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Returning 35 results for 'claim reality guides to her ranger'.
Magic Items
Dungeon Master’s Guide
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
of their holy cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s lair lies within the Abyssal lair known as
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Monsters
Icewind Dale: Rime of the Frostmaiden
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
archdevil Levistus, having traded her soul years ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus
Shifter
Legacy
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Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
.
5
An adult deep dragon craves the knowledge stored in an aboleth;aboleth's nearby lair.
6
A spirit naga desperately wants to claim the key to a mysterious underground door from the hoard
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
fancies itself a conquering general, wandering in search of a forest to conquer and claim. When it sets its sights on a forest, it first focuses on spreading the seed pods that give rise to its needle
races
the humans laid claim to Etharis, the Stehlenwald dwarves were forced to dig deeper into their mountain strongholds to withstand the siege. Deep in the dark, even beneath the adamantine that proved to
dreams, and those ancients were able to use the magic of oneiromancy to free themselves from the flow of time. Suspended between reality and dreams while sealed deep underground, they could live in a
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guides The mechanical guides are programmed to serve their agent masters—and to self-destruct in the event that anyone else attempts to take control of them. Still, exposure to the power
of the components of the Infernal Machine might change a guide’s programming, allowing the characters to befriend and permanently claim it as a companion or ally. If this happens, a guide’s time traveling ability can be curtailed as you desire.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guides The mechanical guides are programmed to serve their agent masters—and to self-destruct in the event that anyone else attempts to take control of them. Still, exposure to the power
of the components of the Infernal Machine might change a guide’s programming, allowing the characters to befriend and permanently claim it as a companion or ally. If this happens, a guide’s time traveling ability can be curtailed as you desire.
Magic Items
Lost Laboratory of Kwalish
adventure.
The Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
in Planescape campaigns often focus on the following themes: Backstage of Reality. Planescape adventures provide glimpses of the daily lives of unfathomable beings—like gods, angels, and demons—and how
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
in Planescape campaigns often focus on the following themes: Backstage of Reality. Planescape adventures provide glimpses of the daily lives of unfathomable beings—like gods, angels, and demons—and how
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Updated Guides As written, the mechanical guides can safely teleport the characters to and from the specific adventure locations. If it fits with your campaign, you might opt to allow teleportation
characters claim any missing components of the Infernal Machine, those components can be added to the mechanical guide, providing a +2 bonus to this check per component. You might decide that neither agent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oreskos Our world stands on three feet: pride, dignity, and independence. When voices claim we’ve lost these virtues, do not listen. Those are the words of thieves, convincing you you’ve already lost
what they aim to steal.
—Liala, matron of the Sun Guides
A vast valley of dry grasslands nestled between the Katachthon and Oraniad Mountains, Oreskos is the home of the leonin. Here roam vast
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Updated Guides As written, the mechanical guides can safely teleport the characters to and from the specific adventure locations. If it fits with your campaign, you might opt to allow teleportation
characters claim any missing components of the Infernal Machine, those components can be added to the mechanical guide, providing a +2 bonus to this check per component. You might decide that neither agent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oreskos Our world stands on three feet: pride, dignity, and independence. When voices claim we’ve lost these virtues, do not listen. Those are the words of thieves, convincing you you’ve already lost
what they aim to steal.
—Liala, matron of the Sun Guides
A vast valley of dry grasslands nestled between the Katachthon and Oraniad Mountains, Oreskos is the home of the leonin. Here roam vast
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Undying Court
The Undying Court
Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Undying Court
The Undying Court
Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
higher reality, perhaps Nyx itself. And other people, particularly leonin, believe that the gods are undeserving of mortal reverence.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
higher reality, perhaps Nyx itself. And other people, particularly leonin, believe that the gods are undeserving of mortal reverence.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intelligent prey, and expert guides know to look out for these telltale signs. Underdark explorers sometimes seal off the routes leading to and from a grick lair to starve them, then claim the wealth of the foul creatures’ victims.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intelligent prey, and expert guides know to look out for these telltale signs. Underdark explorers sometimes seal off the routes leading to and from a grick lair to starve them, then claim the wealth of the foul creatures’ victims.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Outline the justifications inhabitants use to pretend nothing is wrong. What could reasonably explain their surreal experiences? They claim rivers of blood are crimson due to natural clay deposits, the
creations of the Dark Powers and the domain is the only reality they know, but what logical and psychological leaps might an outsider need to make to sleep at night?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elaborate magical experiments, twisting the fabric of magic and reality until it frays. These experiments endlessly scar a domain drained of vitality, tortured by magical disasters, and overrun with
strange experiments prowl openly. He watches as ravenous worms from deep within the poisoned land crawl to the surface in search of food. And he watches every new magical innovation, eager to claim it and add the discovery to his list of glorious achievements.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Outline the justifications inhabitants use to pretend nothing is wrong. What could reasonably explain their surreal experiences? They claim rivers of blood are crimson due to natural clay deposits, the
creations of the Dark Powers and the domain is the only reality they know, but what logical and psychological leaps might an outsider need to make to sleep at night?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
elaborate magical experiments, twisting the fabric of magic and reality until it frays. These experiments endlessly scar a domain drained of vitality, tortured by magical disasters, and overrun with
strange experiments prowl openly. He watches as ravenous worms from deep within the poisoned land crawl to the surface in search of food. And he watches every new magical innovation, eager to claim it and add the discovery to his list of glorious achievements.