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                        Returning 35 results for 'chosen with ritual'.
                    
                
                        
                            
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                                        choose with rituals
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such
                                                
                                            
                                                
                                                     as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they canât
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    ât participate in the ritual loses all memory of the chosen entity, and the entityâs name is erased from all records. On a failure, the GM chooses an entity to be erased. If the check fails by 10 or more, you and all participants are also erased and die.
                                                
                                            
                                                
                                                    This fractal sphere is an informationally hyperdense arcane formula from the void. You can decipher it with 1 hour of study.
Once deciphered, the sphere can be used to perform a 1-hour ritual, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Book of Ancient Secrets Prerequisite: Pact of the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any classâs
                                                
                                            
                                                
                                                     spell list (the two neednât be from the same list). The spells appear in the book and donât count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     struck the gleaming Temple of the Kingpriest. The gods also warned a few chosen mortals, reasoning that if any of them reached Istar and prevented the ritual, the world might not be beyond redemption
                                                
                                            
                                                
                                                    . But the messengers failedâthe kingpriest and his followers dismissed the warnings as the work of evil and continued on their path. As the hour of the kingpriestâs ritual to attain godhood arrived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
 Range: Touch
 Components: V, S, M (ruby dust worth 1,000+ GP)
 Duration: 1 day
 You create a ward against magical
                                                
                                            
                                                
                                                    , Fiends, and Undead. When a creature of a chosen type enters the spellâs area for the first time on a turn or ends its turn there, the creature takes 5d10 Radiant or Necrotic damage (your choice when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
                                                
                                            
                                                
                                                    , elementals, fey, fiends, and undead. When a chosen creature enters the spellâs area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
                                                
                                            
                                                
                                                    , elementals, fey, fiends, and undead. When a chosen creature enters the spellâs area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Shell Shark These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed
                                                
                                            
                                                
                                                     in a ritual during which plates of shell and coral are permanently affixed to their bodies. Shell Shark
 Medium monstrosity, unaligned
 Armor Class 18 (shell plate armor)
 Hit Points 32 (5d8 + 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
 Range: Touch
 Components: V, S, M (ruby dust worth 1,000+ GP)
 Duration: 1 day
 You create a ward against magical
                                                
                                            
                                                
                                                    , Fiends, and Undead. When a creature of a chosen type enters the spellâs area for the first time on a turn or ends its turn there, the creature takes 5d10 Radiant or Necrotic damage (your choice when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
                                                
                                            
                                                
                                                    , raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
                                                
                                            
                                                
                                                    , raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Ritual Casting You can cast a druid spell as a ritual if that spell has the ritual tag and
                                                
                                            
                                                
                                                    . Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
 Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     traits when you reach the specified piety score. Wisdom is your spellcasting ability for any spell that you cast through these traits. Augur Piety 3+ Oracle trait You can cast augury as a ritual with
                                                
                                            
                                                
                                                     this trait. Once you do so, you canât cast it in this way again until you finish a long rest. Seer Piety 10+ Oracle trait You can cast divination as a ritual with this trait. Once you do so, you canât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesnât count against the number of bard spells you know. Once you perform the ritual
                                                
                                            
                                                
                                                     next turn. 
   Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     + your proficiency bonus + your Wisdom modifier
 Spell attack modifier = your proficiency bonus + your Wisdom modifier
 Ritual Casting You can cast a druid spell as a ritual if that spell has the ritual
                                                
                                            
                                                
                                                     shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
 Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                        ââSpell Slots per Spell Levelââ Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 â â â â â â â â 2 +2 Scholar 3 5 3
                                                
                                            
                                                
                                                     finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                        ââSpell Slots per Spell Levelââ Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 â â â â â â â â 2 +2 Scholar 3 5 3
                                                
                                            
                                                
                                                     finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Gingwatzim A gingwatzim is a peculiar form of life created by a spell or a ritual. The magic that brings it into being draws on spirit energy from the Ethereal Plane to give the gingwatzim its true
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     flayer fanatics plan to enact a ritual to transform Phandalinâs townspeople into mind flayers. The characters must follow the mind flayers into their Underdark stronghold and then into the Far Realm
                                                
                                            
                                                
                                                     behest of their leader, a psionic goblin who calls himself Ruxithid the Chosen. To keep the town safe, the characters must travel to Zorzulaâs Rest, defeat Ruxithid, and rescue the kidnap victims. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Spells table. You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots
                                                
                                            
                                                
                                                    , Strixhaven Initiate Feat You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits: You can cast the find familiar spell as a ritual. Your familiar can take the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
 Range: 10 feet
 Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                     of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see appendix B), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     from your spellbook. The chosen spells must be of a level for which you have spell slots. If another Wizard feature gives you spells that you always have prepared, those spells donât count against the
                                                
                                            
                                                
                                                     Special column, C means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Level 1: Arcane Recovery You can regain some of your magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
 Range: 10 feet
 Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                     of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see âCreature Stat Blocksâ), though it is a Celestial, Fey, or Fiend (your choice) instead of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Spectator A spectator is a lesser beholder that is summoned from another plane of existence by a magical ritual, the components of which include four beholder eyestalks that are consumed by the
                                                
                                            
                                                
                                                     choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell
                                                
                                            
                                                
                                                     modifier
 Spell attack modifier = your proficiency bonus + your Intelligence modifier
 Ritual Casting You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell
                                                
                                            
                                                
                                                     modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any classâs spell list (the two neednât be from the same list
                                                
                                            
                                                
                                                    ). The spells appear in the book and donât count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You canât cast the spells except as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other orcs in a tribe. A Chosen Few. Orcs donât become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
                                                
                                            
                                                
                                                     orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen godâs dominance. Omuâs glorious
                                                
                                            
                                                
                                                     city of Mezro, only to suffer a terrible defeat, arrived in Omu shortly after the yuan-ti. Ras Nsi wormed his way into the yuan-tiâs favor and underwent a ritual to transform into a malison. Before long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Abyss in chapter 9, his gemstone is hurled into the fray by Vizeranâs ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urbâluuâs spirit back to
                                                
                                            
                                                
                                                     the Chosen of such a power â and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     disastrous summoning ritual that pulled the demon lords into the Underdark, and no one claims to know his whereabouts. The matron mother and her closest allies have carefully covered up the truth about
                                                
                                            
                                                
                                                     adventurers were behind the ritual that brought the demon lords to the Underdark if they are caught with the grimoire in their possession. She grants permission for the characters to enter Sorcere and instructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the Sunset Mountains, pleading the humanoid
                                                
                                            
                                                
                                                     relic back. Mission to Thay. The ritual that will bring Tiamat to FaerĂ»n is too complex for the cultâs spellcasters to perform without their Red Wizard alliesâall Thayan exiles. The adventurers travel to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     within three miles of that chosen point. You do not gain any knowledge of creatures, structures, or anything other than natural terrain. This property of the spyglass cannot be used again until the next
                                                
                                            
                                                
                                                     dawn. Tale of Safe Travel Starting at rank 2, you gain the ability to perform a 45-minute ritual using your cartographerâs tools, maps, and 50 gp in consumed material components. By doing so, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     unoccupied space within 10 feet of the chuteâs exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
                                                
                                            
                                                
                                                     Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     agricultural innovation. 
   4  Though you have no children of your own, you have assembled a tight-knit chosen family. 
   5  You nearly bled to death in a farm field. 
   6  You sought Karametraâs
                                                
                                            
                                                
                                                     poisoned. Karametraâs Disciple Piety 25+ Karametra trait By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a potion of
                                                
                                            
                                        






