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Returning 35 results for 'circle of stand'.
Monsters
Locathah Rising
*Circle spells don’t count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of voluminous tomes on astronomy and astrology lie open on a table. A massive telescope of brass, crystal, and polished mahogany rests on an intricate stand in the middle of the chamber. A ladder
hourglass-shaped key that allows access to the dungeon level of the tower. Touching the key to the hourglass symbol on any teleport circle control panel activates the circle for a jump to the teleport circle in area 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of voluminous tomes on astronomy and astrology lie open on a table. A massive telescope of brass, crystal, and polished mahogany rests on an intricate stand in the middle of the chamber. A ladder
hourglass-shaped key that allows access to the dungeon level of the tower. Touching the key to the hourglass symbol on any teleport circle control panel activates the circle for a jump to the teleport circle in area 14.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Rooms of Magic Ezzat summons and speaks to planar beings in area 22a, and keeps his spellbook in area 22b. 22a. Magic Circle Circle. A circle of runes is inscribed on the floor.
Door Symbol
. The door to area 22b has a large symbol chiseled into it. (The symbol is Ezzat’s personal sigil, which appears nowhere else in the tower. It is purely decorative.)
A character who examines the circle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Rooms of Magic Ezzat summons and speaks to planar beings in area 22a, and keeps his spellbook in area 22b. 22a. Magic Circle Circle. A circle of runes is inscribed on the floor.
Door Symbol
. The door to area 22b has a large symbol chiseled into it. (The symbol is Ezzat’s personal sigil, which appears nowhere else in the tower. It is purely decorative.)
A character who examines the circle
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infested with unknown perils, except for three city-states that stand proudly on broad islands of miraculously dry land. The islands on which the cities of Ashwadhatu, Sagorpur, and Tippurika stand were
hundred years ago. Each city spreads out in concentric circles from its riverine temple. The innermost circle holds the city’s senate house, main market, and academy, as well as the houses of wealthy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. War Wizards Gish live and train in this section of Crèche K’liir. 17a. Gish Study Furnishings. Six cushioned chairs form a circle around a brazier of purple fire at the center of the room.
Gish
. A female githyanki gish (see appendix A) named Vheza sits in one chair, reading a tome.
If Vheza sees intruders, she flees to area 17b with her book and makes her stand there. Treasure. The book
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. War Wizards Gish live and train in this section of Crèche K’liir. 17a. Gish Study Furnishings. Six cushioned chairs form a circle around a brazier of purple fire at the center of the room.
Gish
. A female githyanki gish (see appendix A) named Vheza sits in one chair, reading a tome.
If Vheza sees intruders, she flees to area 17b with her book and makes her stand there. Treasure. The book
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Teleportation Pillars Eight black marble pillars stand in a circle near the walls of this 20-foot-high room. A fist-sized yellow sapphire is embedded in each of the five easternmost pillars at a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infested with unknown perils, except for three city-states that stand proudly on broad islands of miraculously dry land. The islands on which the cities of Ashwadhatu, Sagorpur, and Tippurika stand were
hundred years ago. Each city spreads out in concentric circles from its riverine temple. The innermost circle holds the city’s senate house, main market, and academy, as well as the houses of wealthy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Teleportation Pillars Eight black marble pillars stand in a circle near the walls of this 20-foot-high room. A fist-sized yellow sapphire is embedded in each of the five easternmost pillars at a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human male kneeling within a circle of burning torchstalk mushrooms in the center of the cave and two ragged figures lurking near a zurkhwood door set into a wall thirty feet distant. The figure in the
circle is praying over a rotting minotaur head but stands when he sees you. He’s a thin human, and his face and arms are streaked with dry blood.
“Friends,” he says, “I have heard the call and I hope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
section for details). A yochlol demon in drow form — Lolth’s messenger to Gromph — is imprisoned within the magic circle. It pretends to be a drow priestess named Y’lara for as long as the disguise is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
section for details). A yochlol demon in drow form — Lolth’s messenger to Gromph — is imprisoned within the magic circle. It pretends to be a drow priestess named Y’lara for as long as the disguise is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
touching my stuff, though.
Tasha
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human male kneeling within a circle of burning torchstalk mushrooms in the center of the cave and two ragged figures lurking near a zurkhwood door set into a wall thirty feet distant. The figure in the
circle is praying over a rotting minotaur head but stands when he sees you. He’s a thin human, and his face and arms are streaked with dry blood.
“Friends,” he says, “I have heard the call and I hope
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
touching my stuff, though.
Tasha
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and guildmaster Summer Korranor holds members to a high standard of virtuous behavior. As a Clifftop adventurer, you’re expected to keep your word, to stand by your comrades, to uphold the law, and
how his members do their jobs, as long as they don’t fail. The Circle of Song A bard is a versatile individual, equally skilled at entertainment and espionage. These talents are perfectly matched to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and guildmaster Summer Korranor holds members to a high standard of virtuous behavior. As a Clifftop adventurer, you’re expected to keep your word, to stand by your comrades, to uphold the law, and
how his members do their jobs, as long as they don’t fail. The Circle of Song A bard is a versatile individual, equally skilled at entertainment and espionage. These talents are perfectly matched to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ally themselves with. The Harpers The Circle of Eight The closest equivalent to the Harpers is the Circle of Eight. Although membership in the circle itself is restricted to the most powerful wizards
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V2: Godshead Crossing Just across a sturdy stone bridge, the road from Arborean Springs meets another road and comes to an end. The land is blackened and scarred by wildfires, but three things stand
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
air and inform the characters that Garagai isn’t home. The wolves offer to stand guard outside while the characters enter the lodge and free the prisoners. Characters who suspect treachery can, with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
air and inform the characters that Garagai isn’t home. The wolves offer to stand guard outside while the characters enter the lodge and free the prisoners. Characters who suspect treachery can, with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V2: Godshead Crossing Just across a sturdy stone bridge, the road from Arborean Springs meets another road and comes to an end. The land is blackened and scarred by wildfires, but three things stand
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters come within sight of the elven tomb, read: The tracks lead to a large, circular indentation in a snowy hillside. Rising from the middle of this circle is a triangular gnomon of beautifully
and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret with you. Step 5. Quench the flame in ice. Step 6. Mask your appearance. Step 7. Draw a circle on the ground using the ashes of a corpse. Step 8. Stand inside the circle and consume poison. This
stabilizes gravity so that creatures stand upright even though the city rests at an angle. This enchantment extends over the enclave in a hemisphere whose ceiling is 800 feet high. Humanoids who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ally themselves with. The Harpers The Circle of Eight The closest equivalent to the Harpers is the Circle of Eight. Although membership in the circle itself is restricted to the most powerful wizards
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, duplicating the effect of a protection from evil and good spell that lasts for 10 minutes. To gain the spell’s protection, a creature must stand in the circle of tea leaves. In addition, a cup of hot
rhyming slang, he chuckles and gifts the character with a pouch of Scatterleaf Tea. Scatterleaf Tea. As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret with you. Step 5. Quench the flame in ice. Step 6. Mask your appearance. Step 7. Draw a circle on the ground using the ashes of a corpse. Step 8. Stand inside the circle and consume poison. This
stabilizes gravity so that creatures stand upright even though the city rests at an angle. This enchantment extends over the enclave in a hemisphere whose ceiling is 800 feet high. Humanoids who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters come within sight of the elven tomb, read: The tracks lead to a large, circular indentation in a snowy hillside. Rising from the middle of this circle is a triangular gnomon of beautifully
and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, duplicating the effect of a protection from evil and good spell that lasts for 10 minutes. To gain the spell’s protection, a creature must stand in the circle of tea leaves. In addition, a cup of hot
rhyming slang, he chuckles and gifts the character with a pouch of Scatterleaf Tea. Scatterleaf Tea. As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). They stand here inertly until attacked, or until Valindra calls them out to fight or act as servants. 6. Teleportation Circle Valindra’s teleportation circle is etched onto the floor of this chamber
from Szass Tam are to seize control of the Soulmonger, if possible, or destroy it otherwise. Valindra created a teleportation circle inside the heart that she uses to travel instantly to and from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). They stand here inertly until attacked, or until Valindra calls them out to fight or act as servants. 6. Teleportation Circle Valindra’s teleportation circle is etched onto the floor of this chamber
from Szass Tam are to seize control of the Soulmonger, if possible, or destroy it otherwise. Valindra created a teleportation circle inside the heart that she uses to travel instantly to and from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
center is covered with a pristine, white silk sheet. 7c. Lounge Guards. Four female drow named Balwiira, Olorgyl, Restryn, and Ulraelle stand guard in the corners of the room, enjoying the screams
coming from areas 7d and 7e.
Circle. In the middle of the floor is a 10-foot-diameter circle of entrails surrounded with ghastly script written in blood (see “Abyssal Circle” below).
Furnishings. Four