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                        Returning 10 results for 'class and harnessing personally'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Classes Summary   Class
   Description
   Hit Die
   Primary Ability
   Saving Throw
Proficiencies
   Armor and Weapon
Proficiencies
    Barbarian
 A fierce warrior of primitive background
                                                
                                            
                                                
                                                     weapons
 Monk
 A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection
 d8
 Dexterity & Wisdom
 Strength & Dexterity
 Simple weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and annihilates them at once. Those few who survive the effort do so by sheer luck or by harnessing some rare form of magic that protects them against the hostile atmosphere. They soon discover
                                                
                                            
                                                
                                                    . A nightwalker doesn’t require air, food, drink, or sleep. Nightwalker
 Huge undead, chaotic evil
 Armor Class 14
 Hit Points 297 (22d12 + 154)
 Speed 40 ft., fly 40 ft.
   STR
 22(+6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , annihilating most at once. The few who survive by sheer luck or by harnessing some rare form of protective magic soon discover that they can’t leave as easily as they arrived. Worse, for each creature
                                                
                                            
                                                
                                                     make life extinct, and they prioritize anything associated with the trapped creature for destruction. Nightwalker
 Huge Undead, Typically Chaotic Evil
 Armor Class 14
 Hit Points 337 (25d12 + 175
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     wears fine silk robes to compensate. Young-Gi is also a victim of the gwishin’s curse, so he doesn’t recall the fog or the threats that appear within. But as he knew Dae Won-Ha and personally
                                                
                                            
                                                
                                                     Charisma (Persuasion) check, a character can convince the noble to confess the following truths: He was personally responsible for undermining Won-Ha’s work and crediting her successes to his sister
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
 Large Construct, Typically Lawful Evil
 Armor Class 19 (natural armor
                                                
                                            
                                                
                                                     speak
 Challenge 14 (11,500 XP) Proficiency Bonus +5
 Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
 Large construct, lawful evil
 Armor Class 19 (natural armor)
 Hit Points 210
                                                
                                            
                                                
                                                     XP)
 Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
                                                
                                            
                                                
                                                    ), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 35 ft.
   STR
  10 (+0) 
  DEX
  14 (+2) 
  CON
  13 (+1) 
  INT
  12 (+1) 
  WIS
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     learning and harnessing this new magic, the giants became a force for good in the region for many years, until their patron was overthrown in a coup. Enemies of the deposed Wind Duke wiped out the giant
                                                
                                            
                                                
                                                    
 Armor Class 15 (natural armor)
 Hit Points 104 (16d12)
 Speed 0 ft., fly 40 ft. (hover)
   STR 
  27 (+8) 
 
  DEX 
  11 (+1) 
 
  CON 
  10 (+0) 
 
  INT 
  12 (+1) 
 
  WIS 
  16
                                                
                                            
                                        






