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Returning 35 results for 'cinders wearing rear'.
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Monsters
Bigby Presents: Glory of the Giants
possession. While holding or wearing the object bearing the rune, the giant can use its Magma Wave action and Furnace Armor bonus action.
The object bearing the rune has AC 15; 40 hit points; and immunity to
their legs and body.FireFurnace Armor (Requires Fire Rune). The giant causes smoke and cinders to billow from its armor, filling a 30-foot-radius sphere centered on the giant. While the armor is
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
shiny new spelljammer helm. Petty Officer Ryeback pulls up the rear wearing a backpack laden with cooking implements. Pots clang and clatter as he turns and waves goodbye to the Flighty Foundling, which has already set a course back to the academy.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
shiny new spelljammer helm. Petty Officer Ryeback pulls up the rear wearing a backpack laden with cooking implements. Pots clang and clatter as he turns and waves goodbye to the Flighty Foundling, which has already set a course back to the academy.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the siege can avoid the main body of the devils’ army, but come under attack by forces to the rear. Adjust the boxed text below accordingly as you read it to the players to set the scene: Armored
the blasted landscape and flows directly beneath the city. Floating on the river are demonic barges being assailed by squadrons of winged devils under the command of a terrifying pit fiend wearing an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Calliope A merry tune spills forth from an instrument on the back of a brightly painted wagon. A monkey wearing a cloak covered with buttons turns a handle at the wagon’s rear, sending music into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the siege can avoid the main body of the devils’ army, but come under attack by forces to the rear. Adjust the boxed text below accordingly as you read it to the players to set the scene: Armored
the blasted landscape and flows directly beneath the city. Floating on the river are demonic barges being assailed by squadrons of winged devils under the command of a terrifying pit fiend wearing an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Calliope A merry tune spills forth from an instrument on the back of a brightly painted wagon. A monkey wearing a cloak covered with buttons turns a handle at the wagon’s rear, sending music into the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
lashed to the mast during a storm and told to beg Talos’s forgiveness for their body’s weakness. D13. Death Knight’s Soul The corpse of a knight wearing plate armor slumps on a throne at the rear of this
mounted on rotating platforms, two rear-facing mangonels (see “Siege Equipment” in chapter 8 of the Dungeon Master’s Guide), and hatches that open into the ship’s stores and artillery magazine. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
lashed to the mast during a storm and told to beg Talos’s forgiveness for their body’s weakness. D13. Death Knight’s Soul The corpse of a knight wearing plate armor slumps on a throne at the rear of this
mounted on rotating platforms, two rear-facing mangonels (see “Siege Equipment” in chapter 8 of the Dungeon Master’s Guide), and hatches that open into the ship’s stores and artillery magazine. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are, one or more characters might need to make a living chain between the rods. Everyone in a living chain must make a DC 15 Constitution saving throw (with disadvantage if the creature is wearing
which rods open each mindgate. Activation Rods Area Opens B7 Rear mindgate, between areas B13 and area B14 B17 Central mindgate, between areas B14 and area B19 B21 Forward mindgate, between areas B18
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are, one or more characters might need to make a living chain between the rods. Everyone in a living chain must make a DC 15 Constitution saving throw (with disadvantage if the creature is wearing
which rods open each mindgate. Activation Rods Area Opens B7 Rear mindgate, between areas B13 and area B14 B17 Central mindgate, between areas B14 and area B19 B21 Forward mindgate, between areas B18
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune
(Requires Fire Rune). The giant causes smoke and cinders to billow from its armor, filling a 30-foot-radius sphere centered on the giant. While the armor is billowing smoke, the giant has half cover
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune
(Requires Fire Rune). The giant causes smoke and cinders to billow from its armor, filling a 30-foot-radius sphere centered on the giant. While the armor is billowing smoke, the giant has half cover
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune
(Requires Fire Rune). The giant causes smoke and cinders to billow from its armor, filling a 30-foot-radius sphere centered on the giant. While the armor is billowing smoke, the giant has half cover
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune
(Requires Fire Rune). The giant causes smoke and cinders to billow from its armor, filling a 30-foot-radius sphere centered on the giant. While the armor is billowing smoke, the giant has half cover
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
twenty-five darklings (see appendix C) wearing cloaks and hoods. Endelyn forces them to watch rehearsals as well as performances, not only to torment the darklings but also to make sure the actors and
the rear of the stage are used to hoist large props and backdrops from the workshop (area M11) to the stage. One unarmed goblin (neutral noncombatant) operates each crane. These crane operators, named
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the front of his store, Emad sells all manner of rugs. At the shop’s rear, several hanging rugs hide a secret room containing Emad’s stock of foreign goods. Most of these wares are mundane, but all have
under crates and curios. On the far wall, a narrow window opens into a cluttered alley beyond. Just outside, two figures wearing menacing scarlet masks kneel on a flying carpet, one holding an ornate samovar. They laugh as the carpet shoots down the alley.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
twenty-five darklings (see appendix C) wearing cloaks and hoods. Endelyn forces them to watch rehearsals as well as performances, not only to torment the darklings but also to make sure the actors and
the rear of the stage are used to hoist large props and backdrops from the workshop (area M11) to the stage. One unarmed goblin (neutral noncombatant) operates each crane. These crane operators, named
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following scene: A scene of slaughter spills across the council chamber. Several guards wearing the colors of Kalaman soldiers lie tangled amid skeletal remains in tarnished Solamnic armor. The
Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the “Path Below” section
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following scene: A scene of slaughter spills across the council chamber. Several guards wearing the colors of Kalaman soldiers lie tangled amid skeletal remains in tarnished Solamnic armor. The
Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the “Path Below” section
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the front of his store, Emad sells all manner of rugs. At the shop’s rear, several hanging rugs hide a secret room containing Emad’s stock of foreign goods. Most of these wares are mundane, but all have
under crates and curios. On the far wall, a narrow window opens into a cluttered alley beyond. Just outside, two figures wearing menacing scarlet masks kneel on a flying carpet, one holding an ornate samovar. They laugh as the carpet shoots down the alley.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
characters until they address him. Soth is a terrifying figure, and his armored corpse crackles with cinders. Once confronted, he speaks little, preferring concise threats like “Submit” or “Die.” If
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
characters until they address him. Soth is a terrifying figure, and his armored corpse crackles with cinders. Once confronted, he speaks little, preferring concise threats like “Submit” or “Die.” If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
skeletons, many still wearing rusted armor or tattered robes.
Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
the dining table are the ghostly figures of three dwarves: one wearing vestments and two in sturdy armor. They murmur to each other in somber tones.
In life, the three ghosts were an adventuring
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
skeletons, many still wearing rusted armor or tattered robes.
Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
the dining table are the ghostly figures of three dwarves: one wearing vestments and two in sturdy armor. They murmur to each other in somber tones.
In life, the three ghosts were an adventuring
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rear tower. Doors. The entrances from areas B1 and area B4 are each protected by an iron double door that stands 20 feet high. The doors are held shut with interlocking iron bars that can be levered
from the outside. Inside, a pile of sackcloth and bones lies in one corner of the otherwise bare room, and the air is thick with the stench of filth. Sobbing on the filthy mound is an ogre wearing a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rear tower. Doors. The entrances from areas B1 and area B4 are each protected by an iron double door that stands 20 feet high. The doors are held shut with interlocking iron bars that can be levered
from the outside. Inside, a pile of sackcloth and bones lies in one corner of the otherwise bare room, and the air is thick with the stench of filth. Sobbing on the filthy mound is an ogre wearing a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detrimental to the success of the mission. The bugbears took over from there, leading the remnants of the horde to Goldenfields, with Lob and Ogg bringing up the rear and blaming one another for their
. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss: The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drinks, packaged food that is ready to eat, souvenirs, and newspapers. A kenku wearing spectacles and standing behind a counter says, “Buy something, will ya?” in an old woman’s voice.
This store sells
(at the rear). The characters have 30 seconds (5 rounds) to catch the coach before it leaves Terminus Station. A character can jump onto a lightning rail car by making a successful DC 10 Strength
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detrimental to the success of the mission. The bugbears took over from there, leading the remnants of the horde to Goldenfields, with Lob and Ogg bringing up the rear and blaming one another for their
. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss: The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drinks, packaged food that is ready to eat, souvenirs, and newspapers. A kenku wearing spectacles and standing behind a counter says, “Buy something, will ya?” in an old woman’s voice.
This store sells
(at the rear). The characters have 30 seconds (5 rounds) to catch the coach before it leaves Terminus Station. A character can jump onto a lightning rail car by making a successful DC 10 Strength
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a
challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a
challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a descending staircase at the rear of the room. Against the walls rest six stone coffins, three on each side. A stone slab engraved with a name, birth year, and death year covers each coffin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a descending staircase at the rear of the room. Against the walls rest six stone coffins, three on each side. A stone slab engraved with a name, birth year, and death year covers each coffin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists