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Returning 35 results for 'chosen of demands'.
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practitioners are gruesome. As a Sangromancer, your chosen magic demands more than knowledge: it demands sacrifice. Other Wizards may view you with skepticism or even outright hostility, but none can deny the potency of your art.
You study an uncommon school of magic known as Sangromancy or blood magic. Despite its dark reputation, there's nothing inherently evil about the practice of Sangromancy, though its demands on its
monsters
represents burgeoning life unburdened by the demands of ethics, laws, or society. Her worshippers exist in isolated enclaves, largely consisting of families, isolated villagers, or exiles who renounce the
community survives and in time its numbers swell.
Growing Demands. As the community thrives, the demands placed upon them grow. Soon, they must offer up so many living sacrifices that they cannot afford to
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Asmodeus Asmodeus demands the loyalty of all cultists who gain power and leadership in the cults of the Nine. His cult subsumes all the others. Any NPC who leads a diabolical cult must
acknowledge the power of Asmodeus. In return, the most worthy of those leaders gain the Demands of Nessus trait. Demands of Nessus. At the start of each of this creature’s turns, this creature can choose
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Asmodeus Asmodeus demands the loyalty of all cultists who gain power and leadership in the cults of the Nine. His cult subsumes all the others. Any NPC who leads a diabolical cult must
acknowledge the power of Asmodeus. In return, the most worthy of those leaders gain the Demands of Nessus trait. Demands of Nessus. At the start of each of this creature’s turns, this creature can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elminster Elminster (el-MIN-ster) is a powerful and ancient archmage in the Forgotten Realms setting. As one of Mystra’s Chosen, divinely called and empowered by a deity of magic, Elminster fosters
magic and protects the fabric of magic in the world. Though this responsibility demands a certain amount of neutrality and dispassionate judgment, Elminster has a fundamentally kind and compassionate heart.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elminster Elminster (el-MIN-ster) is a powerful and ancient archmage in the Forgotten Realms setting. As one of Mystra’s Chosen, divinely called and empowered by a deity of magic, Elminster fosters
magic and protects the fabric of magic in the world. Though this responsibility demands a certain amount of neutrality and dispassionate judgment, Elminster has a fundamentally kind and compassionate heart.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
efforts of reckless magic-users, or the last act of a dying dragon. What blessing demands more yet inspires greater works than the blood of Tiamat?
—Wyrmlord Azarr Kul, Half-Dragon
Half-Dragon
+0
Wis 15 +2 +5
Cha 14 +2 +2
Skills Athletics +7, Perception +5, Stealth +5
Resistances Damage type chosen for the Draconic Origin trait below
Senses Blindsight 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
efforts of reckless magic-users, or the last act of a dying dragon. What blessing demands more yet inspires greater works than the blood of Tiamat?
—Wyrmlord Azarr Kul, Half-Dragon
Half-Dragon
+0
Wis 15 +2 +5
Cha 14 +2 +2
Skills Athletics +7, Perception +5, Stealth +5
Resistances Damage type chosen for the Draconic Origin trait below
Senses Blindsight 10 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to the plane of Acheron. It is
there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy. Lord Dagult Neverember once told me, during a drunken tirade, that orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to the plane of Acheron. It is
there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy. Lord Dagult Neverember once told me, during a drunken tirade, that orcs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesn’t care how the mortals feel about being chosen, and his
demands won’t be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a god’s cause, acting as that god’s champion. All the characters in a party might serve
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesn’t care how the mortals feel about being chosen, and his
demands won’t be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a god’s cause, acting as that god’s champion. All the characters in a party might serve
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
local rulers make unfair demands of miners for personal benefit—often placing the guild in conflict with those rulers. Life and Legends The empire is known for its rich tradition of oral storytelling, in
from selecting their own children as heirs, few do so, fearing they’ll fall victim to a terrible curse. Heirs are usually chosen based on merit. Wealth of the Empire With gold abundant in the Sensa
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
local rulers make unfair demands of miners for personal benefit—often placing the guild in conflict with those rulers. Life and Legends The empire is known for its rich tradition of oral storytelling, in
from selecting their own children as heirs, few do so, fearing they’ll fall victim to a terrible curse. Heirs are usually chosen based on merit. Wealth of the Empire With gold abundant in the Sensa
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
enter the gates of paradise itself. Such wealth brought greed. Omu’s hunger for forced labor made her rulers demand ever greater tribute from their neighbors. Vassals who couldn’t satisfy Omu’s demands
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
enter the gates of paradise itself. Such wealth brought greed. Omu’s hunger for forced labor made her rulers demand ever greater tribute from their neighbors. Vassals who couldn’t satisfy Omu’s demands
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an
and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an
and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
desperation, demands a chance to prove her innocence in a trial by combat—a request that Xeleth mocks: “Only someone who bears one of the starlight rings can challenge for the right to rule,” says the prince
spell list or the wizard spell list. The chosen spell, which must be of 7th level or lower, uses the caster’s spellcasting ability and requires no material components. Once the spell is cast, it fades
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
desperation, demands a chance to prove her innocence in a trial by combat—a request that Xeleth mocks: “Only someone who bears one of the starlight rings can challenge for the right to rule,” says the prince
spell list or the wizard spell list. The chosen spell, which must be of 7th level or lower, uses the caster’s spellcasting ability and requires no material components. Once the spell is cast, it fades
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
someone who lacks a moral compass. Mogis demands that blood be spilled in his service, preferably the blood of Iroas’s followers. Would-be champions should realize, though, that the god of slaughter
obtained at any cost. (Evil)
6 Pride. No one can best me in my chosen endeavor and woe to those who try. (Any)
Earning and Losing Piety You increase your piety score to Mogis when you expand
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
someone who lacks a moral compass. Mogis demands that blood be spilled in his service, preferably the blood of Iroas’s followers. Would-be champions should realize, though, that the god of slaughter
obtained at any cost. (Evil)
6 Pride. No one can best me in my chosen endeavor and woe to those who try. (Any)
Earning and Losing Piety You increase your piety score to Mogis when you expand
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5 feet of it, or from the staff itself. Unless a specific kind of flower is chosen, the staff creates a mild-scented daisy. Wyllow’s staff is peculiar in that it can’t create roses, which the
archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5 feet of it, or from the staff itself. Unless a specific kind of flower is chosen, the staff creates a mild-scented daisy. Wyllow’s staff is peculiar in that it can’t create roses, which the
archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
occupied by the ship’s officers. These cabins (not depicted on the map) were emptied of their belongings long ago. Naval Ram. The ship’s iron naval ram is shaped like an enormous cudgel, the chosen weapon
domain. A character who succeeds on a DC 15 Charisma (Persuasion) check convinces Xalatamos to speak with them. Otherwise, Xalatamos demands tribute in the form of coins and gems worth no less than 500
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
occupied by the ship’s officers. These cabins (not depicted on the map) were emptied of their belongings long ago. Naval Ram. The ship’s iron naval ram is shaped like an enormous cudgel, the chosen weapon
domain. A character who succeeds on a DC 15 Charisma (Persuasion) check convinces Xalatamos to speak with them. Otherwise, Xalatamos demands tribute in the form of coins and gems worth no less than 500
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var’s steel key disables the trap for 1 minute when it is used to open the door to area 5.) At the start of the fourth round, and every 2 rounds thereafter, one circle (chosen randomly) glows white. At
starts, the demon demands to be freed, promising to “lay waste to these undead and their masters.” If the characters refuse to aid it, the demon attacks them if it can. To free the demon, a character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var’s steel key disables the trap for 1 minute when it is used to open the door to area 5.) At the start of the fourth round, and every 2 rounds thereafter, one circle (chosen randomly) glows white. At
starts, the demon demands to be freed, promising to “lay waste to these undead and their masters.” If the characters refuse to aid it, the demon attacks them if it can. To free the demon, a character
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
they’re filled with demands for tribute, oblique insults, and threats about domination from an incipient mind flayer empire. The friendship in the letters is obviously false. The stone tub is a sleeping