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Species
Spelljammer: Adventures in Space
unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character&rsquo
races
valleys and foothills of the two oldest mountains on the continent: the Rock-Teeth and the Grey Spine. Beneath these vast ranges ran rich veins of mithral and gold. The dwarves who mined and crafted
great cost. The population of Stehlenwald was decimated by war and famine. Isolation within the mountains was the only option for survival for those who remained.
By the time of the rise of human
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
sculpted in the likenesses of gods, moldy caverns ruled by sapient fungi, bottomless seas, and anything else that makes for great adventures. This chapter provides information for the Dungeon Master about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
sculpted in the likenesses of gods, moldy caverns ruled by sapient fungi, bottomless seas, and anything else that makes for great adventures. This chapter provides information for the Dungeon Master about
races
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
races
Mordenkainen Presents: Monsters of the Multiverse
in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse
is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you
races
Mordenkainen Presents: Monsters of the Multiverse
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Elemental Plane. Once acquired, one must spend a great deal of time contemplating and understanding the spark to unlock its full potential. The process of attaining elemental mastery is dangerous. The
. Reversing Primordial Traits
Once a primordial spark has taken hold, your mortal body will continue to deteriorate from the roiling elements it now tries to contain. You will inevitably become one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
water by magic. Important features of the Plane of Fire include the following: Cinder Wastes The Plane of Fire is dominated by a great expanse of black cinders and embers crossed by rivers of lava
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons. When they hunt by rock throwing, giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons. When they hunt by rock throwing, giants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
berserkers of the North Kingdoms North Kingdom of the Fruzti, the King Hundgred of the Fruzti (human) Weakest of the three North Kingdoms, having suffered great losses battling in the Bone March North
Kingdom of the Schnai, the Queen Ingrid of the Schnai (human) Strongest and most populated of the North Kingdoms Ratik, the Barony of Baron Lexnol Haarkof (human) Former province of the Great Kingdom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
berserkers of the North Kingdoms North Kingdom of the Fruzti, the King Hundgred of the Fruzti (human) Weakest of the three North Kingdoms, having suffered great losses battling in the Bone March North
Kingdom of the Schnai, the Queen Ingrid of the Schnai (human) Strongest and most populated of the North Kingdoms Ratik, the Barony of Baron Lexnol Haarkof (human) Former province of the Great Kingdom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Planar Observatory A planar observatory is a structure at the heart of the Chamber’s efforts to divine the meaning of the draconic Prophecy. The observatory consists of great chambers of crystal and
study and surveying, and these places are typically remote. Several are located in Argonnessen; those in Khorvaire are usually found in mountain ranges and hidden forest clearings. Many have crystal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Planar Observatory A planar observatory is a structure at the heart of the Chamber’s efforts to divine the meaning of the draconic Prophecy. The observatory consists of great chambers of crystal and
study and surveying, and these places are typically remote. Several are located in Argonnessen; those in Khorvaire are usually found in mountain ranges and hidden forest clearings. Many have crystal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Deep Ethereal, one typically needs a Plane Shift spell, a Gate spell, or a magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered throughout the plane are curtains of
terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of hope. It’s a living relic of the ingenuity and collaboration of twenty-seven great civilizations on the Material Plane
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
throughout the many levels of the great valley, with many a footpath between them. These clusters are separated by clearings, meadows, and small woodland groves — natural spaces just as much a part of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
throughout the many levels of the great valley, with many a footpath between them. These clusters are separated by clearings, meadows, and small woodland groves — natural spaces just as much a part of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to be a roiling, dark rain cloud that has been contained somehow with lines and netting.
Two darklings (see appendix C) named Trinket and Bauble look after the balloon and lurk inside the cramped
:
Very good thimble (fingertip not included)
Mug of Bumble Beer (has a nice sting to it)
Duskmallow pie (with decorative bite marks)
Bundle of dry wood (great for starting fires)
Ink portraits
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
than the Great Market of the Middle City. Most of its structures are rickety stalls where small merchants peddle their wares. Though it draws its clientele mostly from the surrounding neighborhoods
groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these