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Returning 23 results for 'churning with requiring'.
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cunning with repairing
cunning with requiring
charging with repairing
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Monsters
Strixhaven: A Curriculum of Chaos
)", "rollDamageType":"cold"} damage (the apprentice’s choice).
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the
is churning within their minds.
Prismari Scholars
The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ artistry
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollDamageType":"psychic"} psychic damage.
Spellcasting (Psionics). The zealot casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15
":"recharge", "rollAction":"Void Warp"}. The zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void
Monsters
Phandelver and Below: The Shattered Obelisk
(Psionics). The zealot casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect thoughts, minor illusion
1/day each
teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it teleports
Monsters
Strixhaven: A Curriculum of Chaos
half as much damage and isn’t stunned.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save
what is churning within their minds.
Prismari Scholars
The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ
Monsters
Journeys through the Radiant Citadel
","rollAction":"Flood Strike","rollDamageType":"cold"} cold damage.
Spellcasting. The riverine casts one of the following spells, requiring no material components and using Charisma as the
are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverine’s personality reflects the nature of the river it arises
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning
.
Spellcasting. The riverine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At-will: control water, fog cloud
1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) psychic damage.
Spellcasting (Psionics). The zealot casts one of the following spells, requiring no components
zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) psychic damage.
Spellcasting (Psionics). The zealot casts one of the following spells, requiring no components
zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning
.
Spellcasting. The riverine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At-will: control water, fog cloud
1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
churning lakes of fire, or in the fabled City of Brass. Additionally, efreet military outposts thronging with their minions can be found scattered throughout the planes. On the Material Plane, efreet
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3/day each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
churning lakes of fire, or in the fabled City of Brass. Additionally, efreet military outposts thronging with their minions can be found scattered throughout the planes. On the Material Plane, efreet
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3/day each
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfect control, hoping that by doing so, they can accurately express what is churning within their minds. Prismari Apprentice Prismari Apprentice Prismari Apprentice
Medium or Small Humanoid (Sorcerer
).
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: minor illusion
1/day each
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfect control, hoping that by doing so, they can accurately express what is churning within their minds. Prismari Apprentice Prismari Apprentice Prismari Apprentice
Medium or Small Humanoid (Sorcerer
).
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: minor illusion
1/day each
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the mind flayers’ takeover. The ashenwights are hostile and attack immediately. Floor-to-ceiling glass windows overlook a churning lava sea. Three large, blackened anvils stand in a row, and
with an intricate puzzle lock, requiring the body and lid of the jar to be moved at the exact right place and angle to open. A character can open the lock by succeeding on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the mind flayers’ takeover. The ashenwights are hostile and attack immediately. Floor-to-ceiling glass windows overlook a churning lava sea. Three large, blackened anvils stand in a row, and
with an intricate puzzle lock, requiring the body and lid of the jar to be moved at the exact right place and angle to open. A character can open the lock by succeeding on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Spellcasting (Psionics). Qunbraxel casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic
. The magic churning in the obelisk fragment proved to be their doom, however, as it activated the nearby mudslick tower, blocking the vault’s only exit. Unable to batter through the stone tower, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Spellcasting (Psionics). Qunbraxel casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic
. The magic churning in the obelisk fragment proved to be their doom, however, as it activated the nearby mudslick tower, blocking the vault’s only exit. Unable to batter through the stone tower, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
facility running and control the crew’s several guardian beasts, including a number of sweet-smelling shambling mounds that live in the tanks, churning them as part of the purification process
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
facility running and control the crew’s several guardian beasts, including a number of sweet-smelling shambling mounds that live in the tanks, churning them as part of the purification process