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Returning 35 results for 'clanging reflects granting to have read'.
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Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.
Korda grew too ambitious for
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
feats
Your mind ravenously gathers details and desperately clings to its memories and faculties, granting you the following benefits.
Desperate Detail. You have Advantage on Intelligence (Investigation
) checks.
Iron Mind. You have Advantage on saving throws made to avoid or end the Charmed condition and to avoid having your memories read or altered.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
4: Smithy The smithy is where the keep’s residents purchase metal goods and have them repaired.
When the characters arrive at the smithy, read the following boxed text aloud:
The stench of hot
smoke and the sound of clanging metal fill this smithy. Lit by the orange glow of a forge, a dark-haired dwarf pounds a molten ingot at an anvil behind a low wooden counter. Sparks fly with every
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rookledust’s Workshop As the characters come within sight of Rookledust’s home, read the following text: On a hill stands an unusual structure that resembles both a cottage and a metal fortress. The
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rookledust’s Workshop As the characters come within sight of Rookledust’s home, read the following text: On a hill stands an unusual structure that resembles both a cottage and a metal fortress. The
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Traits Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built. Ability
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Traits Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built. Ability
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
thus worthy of cautious respect, if not fear.
Read on and learn that perhaps the derision leveled at these fiends reflects only the fear and trepidation of those who would mock them. And perhaps if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
thus worthy of cautious respect, if not fear.
Read on and learn that perhaps the derision leveled at these fiends reflects only the fear and trepidation of those who would mock them. And perhaps if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
initiative count, the character can choose from the actions on their character sheet. The zombies fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
initiative count, the character can choose from the actions on their character sheet. The zombies fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
), whose beads resemble tiny skulls. Read the Kill Also at rank 1, your occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
), whose beads resemble tiny skulls. Read the Kill Also at rank 1, your occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
attention. Khai meets them in the coliseum’s wings after the match and speaks with them. Read or paraphrase the following: “This arena hasn’t seen warriors like you for quite some time. Would you indulge in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
attention. Khai meets them in the coliseum’s wings after the match and speaks with them. Read or paraphrase the following: “This arena hasn’t seen warriors like you for quite some time. Would you indulge in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
south bank of the river. On the north side of the bridge, a ledge continues to the east.
If the characters go north and cross the bridge, read: After a short distance, the ledge leading east bends to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
south bank of the river. On the north side of the bridge, a ledge continues to the east.
If the characters go north and cross the bridge, read: After a short distance, the ledge leading east bends to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Domains of Delight Much of the Feywild is governed by powerful Fey called archfey. The area under a particular archfey’s command—called a Domain of Delight—reflects the character and desires of its
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in