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                        Returning 35 results for 'class and harnessing personal'.
                    
                
                        
                            
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                                        class and harnessing person
                                    
                                
                                    
                                        class and harnessing personally
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
                                                
                                            
                                                
                                                     guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts
                                                
                                            
                                                
                                                    . Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    ’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
                                                
                                            
                                                
                                                    , the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Personal Decisions  Your character’s life takes a particular course depending on the choices you make for the character’s background and class.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Chapter 6: Customization Options  The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
                                                
                                            
                                                
                                                     character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But a few players — with the DM’s permission — want to go a step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
                                                
                                            
                                                
                                                     character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But this chapter is for players who — with the DM’s permission — want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Classes Summary   Class
   Description
   Hit Die
   Primary Ability
   Saving Throw
Proficiencies
   Armor and Weapon
Proficiencies
    Barbarian
 A fierce warrior of primitive background
                                                
                                            
                                                
                                                     weapons
 Monk
 A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection
 d8
 Dexterity & Wisdom
 Strength & Dexterity
 Simple weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    ” section. When you’re done, you will have a summary of facts about your parents, your siblings, and the circumstances under which you grew up. Personal Decisions. After you have selected your
                                                
                                            
                                                
                                                     character’s background and class, use the appropriate tables to determine how you came to make those choices. Life Events. Your character’s existence until now, no matter how brief or uneventful, has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Cult Fanatic Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. Cult
                                                
                                            
                                                
                                                     Fanatic
 Medium humanoid (any race), any non-good alignment
 Armor Class 13 (leather armor)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
                                                
                                            
                                                
                                                     true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character.    Sticks and stones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Urzmaktok Grojsh  Neutral Orc Second Year (Witherbloom)
 First to class, last to leave, and always asking for additional homework, Urzmaktok is a meticulous student. Despite his consistently high
                                                
                                            
                                                
                                                     works for the Campus Magic Labs as a specimen preparer. This additional access to the labs also allows him to run his personal experiments in peace. Unsurprisingly, he is also a member of the Fantastical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and annihilates them at once. Those few who survive the effort do so by sheer luck or by harnessing some rare form of magic that protects them against the hostile atmosphere. They soon discover
                                                
                                            
                                                
                                                    . A nightwalker doesn’t require air, food, drink, or sleep. Nightwalker
 Huge undead, chaotic evil
 Armor Class 14
 Hit Points 297 (22d12 + 154)
 Speed 40 ft., fly 40 ft.
   STR
 22(+6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , annihilating most at once. The few who survive by sheer luck or by harnessing some rare form of protective magic soon discover that they can’t leave as easily as they arrived. Worse, for each creature
                                                
                                            
                                                
                                                     make life extinct, and they prioritize anything associated with the trapped creature for destruction. Nightwalker
 Huge Undead, Typically Chaotic Evil
 Armor Class 14
 Hit Points 337 (25d12 + 175
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
                                                
                                            
                                                
                                                    . Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Personal Characteristics Fleshing out your character’s personality — the array of traits, mannerisms, habits, beliefs, and flaws that give a person a unique identity — will help you bring him or her
                                                
                                            
                                                
                                                     to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     parks. Horncaller
 Medium humanoid (any race), lawful good
 Armor Class 13 (hide armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 12(+1)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                     community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
                                                
                                            
                                                
                                                     Hogishi’s elegant parties and for an annual poetry competition that draws nobles to Umizu—along with their bitter rivalries and personal guards. Shrine of Storms The Shrine of Storms is an ancient place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Boros Legion, they can never truly be tamed. Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy laborers. They wear mizzium armor plating to minimize injuries from
                                                
                                            
                                                
                                                     monoclons or Nivix cyclopes, after the name of the Izzet guildhall. Nivix Cyclops
 Large giant, unaligned
 Armor Class 14 (half plate)
 Hit Points 115 (10d10 + 60)
 Speed 30 ft.
   STR
 24(+7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
                                                
                                            
                                                
                                                     expect. Copper dragons and unicorns are typically chaotic good. Lawful Neutral. (LN) individuals act in accordance with law, tradition, or personal codes. Modrons and many wizards and monks are lawful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    -class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments. Upper-class contacts are nobles and their personal servants. Carousing with such
                                                
                                            
                                                
                                                     a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    —law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
                                                
                                            
                                                
                                                     of chaos, by contrast, emphasizes individual actions, personal bonds of families and friends, and the disruptive force of lone, passionate people in history. Scholars of chaos gravitate toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    Gadabout Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a
                                                
                                            
                                                
                                                    
  Armor Class 11 (natural armor)
 Hit Points 11 (2d8 + 2)
 Speed 10 ft., fly 60 ft. (hover)
 
   STR
  12 (+1) 
 
  DEX
  10 (+0) 
 
  CON
  14 (+2) 
 
  INT
  1 (−5) 
 
  WIS
  6 (−2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , increase their personal power, and befuddle the minds of their enemies. Mind whisperers are elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so
                                                
                                            
                                                
                                                    
 Medium Monstrosity (Warlock), Typically Neutral Evil
 Armor Class 14 (natural armor)
 Hit Points 71 (13d8 + 13)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  14 (+2) 
 
  CON
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
                                                
                                            
                                                
                                                     garrote, so that he can hear the dying breath of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees. Zarak
 Medium Humanoid (Orc), Chaotic Evil
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     city’s structures. Patriars live and work in the Upper City. Their manor homes employ dozens of servants, along with contingents of personal guards. The wall surrounding the Upper City as well as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     happily volunteer.” Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.” Combat Notes Molliver likes to get up close and personal in fights
                                                
                                            
                                                
                                                    . If they’re caught in a tight spot, they try to use their boots of levitation to escape. Molliver
 Medium Humanoid (Human), Chaotic Good
 Armor Class 15 (+1 leather armor)
 Hit Points 60 (8d8 + 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of your enemies, Acq Inc has no opinion on personal hygiene as long as the job gets done. The amazing diversity on display across the full range of Acquisitions Incorporated franchises and commercial
                                                
                                            
                                                
                                                     this chapter, all with a special focus on commerce or Acquisitions Incorporated itself. Worried about whether a specific class or subclass has what it takes to make it in a cutthroat mercantile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
                                                
                                            
                                                
                                                     experiments of twisted scholars or bound to the service of the Darklord of the domain, Lord Wilfred Godefroy. And those with a personal connection to the Darklord are inevitably drawn to his manor on Gryphon Hill to become part of his endless torment.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladin’s training. Some characters with this class
                                                
                                            
                                                
                                                     gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms. These paladins share the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
                                                
                                            
                                                
                                                     oversees the city administration. An elected city council represents the middle class and might hold more actual power than the lord mayor. Other groups serve as important power centers as well. Defense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     city’s structures. Patriars live and work in the Upper City. Their manor homes employ dozens of servants, along with contingents of personal guards. The wall surrounding the Upper City as well as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
                                                
                                            
                                                
                                                    ), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 35 ft.
   STR
  10 (+0) 
  DEX
  14 (+2) 
  CON
  13 (+1) 
  INT
  12 (+1) 
  WIS
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stock to sell. As such, even though you have your own personal favorite, you’ve also learned the value of diversifying your divine portfolio, keeping an array of holy symbols and icons on hand for any
                                                
                                            
                                                
                                                     occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
                                                
                                            
                                                
                                                     Everlasting One
 Huge Giant, Typically Chaotic Evil
 Armor Class 15 (patchwork armor)
 Hit Points 189 (14d12 + 98)
 Speed 40 ft.
   STR
  25 (+7) 
  DEX
  9 (−1) 
  CON
  24 (+7) 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     been known to accept payment in kegs of gunpowder in preference to gold, gems, or other currency. Gunpowder by the Keg In addition to their personal gunpowder weapons, giff ships and mercenary
                                                
                                            
                                                
                                                     50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it. Giff
 Medium Humanoid, Any Alignment
 Armor Class 16 (breastplate)
 Hit
                                                
                                            
                                        






