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Returning 35 results for 'claiming well rebuke'.
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claiming well refuse
Magic Items
Mythic Odysseys of Theros
While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located, provided the creature isn’t behind total cover
Klothys
entangle
Kruphix
dissonant whispers
Mogis
hellish rebuke
Nylea
faerie fire
Pharika
lesser restoration
Phenax
charm person
Purphoros
searing smite
Thassa
identify
Monsters
Keys from the Golden Vault
isn’t incapacitated.Fiendish Rebuke (3/Day). Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving
throw. The creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Fiendish Rebuke", "rollDamageType":"fire"} fire damage on a failed saving throw, or half as much damage on a
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Equipment. Verminaard wears plate, +2;+2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included
banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming
Monsters
Icewind Dale: Rime of the Frostmaiden
Duergar Resilience. Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate Spellcasting. Xardorok’s innate
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Xardorok attacks twice with a weapon or casts eldritch blast twice.
Spiked Gauntlet. Melee Weapon
Monsters
Mythic Odysseys of Theros
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
damage, each creature within 20 feet of it takes that damage as well.
Regeneration. The mutate regains 10 hit points at the start of its turn. If the mutate takes acid or fire damage, this trait doesn
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
his business, as well as to pursue information and broker contracts and other such arrangements as needed.
In addition to managing the Wandering Emporium, Mahadi is also the proprietor and host of
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
find more ways to express my art through pain — my own as well as others’. (Chaotic)
4
Freedom. No one tells me what to do. (Chaotic)
5
Equality. I want to see Ravnica
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Monsters
Icewind Dale: Rime of the Frostmaiden
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious
Monsters
Mordenkainen's Fiendish Folio Volume 1
make a single melee attack.Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.Cruel, vicious
, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Helm of the Gods Wondrous item, rare (requires attunement) While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Helm of the Gods Wondrous item, rare (requires attunement) While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, disappearing when the destination is reached or the spell ends. Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur. Hellish Rebuke. The cackling of imps accompanies the fire
. Telepathic communications via magic items such as sending stones or a helm of telepathy can be overheard by an archdevil as well. Communicating with a serpentine owl, an orb of dragonkind, or a sentient
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, disappearing when the destination is reached or the spell ends. Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur. Hellish Rebuke. The cackling of imps accompanies the fire
. Telepathic communications via magic items such as sending stones or a helm of telepathy can be overheard by an archdevil as well. Communicating with a serpentine owl, an orb of dragonkind, or a sentient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Ssethian Scourges The Ssethian Scourges were three spirit nagas that fought the yuan-ti of the Slitherswamp, eventually claiming victory. Only two spirit nagas remain, Excrutha and Serakath
. Frustrated by this new obstacle to their dominance of the level, the nagas now seek allies to slay the bullywugs and their leader. The nagas know the locations of all the magic gates on this level, as well as how to activate them. They share that information with creatures that willingly serve them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Ssethian Scourges The Ssethian Scourges were three spirit nagas that fought the yuan-ti of the Slitherswamp, eventually claiming victory. Only two spirit nagas remain, Excrutha and Serakath
. Frustrated by this new obstacle to their dominance of the level, the nagas now seek allies to slay the bullywugs and their leader. The nagas know the locations of all the magic gates on this level, as well as how to activate them. They share that information with creatures that willingly serve them.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, with iron handles and well-oiled hinges. Some doors have locks or barred windows set into them, as noted in the text. A character can use thieves’ tools to pick a door’s lock with a successful DC 15
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the Dragon. Over the course of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering
means of thwarting Severin’s plots. Three of the five wyrmspeakers of the cult — Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask — are already at the Well of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering Severin’s plans. This section
thwarting Severin’s plots. Three of the five wyrmspeakers of the cult—Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask—are already at the Well of Dragons and beyond
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the Dragon. Over the course of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering
means of thwarting Severin’s plots. Three of the five wyrmspeakers of the cult — Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask — are already at the Well of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Ashen Grotto ask the characters to help them remove a rival faction claiming it for themselves. The friendly giants respect the grotto’s traditions and refuse to shed another giant’s blood
steal the bone first. Tide of Death Fleeing from a horde comprising hundreds of zombies (as well as creatures from the Death Giant Encounters or Giant Necropolis Encounters table in chapter 3), villagers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering Severin’s plans. This section
thwarting Severin’s plots. Three of the five wyrmspeakers of the cult—Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask—are already at the Well of Dragons and beyond
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Ashen Grotto ask the characters to help them remove a rival faction claiming it for themselves. The friendly giants respect the grotto’s traditions and refuse to shed another giant’s blood
steal the bone first. Tide of Death Fleeing from a horde comprising hundreds of zombies (as well as creatures from the Death Giant Encounters or Giant Necropolis Encounters table in chapter 3), villagers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, with iron handles and well-oiled hinges. Some doors have locks or barred windows set into them, as noted in the text. A character can use thieves’ tools to pick a door’s lock with a successful DC 15
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Norker Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Norker Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
order of highly skilled assassins and thieves in Sharn. Less well known is the fact that this guild consists primarily of criminals who bear aberrant dragonmarks—hence its choice of namesake, as Lord
to establish your own headquarters and direct the activities of the 3d6 criminals who work for you. By claiming a 15 percent share of their take, you can rely on an income that will sustain you at a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
order of highly skilled assassins and thieves in Sharn. Less well known is the fact that this guild consists primarily of criminals who bear aberrant dragonmarks—hence its choice of namesake, as Lord
to establish your own headquarters and direct the activities of the 3d6 criminals who work for you. By claiming a 15 percent share of their take, you can rely on an income that will sustain you at a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
introduces Mother Skunk and Mother Mole, as well as their helper, Olitor (if the characters have not already met him). In their illusory guise as dryads, they offer the characters shelter and delicious
food, as well as a healing tea that fully heals any damage or effects from the hazards activated by the sunbeams. When the characters have partaken of any aid they wish to take, Mother Stag explains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
know the area they live in well. They’ve heard stories of other places from merchants and travelers, but few know what lies beyond the mountains or in the depths of the great forest unless they’ve