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Returning 23 results for 'claiming receive gloom to have resolve'.
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climbing receive good to have remove
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claiming received gloom to have resolve
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clashing receive good to have remove
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
the countryside. They’ve been testing these magic weapons, bolstering the cults’ ranks, and infiltrating various communities, all directed by visions the prophets receive from the Elder Elemental Eye
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
built a kingdom unchallenged by any other god. But he grew tired of his duties, for he knew them too well, and without challenge there is nothing — and in nothingness there is only gloom. In such a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, characters can resolve encounters without resorting to combat. Some examples are listed below, though the characters may come up with creative alternatives: Bluffing. A character can lie their way
past a guard with a successful DC 16 Charisma (Deception) check. If the party’s preparations convincingly support their story—such as wearing guard uniforms while claiming they’re new guards—the DC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Meeting Witch and Light The characters receive an invitation to meet privately with Mister Witch and Mister Light when the carnival’s mood reaches either end of the track (see “Tracking Mood” earlier
). Questioning Witch and Light If the characters have come to the carnival seeking lost things, Witch and Light express their regret but make it clear that they’re not responsible for those losses, claiming
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Neverwinter A short while ago, Neverwinter was beset by all manner of damage, danger, and gloom. Now, the orcs that once menaced the city have moved east to join their brethren in being crushed by
guests they will receive, or merchants simply run out of goods to sell. It’s likely to be a few years before the city entirely shakes itself of these ills, but for some, the uncertainties of life in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
diamond seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive ether cyclone known as the Keening Gloom—a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, he was owed better than he received. When he didn’t receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
tables. He is currently intent on claiming the legendary axe Orcsplitter, the weapon buried with King Torhild Flametongue of Besilmer many centuries ago. The secret doors and puzzles of the Halls of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
leads on potential new routes. Expendable outsiders hired as caravan guards always take point and receive little aid or support from the caravan masters. Despite these unfair assignments, the duergar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
afterlife. GIFTS FROM THE GODS
The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that they’ll find useful items hidden inside it. If the characters follow Keltar’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
An umber hulk lairs here among the broken buildings. The air
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mount of an impending attack from the drow in Stromkuhldur or from Skullport. A shroud of gloom and anxiety hangs over the normally raucous settlement, which has the following features: Ruins. The 30
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by stealing objects, and if these crimes go unpunished, they begin stealing people. Enslaved creatures receive the worst treatment the goblins can dish out while still getting decent performance out of
need by claiming mines abandoned by other races and scratching away at veins thought to be played out. When goblins expand a mine, the tunnels they dig are narrow and warren-like. Goblins live both
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
can play a powerful song that resonates throughout the cathedral. This song grants a bonus die, a d8, to every other player character who can hear it. A character can only receive this benefit only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, freestanding mirrors, dress mannequins, and the like. These draped objects take on a sinister countenance in the gloom but are harmless. C25. Butterfly Garden In the spring, Ammalia Cassalanter’s
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
the ogre skeleton.
This room houses three Emberhorn minotaurs waiting to receive the “blessing of Imix” (the ability to breathe clouds of burning embers). The ogre was a minion of the earth cult
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
covered in a layer of straw.
This is Bavlorna’s aviary, where she uses taxidermy birds to send and receive messages from her coven sisters. Outside two of the room’s windows are small wooden balconies
moves in the gloom—a dark humanoid figure lurking among the junk. It clutches a large spool of thread in one hand as it heads for the door.
The shadow is a Fey, not an Undead. It tries to slip past the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
benefit, a creature cannot receive it again for 24 hours. P27. Armory The door to this room is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). The room contains glass cabinets
the mage is attacked. Shon confronts intruders and orders them to leave the library at once, claiming that no one may peruse the books without Zybilna’s consent. Zybilna has made no such declaration