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Returning 35 results for 'churning weapons recluse'.
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Spells
Player’s Handbook
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution
Bludgeoning damage.
Turns 5–10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
eerie forest of gray cocoons. Strung between these cocoons are web strands that create difficult terrain.
The drider clings to the walls, staying out of reach of melee weapons while casting spells or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
eerie forest of gray cocoons. Strung between these cocoons are web strands that create difficult terrain.
The drider clings to the walls, staying out of reach of melee weapons while casting spells or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Storm of Vengeance Level 9 Conjuration (Druid) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Concentration, up to 1 minute
A churning storm cloud forms for the duration
assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Storm of Vengeance Level 9 Conjuration (Druid) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Concentration, up to 1 minute
A churning storm cloud forms for the duration
assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Storm of Vengeance Level 9 Conjuration (Druid) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Concentration, up to 1 minute
A churning storm cloud forms for the duration
assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Storm of Vengeance Level 9 Conjuration (Druid) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Concentration, up to 1 minute
A churning storm cloud forms for the duration
assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s center. In their outstretched arms, five of the giants hold weapons — gifts for their All-Father. Only the frost giant statue is unarmed.
The archway can be further described as follows: The
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s center. In their outstretched arms, five of the giants hold weapons — gifts for their All-Father. Only the frost giant statue is unarmed.
The archway can be further described as follows: The
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and Neverwinter, the town of Saltmarsh and its hardy inhabitants endure both winter storms and the Mere of Dead Men to the south. Because of the politics churning in Thornhold on the far side of the
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and Neverwinter, the town of Saltmarsh and its hardy inhabitants endure both winter storms and the Mere of Dead Men to the south. Because of the politics churning in Thornhold on the far side of the
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
buildings, attacking with surprise if not seen. Corralled Townsfolk Twenty locals have been gathered by Six operatives in a fenced-in yard behind Ironhead Arms, a shop selling new and used weapons and
, each channeling a unique version of the establishment — and forcing the characters to face off against the effects of the dark magic churning within.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
buildings, attacking with surprise if not seen. Corralled Townsfolk Twenty locals have been gathered by Six operatives in a fenced-in yard behind Ironhead Arms, a shop selling new and used weapons and
, each channeling a unique version of the establishment — and forcing the characters to face off against the effects of the dark magic churning within.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
churning cauldron of black clouds fills the sky as thunder peals and lightning flashes. Half buried in the cold dunes is a crumbling amphitheater adorned with statues, many of them broken, the rest
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
churning cauldron of black clouds fills the sky as thunder peals and lightning flashes. Half buried in the cold dunes is a crumbling amphitheater adorned with statues, many of them broken, the rest
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
can only benefit from the spring once. 2 A djinni recluse dwells on the island and grants favors. 3 Pixies beg the characters to help them oust a group of 3d10 trophy hunters (scouts) from the island. 4 The island holds the tomb of an archdruid, which contains a portal to the Feywild.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
can only benefit from the spring once. 2 A djinni recluse dwells on the island and grants favors. 3 Pixies beg the characters to help them oust a group of 3d10 trophy hunters (scouts) from the island. 4 The island holds the tomb of an archdruid, which contains a portal to the Feywild.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appendix B) in a pocket. G3. Roper Den This cave is a thicket of stalagmites and stalactites. Several weapons and broken pieces of armor lie scattered among the spires in the room’s center.
A roper
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appendix B) in a pocket. G3. Roper Den This cave is a thicket of stalagmites and stalactites. Several weapons and broken pieces of armor lie scattered among the spires in the room’s center.
A roper
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mishann. Our reporters are still sifting through accounts of what has happened, but it is clear at this point that beautiful Cyre, the jewel of Galifar’s vast holdings, has disappeared behind a churning
forest have been turned to objects of glossy white stone with blood-red flecks. 4 The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room holds piles of armor, weapons, and banners amid mounds of webbing. Tiny spiders scuttle across the mounds.
The spyder-fiends dump their spoils of war here. The room’s only occupant is a neutral
model with magical glowing dots that represent troop locations. The map shows the terrain within several miles, including Carapace Ridge to the west and the cliffside redoubt to the east. Churning smoke
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mishann. Our reporters are still sifting through accounts of what has happened, but it is clear at this point that beautiful Cyre, the jewel of Galifar’s vast holdings, has disappeared behind a churning
forest have been turned to objects of glossy white stone with blood-red flecks. 4 The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minute, spreading from the churning water toppling down the cliffs. A character must succeed on a DC 15 Strength (Athletics) check to climb up or down the slippery cliffs. On a failure, the character
proves Hostile, grabbing his weapons and commanding his pet into battle with him. Luskar isn’t as fanatical as the others who follow Aerstigga; he surrenders and calls off his pet if he or the rhino
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the mind flayers’ takeover. The ashenwights are hostile and attack immediately. Floor-to-ceiling glass windows overlook a churning lava sea. Three large, blackened anvils stand in a row, and
access the buckets’ contents. Treasure. Numerous weapons and armor pieces are scattered about the forge. A character who succeeds on a DC 13 Intelligence (Investigation) check finds one of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room holds piles of armor, weapons, and banners amid mounds of webbing. Tiny spiders scuttle across the mounds.
The spyder-fiends dump their spoils of war here. The room’s only occupant is a neutral
model with magical glowing dots that represent troop locations. The map shows the terrain within several miles, including Carapace Ridge to the west and the cliffside redoubt to the east. Churning smoke
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the mind flayers’ takeover. The ashenwights are hostile and attack immediately. Floor-to-ceiling glass windows overlook a churning lava sea. Three large, blackened anvils stand in a row, and
access the buckets’ contents. Treasure. Numerous weapons and armor pieces are scattered about the forge. A character who succeeds on a DC 13 Intelligence (Investigation) check finds one of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minute, spreading from the churning water toppling down the cliffs. A character must succeed on a DC 15 Strength (Athletics) check to climb up or down the slippery cliffs. On a failure, the character
proves Hostile, grabbing his weapons and commanding his pet into battle with him. Luskar isn’t as fanatical as the others who follow Aerstigga; he surrenders and calls off his pet if he or the rhino
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through