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Returning 24 results for 'cinders reflections grasp to have reason'.
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Classes
Tasha’s Cauldron of Everything
might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you
Classes
Tasha’s Cauldron of Everything
might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take shelter under stone
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
backgrounds
whispers out of your grasp, but you have seized both forbidden knowledge and cursed power from them. The deeper you plunge into depravity, the more certainty you feel that you are not there alone.
alone, acting as a debate partner and sounding board in your studies.
5
The reflections of your eyes are black voids, but no one else seems to notice.
6
An order of inquisitors or witch
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Grimoire Yes Uncommon+ Barrier Tattoo Yes Uncommon+ Bloodwell Vial Yes Uncommon Coiling Grasp Tattoo Yes Uncommon Eldritch Claw Tattoo Yes Uncommon Feywild Shard Yes Uncommon Guardian Emblem Yes Uncommon
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, shocking grasp (see “Actions” below)
1st level (4 slots): mage armor,* shield, sleep
2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*
3rd level (2 slots): counterspell, lightning
bolt*
*Prisoner 237 needs material components to cast these spells.
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack if the target is wearing armor
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
go on these quests let themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and letting the Ring of Winter slip through their grasp. Frost Giant Search Parties Drufi’s search party includes two male frost giants and a pair of winter wolves. Each of the other four search
there. Obviously, this is a very inefficient way to search an area as large and as dense as Chult, but Drufi has no better idea. Drufi has no reason to attack or kill the characters, should they meet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. It has now been almost a month, and the delegation never showed up at Goldenfields or any other outpost. Powerful factions have good reason to worry about the missing delegation. The Harpers are
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
preventing them from restoring the Mad Mage’s wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also
. Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): mirror image, misty step, web
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
extraplanar island to call home. No Rhyme or Reason. A morkoth’s island has the qualities of a dreamscape in which nature and predictability take a back seat to strangeness and chaos. Upon it is a
spell attacks). The morkoth has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, mending, ray of frost, shocking grasp
1st level (4 slots): detect magic, identify
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
denizens in these lands are lizardfolk. Once a Netherese principality, ruled by vampires, and then a holding of the Zhentarim, the Marsh of Chelimber is solidly within the grasp of Najara today
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
and gripped by its legs. No one had ever escaped the grasp of the behir, but Bahgtru saw this as the ultimate test of his strength, and laughed at his good fortune. One by one, Bahgtru broke the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wildfire as they march forward. More broadly, they favor the direct approach and the simple plan to more oblique machinations. That’s one reason they loathe the cultists of elemental water, with all their
:
Cantrips (at will): fire bolt, mage hand, message, prestidigitation, shocking grasp
1st level (4 slots): mage armor, magic missile, shield
2nd level (3 slots): misty step, scorching ray
3rd level (3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
saving throw; this save is made with disadvantage if the breath drinker is alive. On a failed save, the mask slips from the creature’s grasp but remains in its space, where another creature can try to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
towers closest to the bridge. If the characters approach the gatehouse and give a sound reason for being here, the erinyes open the way (see “Doors” and “Portcullises” below), escort the characters to
. B15: Erinyes Barracks The floor of this chamber is covered in smoldering cinders, heating the room like an oven. Several chain hammocks are slung from the walls.
Three erinyes lounge in their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
surface as punishment. Regardless of the reason, if they don’t take shelter under stone, such individuals can become dreamwalkers. Dreamwalkers occupy an odd place of respect outside of stone giant
ordning. They are considered outcasts, but their familiarity with the surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Mad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Frost giants dominate wild creatures both as evidence of their strength and to use them as hunting companions. They don’t, however, have much grasp of animal husbandry, so their “pets” are bullied and
more by Surtur’s well-crafted gifts than by the trophy heads Thrym laid at his feet. For this reason, frost giants bear more ill will toward Annam than most other giants do.
Unlike his brothers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
merchants. For some, it’s the reason they come to Red Larch. Chansyrl’s is a steady supplier for many a settlement up and down the Long Road. Key NPCs. Phaendra Chansyrl (female Tethyrian human scout
questioners know more than they do. 20. Bethendur’s Storage Four identical, well-built warehouses stand here in ground covered in raked gravel and cinders. The moment anyone sets foot past the sign that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian