Outer Plane Poison Minor illusion Evil Outer Plane Necrotic Chill touch
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
awesome just happened. 16–20 You cast gust of wind. 21–25 You cast detect thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage. 26–30 You cast stinking
times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
an atropal adrift at the edge of the Negative Plane and built the Soulmonger to nourish it to godhood. The lich chose one of his tombs — specifically the Tomb of the Nine Gods on Toril — to serve as the atropal’s nursery.
For more information on Acererak, including his statistics, see appendix D.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
an atropal adrift at the edge of the Negative Plane and built the Soulmonger to nourish it to godhood. The lich chose one of his tombs — specifically the Tomb of the Nine Gods on Toril — to serve as the atropal’s nursery.
For more information on Acererak, including his statistics, see appendix D.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
to the plane’s mutability. For them, it’s no more peculiar than the sun rising and setting on a Material Plane world. Other features of the Feywild are described in the sections that follow. Think of
them as a sampling of what the Feywild has to offer, for like the Material Plane, the Feywild is vast and diverse. Seelie and Unseelie Fey Seelie Fey and Unseelie Fey are two groups that often find
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
to the plane’s mutability. For them, it’s no more peculiar than the sun rising and setting on a Material Plane world. Other features of the Feywild are described in the sections that follow. Think of
them as a sampling of what the Feywild has to offer, for like the Material Plane, the Feywild is vast and diverse. Seelie and Unseelie Fey Seelie Fey and Unseelie Fey are two groups that often find
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
strength to you. Establishing a portal between the material plane and the Netherworld. Killing or corrupting a Seraph. Fiend Stage 1 When you initially undergo the Fiend Transformation, you gain the
damaged with a weapon attack, an Unarmed Strike, or a cantrip. Deal an extra 1d6 Acid, Cold, or Fire damage to that creature, using the same damage type you chose for Fiendish Soul. You can add this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
perhaps you work as its direct agents, enacting its will. Whether you chose this arrangement or were tricked into it, you can count on the strange resources of your benefactor as long as you serve its
specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda. 5 The Endless. This person has lived many lifetimes because they can’t die—at least not
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
perhaps you work as its direct agents, enacting its will. Whether you chose this arrangement or were tricked into it, you can count on the strange resources of your benefactor as long as you serve its
specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda. 5 The Endless. This person has lived many lifetimes because they can’t die—at least not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the disastrous activation of most of Waterdeep’s amazing walking statues during an earthquake. In the years before, the walking statues were often hidden on the Ethereal Plane, to be called forth
own. The gods were once more cast into the mortal realm, this time embodied in mortal beings known as Chosen. The old troublemaker Ao seems to be the cause of it all, though why he chose to cast down
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the disastrous activation of most of Waterdeep’s amazing walking statues during an earthquake. In the years before, the walking statues were often hidden on the Ethereal Plane, to be called forth
own. The gods were once more cast into the mortal realm, this time embodied in mortal beings known as Chosen. The old troublemaker Ao seems to be the cause of it all, though why he chose to cast down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creator, which they can choose to accept or disregard. The event occurs on one plane or multiple planes within the multiverse in a single moment, and there is no guarantee that it will ever occur again
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creator, which they can choose to accept or disregard. The event occurs on one plane or multiple planes within the multiverse in a single moment, and there is no guarantee that it will ever occur again
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
you and the creature are not on the same plane. At any point, the targeted creature can choose to end the spell early. If it does, the creature loses all remaining Temporary Hit Points granted by
plane. Celestial. Your attacks with weapons deal an extra 1d6 Radiant damage on a hit. In addition, you can use a Bonus Action to cause the weapon to shed Bright Light in a 30-foot radius and Dim Light
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, humans earned the enmity of most other folk. All who tried to oppose them were met with violence. One group, however, chose not to contest human ascendancy and instead survived by adapting to human
golden age came crashing down in a single night, when the founding mages of Ulmyr’s Gate attempted an ambitious ritual intended to part the veil and create a permanent portal to the Ethereal Plane