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Returning 33 results for 'claiming reasoned guild to have required'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
human), of the Carpenters’, Roofers’, and Plaisterers’ Guild Pynt Oomtrowl (CG female rock gnome), of the Cellarers’ and Plumbers’ Guild Jarbokken Frostbeard (LG male shield dwarf), of the Guild of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild Membership Any characters with the guild artisan background are assumed to have free membership in one Waterdeep guild of their choice. Arcane spellcasters living in the city are required by
Guilds of Waterdeep list. By law, there are no active thieves’ guilds in Waterdeep, and the Xanathar Guild isn’t an actual guild but a faction (see “Factions in Waterdeep,” below). To join a guild, one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
accusations while smugly claiming no responsibility. Characters can press Kirina on these details by making a DC 14 Charisma (Intimidation or Persuasion) check. If the characters encouraged Prince Simbon to
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Sailor Expert Any Guild Quests As a member of the guild, you’re called on to ply your skills in the organization’s service. You are required to undertake various tasks, either for the guild’s benefit
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Aurelia, the current angelic guildmaster, is the third to hold that title. A PROUD MARTIAL TRADITION
Minotaurs have a reputation for being both fierce warriors and clever strategists. Thick of
muscle, stout of heart, and possessing a burning love of justice and the battlefield, they have become the steel spine of the Boros Legion. Generations of minotaurs of the Ordruun family line have served with honor and distinction, claiming more than fifteen generals to their lineage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arcane spellcasters who intend to stay in Waterdeep for any length of time are required to register with the city, and will be strongly encouraged to join the Watchful Order of Magists and Protectors
guild. Any havoc caused by a spellcaster in Waterdeep risks drawing the wrath of the Lords of Waterdeep — so it behooves the Watchful Order to watch all its members.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
order of highly skilled assassins and thieves in Sharn. Less well known is the fact that this guild consists primarily of criminals who bear aberrant dragonmarks—hence its choice of namesake, as Lord
to establish your own headquarters and direct the activities of the 3d6 criminals who work for you. By claiming a 15 percent share of their take, you can rely on an income that will sustain you at a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
worshipers are small in number, their resources have hidden depths. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldur’s Gate and Amn as a path to claiming Bhaal’s power
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
worshipers are small in number, their resources have hidden depths. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldur’s Gate and Amn as a path to claiming Bhaal’s power
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
vacancy left by a departed rival, expanding the reach of the Demonweb Pits and claiming those servants her enemies have left behind as new spies and informants for her.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
harmed. Beyond all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of
: Flaming Fist mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of desperate citizens
mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora, Umberlee, any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
job. A typical Safecracker might have proficiency with thieves’ tools, as well as the Dexterity required to use them expertly. Intelligence can be important for figuring out complicated locks and
devices, including guild artisans and even sailors, also fall naturally into this role. Artificer or rogue makes a natural class choice for the Safecracker. Talker. From con artists to fences, anyone who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required to register with a magister at the gate at which you arrived or with the harbor magister. Magisters can easily be recognized by the black robes they wear (and, in fact, are commonly called
travel overland in a small party or alone, you aren’t required to register with a magister unless your stay extends beyond a tenday. At that point, you must register with a magister either at the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to reclaim it before he died. Moog hasn’t noticed the chest, which is locked but in poor condition. A character can easily break or pick the lock (no ability check required). The chest holds 300 sp
Moog to accompany them by claiming that they need her help to identify Hruk and rescue him from the hill giant chief. Even when coaxed into joining the assault on Grudd Haug, Moog won’t attack other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tradegate Gate Destination: Twin Paradises of Bytopia Primary Citizens: Humanoids Ruler: The Five Star Guild A hub of ethical trade, the gate-town to Bytopia brings a slice of Sigil’s sprawling
aren’t strangers to the daily grind. Under the guidance of the Five Star Guild—a council of entrepreneurs, innovators, and representatives from the town mint—Tradegate has risen to a mercantile
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City knows that if you need cheap muscle, you hire members of the burly Porters’ Union or Stonemasons’ Guild, and not even the Flaming Fist would willingly pick a fight with the blood-spattered
visitors to Baldur’s Gate are always welcome, spies and saboteurs are not. Legitimate foreign agents, such as ambassadors, are required to report to the High Hall for an elaborate series of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prepared. Elan Tanor’thal Elan is a drow mage from a house that ran a lucrative slave trade operation in Skullport until it was driven out by the Xanathar Guild. He hopes to learn enough magic to one day
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City knows that if you need cheap muscle, you hire members of the burly Porters’ Union or Stonemasons’ Guild, and not even the Flaming Fist would willingly pick a fight with the blood-spattered
and visitors to Baldur’s Gate are always welcome, spies and saboteurs are not. Legitimate foreign agents, such as ambassadors, are required to report to the High Hall for an elaborate series of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
good bet. He bought you tickets to the opera tonight at the Lightsinger Theater in the Sea Ward. If you are interested, meet Mirt at intermission. Private Box C. Formal attire is required for
(she doesn’t recall which one) and dropped them off at the Yawning Portal. They talked about hiring spies to root out Xanathar Guild hideouts in the city. Maxeene’s descriptions of the passengers match
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters to collect the debt and “rough him up a little bit.” She fails to mention the buyer is a cloud giant. 2 A death tyrant claiming to be the deceased founder of the Xanathar’s Guild on Toril hires
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long
Proxy Roles Role Backgrounds Advisor Acolyte, Folk Hero, Noble, Sage, Soldier Ambassador Charlatan, Folk Hero, Guild Artisan, Noble, Sailor Secret Agent Charlatan, Criminal, Entertainer, Soldier
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reimburses you for extraordinary expenses incurred as part of your work. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary
, Charlatan, Folk Hero, Hermit, Sage Bodyguard Criminal, Folk Hero, Noble, Outlander, Soldier Informant Charlatan, Criminal, Entertainer, Sailor, Urchin House Staff Entertainer, Guild Artisan, Sailor, Soldier
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can create a painting that qualifies as this key. It takes 3d6 hours to finish the painting. Pair of Bugbear Ears The Xanathar Guild employs bugbears, and characters can chop the ears off any of them. A
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tables. He is currently intent on claiming the legendary axe Orcsplitter, the weapon buried with King Torhild Flametongue of Besilmer many centuries ago. The secret doors and puzzles of the Halls of
part of the North, and specialize in advancing the agenda of the society through theft, intimidation, and assassination. When the thieves’ guild known as the Hand of Yartar comes into possession of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(has served 1d4 years of a 5-year sentence)
5 Spellcaster convicted of using magic to influence others (has served 1d4 years of a 5-year sentence)
6 Leader of a thieves’ guild convicted of
drawbridge can be lowered on one side to create an airship dock. An action is required to raise or lower the drawbridge. No guards are stationed here. If the guards in the prison watchtowers (area R9) see an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, four hobgoblin captains (including Lurkana), Azrok the hobgoblin warlord, and two worgs. These forces don’t include goblinoids in league with the Xanathar Guild or other visitors, nor do they include
arrival to one of the available goblin clerks.
Visitors are required to carry identification papers at all times in Azrok’s Hold. The goblins behind the desks interview visitors, draw crude pictures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sentence. 4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence. 5 Ishar (chaotic evil elf), convicted of conspiracy to
to create an airship dock. An action is required to raise or lower the drawbridge. No guards are stationed here. If the guards in the prison watchtowers (area R9) see an airship or an airborne threat
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
sentence. 4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence. 5 Ishar (chaotic evil elf), convicted of conspiracy to
to create an airship dock. An action is required to raise or lower the drawbridge. No guards are stationed here. If the guards in the prison watchtowers (area R9) see an airship or an airborne threat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Beorunna’s Well, and characters can climb the rope (no ability check required). In the northeast corner, surrounding a campfire, are three tents inhabited by members of the Black Lion tribe (see “Suggested
’ guild) in exchange for a special favor. If the characters take up Tamalin’s quest and they spend at least two nights in the Evermoors, they witness a female fire giant slapping around a troll shortly