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Returning 10 results for 'cinders waning refuse'.
Other Suggestions:
cinders wearing reduce
cinders warning rebuke
confers wearing refuse
cinders wearing rebuke
cinders warning refuges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The efreet use magic to keep the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The efreet use magic to keep the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
Themberchaud’s replacement, and they have been waging war on the thieves’ guild ever since. But with the egg still lost and their control over Themberchaud waning, the Keepers are exploring all options in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
Themberchaud’s replacement, and they have been waging war on the thieves’ guild ever since. But with the egg still lost and their control over Themberchaud waning, the Keepers are exploring all options in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any who refuse. In addition to the coffer, Piyarz’s private chamber contains a bed, a chair, and a desk, all painted dull gray to match his robes. Treasure. The desk has a drawer containing parchment
pile of burning tomes before him. His outstretched hands flicker with waning, fiery magic. When he sees you, he looks both shocked and relieved.
Otherwise, they catch Shalfey before he makes a grave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any who refuse. In addition to the coffer, Piyarz’s private chamber contains a bed, a chair, and a desk, all painted dull gray to match his robes. Treasure. The desk has a drawer containing parchment
pile of burning tomes before him. His outstretched hands flicker with waning, fiery magic. When he sees you, he looks both shocked and relieved.
Otherwise, they catch Shalfey before he makes a grave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
giants. The vale has been mostly evacuated, except for a few scattered farms whose inhabitants refuse to leave. Suggested Encounter As the characters explore Grayvale, a young brass dragon named Silixia
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
giants. The vale has been mostly evacuated, except for a few scattered farms whose inhabitants refuse to leave. Suggested Encounter As the characters explore Grayvale, a young brass dragon named Silixia