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Returning 35 results for 'clad waking ritual'.
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Warlock
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Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T11. Ritual Chamber Rusty shackles dangle from this chamber’s walls. In the middle of the room sit two stone slabs. Draped over the northern slab is a human skeleton wearing a dusty crimson robe and
causes the traitor’s spirit to manifest as a Wraith and fight the characters. Skeletal Remains. The skeletal remains in the cells are clad in tattered rags and have no equipment or treasure. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T11. Ritual Chamber Rusty shackles dangle from this chamber’s walls. In the middle of the room sit two stone slabs. Draped over the northern slab is a human skeleton wearing a dusty crimson robe and
causes the traitor’s spirit to manifest as a Wraith and fight the characters. Skeletal Remains. The skeletal remains in the cells are clad in tattered rags and have no equipment or treasure. The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication — they might be comatose or possessed. The goal of the adventure is to communicate with the
dreamer’s mind. Some exotic magic — a kalashtar ritual or an eldritch machine, perhaps — allows the characters to share a dream or to enter someone else’s dream. This magic could also allow a character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication — they might be comatose or possessed. The goal of the adventure is to communicate with the
dreamer’s mind. Some exotic magic — a kalashtar ritual or an eldritch machine, perhaps — allows the characters to share a dream or to enter someone else’s dream. This magic could also allow a character
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
very close to Toril. Sparkrender plans to hold his ritual when the comet is at its closest point. He believes the comet, called the King-Killer Star, controls the destiny of dragons and will allow him
to claim the power of the dragons who fell on Stormwreck Isle. Dragon Effigies. The stirge attack interrupted the kobolds from their assigned task of preparing this site for Sparkrender’s ritual
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
very close to Toril. Sparkrender plans to hold his ritual when the comet is at its closest point. He believes the comet, called the King-Killer Star, controls the destiny of dragons and will allow him
to claim the power of the dragons who fell on Stormwreck Isle. Dragon Effigies. The stirge attack interrupted the kobolds from their assigned task of preparing this site for Sparkrender’s ritual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Love; What is Romance?; Men are from Abeir, Women are from Toril; and so forth. Passages on nearly every ruined page are crudely underlined and circled with guano-based pigment. Waking Raah At
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Love; What is Romance?; Men are from Abeir, Women are from Toril; and so forth. Passages on nearly every ruined page are crudely underlined and circled with guano-based pigment. Waking Raah At
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
own heart was removed three years ago as part of the unique ritual described in The Canopic Being. The magic of the ritual allows her to remember being involved in a ceremony that bound her to
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
own heart was removed three years ago as part of the unique ritual described in The Canopic Being. The magic of the ritual allows her to remember being involved in a ceremony that bound her to
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
take by force) sacrifices for Grolantor from their kin, with a minimum of ritual or prayer involved. Hiatea Hiatea is Annam’s second child, after Stronmaus, and the companionship and friendly rivalry
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
take by force) sacrifices for Grolantor from their kin, with a minimum of ritual or prayer involved. Hiatea Hiatea is Annam’s second child, after Stronmaus, and the companionship and friendly rivalry
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
ritual that can open a passage through the Reghed Glacier to the lost Netherese city. Worshipers of Auril have hidden The Codicil of White in a frost giant fortress called Grimskalle, situated atop the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
ritual that can open a passage through the Reghed Glacier to the lost Netherese city. Worshipers of Auril have hidden The Codicil of White in a frost giant fortress called Grimskalle, situated atop the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
worth 50 gp each. The holy symbol—which honors the elder evil Zargon—houses a smooth sphere of yellow jasper worth 25 gp. B18: Chamber of Usamigaras Jaqueline Florencio Through a starry ritual, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
worth 50 gp each. The holy symbol—which honors the elder evil Zargon—houses a smooth sphere of yellow jasper worth 25 gp. B18: Chamber of Usamigaras Jaqueline Florencio Through a starry ritual, the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
leather-clad ruffians stand motionless in formation near her, their forms rimed in glittering frost.
The praying woman is Captain Kara Blayne, a human Pirate Captain and leader of the Children of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. For the duration, the creature can’t be put to sleep by magic, and its dreams intrude upon its waking thoughts, imposing disadvantage on its Wisdom (Perception) checks. 8 Whispers intrude on the
phases of the moon. Some might also require a particular item, ritual, or action to open their gates. The Unearthly Road Keys table offers suggestions on how to enter an unearthly road. Unearthly Road
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. For the duration, the creature can’t be put to sleep by magic, and its dreams intrude upon its waking thoughts, imposing disadvantage on its Wisdom (Perception) checks. 8 Whispers intrude on the
phases of the moon. Some might also require a particular item, ritual, or action to open their gates. The Unearthly Road Keys table offers suggestions on how to enter an unearthly road. Unearthly Road
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
groundskeeper named Hurv Taldred (LE male Illuskan cult fanatic) and his two quiet mastiffs. The Gralhunds paid a necromancer to perform a ritual on Hurv and his mastiffs. After sundown, the physical forms
are humans. Thugs. The two figures with maces are Zhents clad in black leather armor. Their orders are to hold the room. They attack strangers, including members of the City Watch, on sight. They
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
leather-clad ruffians stand motionless in formation near her, their forms rimed in glittering frost.
The praying woman is Captain Kara Blayne, a human Pirate Captain and leader of the Children of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
groundskeeper named Hurv Taldred (LE male Illuskan cult fanatic) and his two quiet mastiffs. The Gralhunds paid a necromancer to perform a ritual on Hurv and his mastiffs. After sundown, the physical forms
are humans. Thugs. The two figures with maces are Zhents clad in black leather armor. Their orders are to hold the room. They attack strangers, including members of the City Watch, on sight. They
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, mixing chemicals and powders, until they invented a new weapon: explosives. As the adamantine-clad dwarves charged the besieging human armies, they were supported by the sound of explosions as gnome
waking, the dreamers found that they could no longer differentiate between dreams and memories, with both fading quickly from their minds. The result was the emergence of a new people with no
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the ritual through which fortunes are told. Lodging costs 1 gp per person per night; meals and drinks aren’t included. Trouble in the hostel attracts the attention of the guards in the outpost (area T1
This library is bathed in supernatural silence. Two robed figures—a halfling man clad in blue and a dragonborn woman in yellow—work at tall desks amid ancient tomes, while other robed figures stand