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Returning 35 results for 'clan reaching guard to have reasons'.
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can reaching guard to have reason
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Monsters
Vecna: Eve of Ruin
nefarious magical copies of themselves to fool enemies, to guard treasure, or for other inscrutable reasons.
To create a false lich, a lich binds a shred of its life force to a corpse in a profane
Monsters
Fizban's Treasury of Dragons
riders.
3
An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then
hunts for buried coins for the dragon’s hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
Monsters
Fizban's Treasury of Dragons
serves as a mobile rookery for a flock of pteranodon;pteranodons and eats fish they drop.
4
A young dragon turtle has been enslaved by an aboleth and forced to guard the creature’s lair
.
5
A clan of gnomes pays a young dragon turtle to serve as a mobile refueling platform for their fleet of steamboats.
6
A young dragon turtle likes to feast on giant crocodile;giant crocodiles' eggs.
Fire
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
races
unknown reasons. Perhaps some new and greater threat stirs in the dark depths of the sea, and the laneshi seek aid from their air-breathing cousins. Or perhaps there’s truth in the fearful whispers
Type: HumanoidSize: Medium (5 — 6 feet tall)Speed: 30 feet. Swim Speed of 30 feet.Age: Laneshi mature quickly, reaching adulthood at around 14, and can live up to 150 years.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching Mantol-Derith If the characters reached an agreement with Davra Jassur in chapter 8, they can travel to Mantol-Derith along one of the many routes the Zhentarim use to move merchandise to
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stash contraband. When criminals occupy the area, at least one guard is always on duty, and typically there is one guard at every entrance to the chamber. Smaller rooms with heavy iron doors adjoin
offers reasons why your characters might need to visit such a location. In addition, the characters could meet with a Daask patron in a Cog hub. Cog Hub Adventures d10 Adventure Goal 1 Obtain
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
The Boromar Clan … is the oldest and most powerful criminal organization in Sharn. … dominates gambling, theft, and smuggling, including the dreamlily trade. … governs a wide network of lesser gangs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
, the characters could meet with a Boromar Clan or House Tarkanan patron in Sharn heights. Sharn Heights Adventures d4 Adventure Goal 1 Pose as House Tarkanan operatives to capture a wanted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other races that guard their territory by creating features that actively deter invaders, dwarves rarely use arrow traps, pit traps, and other such measures that could cause harm to clan members. They
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Clan NPCs The Boromar Clan employs people of all races, but most of the organization and nearly all of its inner circle are made up of halflings. Some of the organization’s most important
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is home to the friendly Thuunlakalaga goliath clan. Shortly after establishing this lair for themselves, the goliaths were challenged by an adult white dragon. The dragon underestimated the goliaths
’ determination, and decades later, its skeletal remains still lie nearby as a testament to their triumph. There are three reasons why the characters might visit Wyrmdoom Crag: They’re drawn to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Plan The council reasons that the smugglers on the vessel are, as yet, unaware of the capture or death of their land-based colleagues, and a return visit by them might well be expected. Since the
members of the town guard to patrol the potential rendezvous points each night for the next two weeks in case the smugglers return earlier than expected. If the ship is sighted, the council is unwilling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
in the Sunhome Guard, as well as powerful muscle supporting Boros missions. Giants of the Skorskal clan are often assigned to protect Boros garrisons and forts throughout Ravnica. They are excellent
Guardian Giant Most of the giants in the Boros Legion come from a single clan, the Skorskal, that has long been at odds with the Gruul Clans. These giants are guards and gatekeepers, well represented
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Guard Room This room is tucked behind a mud-splattered curtain. Five orcs of the Iceshield clan sleep on filthy pallets strewn around a large hole in the floor. They awaken to sounds of combat and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Factions of Gracklstugh The Deepkingdom is a feudal state with the Deepking as the absolute monarch, who passes the crown to descendants or relatives in his Steelshadow clan. Each clan is led by a
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Clan The Boromar Clan is the most powerful criminal organization in the city of Sharn. From its humble start as a gang of smugglers and thieves, the Boromars have risen to become one of the
far beyond the criminal underworld. The early Boromar patriarchs invested wisely over the centuries, and today the Boromars are one of the Sixty, the elite tier of Sharn’s aristocracy. The Boromar Clan
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fascinating culture and fierce demeanor were both in plain view last night. A Boromar spokesperson identified the bodyguard as Halak Boromar, head of the Clawfoots—the Boromar family’s personal guard
, named for the dinosaurs ridden by halflings in the Talenta Plains.
Assignments. The Boromar Clan doesn’t pay you, but it might assign you to particular tasks. Sometimes these are tasks someone has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
further assistance, but we suspect the arcanaloth has reasons of their own to acquire the book, so be on your guard!
“Nebukath is unsure how long Vrakir plans to keep the book in the fortress, meaning
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
must have the vault key or know where it is, but every magical method Clan Axebreaker has tried to locate the key has failed. Varrin presumes Prisoner 13 would give up the key only in exchange for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
must have the vault key or know where it is, but every magical method Clan Axebreaker has tried to locate the key has failed. Varrin presumes Prisoner 13 would give up the key only in exchange for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patronage of a powerful clan leader or other prominent figure—perhaps working to make that person a viable head of state in the long run. The Heads of State table offers suggestions for the kind of work
Daughters of Sora Kell, keep the powerful Droaamite warlords in line and strengthen support for your fledging nation. 8–9 Patrol the forests of the Eldeen Reaches on guard against threats, particularly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shady Nightclub The Boromars control gambling dens and nightclubs throughout Sharn. The finer establishments are places for the Boromar Clan to wine, dine, bribe, and extort the city’s powerful elite
arms to take on the Boromars. Shady Nightclub Features The nightclub shown on map 4.12 could be tied to the Boromar Clan, or it could be any Sharn nightclub you need it to be. Made to accommodate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and it seemed to pulse with its own heartbeat. A guard present at the event said that Soldorak’s axe moaned when the blade came close to him, as if the weapon hungered for human blood.
This is
nations. Kol Korran’s Throne, Khorvaire’s largest temple to the Sovereign Lord of World and Wealth, dominates the cityscape. Solangap The holdfast of Clan Soldorak, Solangap boasts vast gold mines and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
of the ordinary, such as an approaching ship or group of visitors or a monster flying overhead, one guard descends into the tower to alert the rest of the prison while the others stay at their post
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Diggermattocks offer characters a safe haven on the condition they cause no trouble in the community. If asked about reaching the surface, Dorbo says he’d like to help, but Blingdenstone is under
the highest spell level a spellcaster in the party can cast. “Operation: Exterminate?” The wererats of the Goldwhisker clan are a point of contention among the Diggermattocks. Dorbo wants them out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ Alliance, the Order of the Gauntlet, the City Watch, or the Watchful Order of Magists and Protectors triggers a far-reaching effort to oust him from the city. Such proof can be obtained from any of
, or a magister provides enough evidence for them to act on. Once Manshoon’s whereabouts are established, the City Guard cordons off and surrounds Kolat Towers. The Blackstaff and the Watchful Order
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they play in a campaign: a ready source of sudden violence. Low-level characters might work with the Sharn Watch or the Boromar Clan to curtail Daask muggings and raid dreamlily houses. This crusade
to make money, or is the drug’s introduction part of a grander plan? Neither the Boromar Clan or the dragonmarked houses have been able to learn anything important about dragon’s blood. Daask can also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work is among the reasons Waterdeep remained so strong for so many years. Even when much of the city’s navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
, Waterdeep’s business returned, and with it much of the isle’s prosperity. Reaching Orlumbor by ship is tricky because of the rocky, cavernous approach to the harbor. Once a ship navigates the route properly, it