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                        Returning 13 results for 'class combatants'.
                    
                
                        
                            
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                                        class combatant
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Quadrone Astute combatants, quadrones serve as artillery and field officers in the regiments of modron armies. Quadrone
 Medium construct, lawful neutral
 Armor Class 16 (natural armor)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
                                                
                                            
                                                
                                                     sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
                                                
                                            
                                                
                                                     sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     the Outlands to wherever the winds might take them. Solitary scouts and skirmishers, avorals are nimble aerial combatants, able to swiftly dive at foes from the heavens and tear into them with razor
                                                
                                            
                                                
                                                    -sharp talons. Avoral Guardinal Medium Celestial, Typically Neutral Good
 Armor Class 16 (natural armor)
 Hit Points 172 (23d8 + 69)
 Speed 30 ft., fly 50 ft.
  STR
 16 (+3)
 DEX
 19 (+4)
 CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Warforged Titan Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely
                                                
                                            
                                                
                                                    , lawful neutral
 Armor Class 20 (natural armor)
 Hit Points 125 (10d12 + 60)
 Speed 40 ft.
   STR
  23 (+6)
 
  DEX
  8 (–1)
 
  CON
  22 (+6)
 
  INT
  3 (–4)
 
  WIS
  11 (+0)
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits. The AC of a character is
                                                
                                            
                                                
                                                     chapter.
 If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC.
 Unseen Attackers and Targets Combatants often try to escape their foes’ notice by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     combatants, and lesser kuo-toa live in fear of them. Kuo-toa Gear. Many weapons of the kuo-toa are designed to capture rather than kill. Nets are common, though some carry pincer staffs (also called
                                                
                                            
                                                
                                                    
 Medium humanoid (kuo-toa), neutral evil
 Armor Class 13 (natural armor)
 Hit Points 97 (13d8 + 39)
 Speed 30 ft., swim 30 ft.
   STR
  16 (+3)
 
  DEX
  14 (+2)
 
  CON
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an
                                                
                                            
                                                
                                                    , Typically Chaotic Neutral
 Armor Class 17 (natural armor)
 Hit Points 138 (12d12 + 60)
 Speed 40 ft.
  STR
 20 (+5)
 DEX
 10 (+0)
 CON
 21 (+5)
 INT
 10 (+0)
 WIS
 14 (+2)
 CHA
 11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     what else nearby might catch fire. Eternal Flame Guardian
 Medium humanoid (human), chaotic evil
 Armor Class 17 (breastplate, shield; 15 while using a crossbow)
 Hit Points 45 (7d8 + 14)
 Speed 30
                                                
                                            
                                                
                                                     beliefs, passing themselves off as druids or wizards with a knack for fire magic. Eternal Flame Priest
 Medium humanoid (human), neutral evil
 Armor Class 12 (15 with mage armor)
 Hit Points 52 (8d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    , initiative is rolled as normal. Then, the first round of combat starts, and the unsurprised combatants act in initiative order. A surprised creature can’t move or take an action or a reaction until its
                                                
                                            
                                                
                                                     sides. What happens with surprise when a third group of combatants sneaks up, hidden from the melee, and ambushes? The surprise rule is relevant only when a combat is starting. Any ambushes during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     parts of their bodies with mechanical devices that they control through their psionic abilities. Duergar Despot
 Medium Humanoid (Dwarf), Any Alignment
 Armor Class 21 (natural armor)
 Hit Points
                                                
                                            
                                                
                                                     Kavalrachni
 Medium Humanoid (Dwarf), Any Alignment
 Armor Class 16 (scale mail, shield)
 Hit Points 26 (4d8 + 8)
 Speed 25 ft.
   STR
  14 (+2) 
 
  DEX
  11 (+0) 
 
  CON
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the most advantageous position. Strahd knows when he’s in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he
                                                
                                            
                                                
                                                     undead shadow has been destroyed. Strahd von Zarovich
 Medium undead (shapechanger), lawful evil
 Armor Class 16 (natural armor)
 Hit Points 144 (17d8 + 68)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     combatants. While Qunbraxel fights, the mind flayer telepathically berates the characters with dire warnings and predictions such as the following: “The ritual will devastate Phandalin! You bear witness to
                                                
                                            
                                                
                                                     your body and shatter your sanity!” Qunbraxel Medium Aberration (Mind Flayer, Warlock), Lawful Evil
 Armor Class 12 (15 with mage armor)
 Hit Points 112 (15d8 + 45)
 Speed 30 ft.
  STR
 11 (+0
                                                
                                            
                                        






