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                        Returning 35 results for 'class forces'.
                    
                
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     DCs of your artificer spells. The bonus is determined by the tool’s rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any
                                                
                                            
                                                
                                                     class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
                                                
                                            
                                                
                                                     Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
                                                
                                            
                                                
                                                     other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     regarding the application of magic. You are either a wizard who has learned to temper your arcane research with an eye to maintaining the delicate balance of natural forces, or you are a druid who has
                                                
                                            
                                                
                                                     of a level you can cast. The chosen spells count as spells of your class and are added to your spellbook if you are a wizard or your spells known if you are a druid.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
                                                
                                            
                                                
                                                     guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Gods and Divine Magic Divine magic—which includes the spells cast by Clerics, Druids, Paladins, and Rangers—is mediated through beings and forces that are categorized as divine. These can include
                                                
                                            
                                                
                                                     gods but also include the primal forces of nature, the beneficent power of ancestral spirits, the sacred weight of a Paladin’s oath, and impersonal principles or entities such as Fate or the order of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
                                                
                                            
                                                
                                                    Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    What You’ll Find Within Chapter 1 brims with new features and subclasses for the classes in the Player’s Handbook, and it presents the artificer class, a master of magical invention. The chapter also
                                                
                                            
                                                
                                                     offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your group’s adventures. Chapter 3 sparkles with new magical options, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Bonus You add your Proficiency Bonus to your saving throw if you have proficiency in that kind of save. See “Proficiency” later in this chapter. Difficulty Class The Difficulty Class for a saving
                                                
                                            
                                                
                                                     throw is determined by the effect that causes it or by the DM. For example, if a spell forces you to make a save, the DC is determined by the caster’s spellcasting ability and Proficiency Bonus. Monster abilities that call for saves specify the DC.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bonus You add your Proficiency Bonus to your saving throw if you have proficiency in that kind of save. See “Proficiency” later in this chapter. Difficulty Class The Difficulty Class for a saving
                                                
                                            
                                                
                                                     throw is determined by the effect that causes it or by the DM. For example, if a spell forces you to make a save, the DC is determined by the caster’s spellcasting ability and Proficiency Bonus. Monster abilities that call for saves specify the DC.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Prismari Character Any class or subclass that wields elemental forces of cold, fire, lightning, and wind can be a good fit in Prismari. Druids and sorcerers are common in Prismari, and wizards who study the
                                                
                                            
                                                
                                                     or Pact Magic feature, the spells on the Prismari Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Evoker Evokers are specialist wizards who harness magical energy and elemental forces to destroy. Many tend to be hotheaded and aggressive. Others are cold and reserved, unleashing their power at
                                                
                                            
                                                
                                                     just the right moment to exploit an opponent’s weakness. Evoker Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
  STR
 9 (–1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
                                                
                                            
                                                
                                                     ornamentation, and some lektoi even wear their hair braided into stylized ram horns. Although the lektoi claim descent from heroes, membership in this noble class isn’t strictly hereditary. Anyone can earn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     greater forces of good. Musteval Guardinal Small Celestial, Typically Neutral Good
 Armor Class 13
 Hit Points 38 (11d6)
 Speed 35 ft.
  STR
 12 (+1)
 DEX
 16 (+3)
 CON
 11 (+0)
 INT
 14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Skyjek Roc The aerial forces of the Boros Legion — skyknights who fly alongside the angels — take to the air mounted on Skyjek rocs. These avians are named for the skyknights who are also part of the
                                                
                                            
                                                
                                                     mounts for the Boros knights. Skyjek Roc
 Large monstrosity, unaligned
 Armor Class 15 (breastplate)
 Hit Points 37 (5d10 + 10)
 Speed 20 ft., fly 90 ft.
   STR
 20(+5)
 
  DEX
 13(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape. Rubblebelt Stalker
 Medium humanoid (any
                                                
                                            
                                                
                                                     race), chaotic neutral
 Armor Class 14 (piecemeal armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft., climb 30 ft.
   STR
 10(+0)
 
  DEX
 15(+2)
 
  CON
 12(+1)
 
  INT
 10(+0)
 
  WIS
 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
                                                
                                            
                                                
                                                     ventured forth from Helm’s Hold to do the order’s work in the wider world. Of the options in the Sacred Oath class feature in the Player’s Handbook, paladins of the Gilded Eye most often follow the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
                                                
                                            
                                                
                                                     construct, unaligned
 Armor Class 10
 Hit Points 4 (1d8)
 Speed 30 ft.
   STR
 2(−4)
 
  DEX
 10(+0)
 
  CON
 11(+0)
 
  INT
 1(−5)
 
  WIS
 10(+0)
 
  CHA
 1(−5)
Skills Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
                                                
                                            
                                                
                                                    , plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Nivix Cyclops Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the
                                                
                                            
                                                
                                                     monoclons or Nivix cyclopes, after the name of the Izzet guildhall. Nivix Cyclops
 Large giant, unaligned
 Armor Class 14 (half plate)
 Hit Points 115 (10d10 + 60)
 Speed 30 ft.
   STR
 24(+7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Brackish Trudge  Brackish trudges are lumbering masses of sentient fungus and vegetation that thrive in the bayou. They are living examples of the conflicting forces of life and decay existing in a
                                                
                                            
                                                
                                                     energies of life and death within them allow them to survive harrowing injuries. Brackish Trudge
 Large Plant, Unaligned
 Armor Class 12 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
                                                
                                            
                                                
                                                     Planes, such as efreet and water elementals. Fey are creatures tied to the Feywild or the forces of nature, such as dryads, goblins, and pixies. Fiends are creatures tied to terrifying Lower Planes, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
                                                
                                            
                                                
                                                     sinister forces at work in the world, along with the impact of the Last War and the dreadful Day of Mourning. It also includes a short adventure you can use to launch your campaign in Sharn. Chapter 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
 Building a Knight of Solamnia Character Any class that has martial prowess can be a good fit in the Knights
                                                
                                            
                                                
                                                     of Solamnia. Fighters and paladins make up the bulk of the knighthood’s forces. Clerics (often with the War domain) can also be found among the knights’ ranks.
 For a more unusual take on a Knight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     encephalon gemmule grows into an encephalon cluster in a matter of days, at which point it begins producing its own gemmules. Encephalon Gemmule Tiny Aberration, Unaligned
 Armor Class 14
 Hit
                                                
                                            
                                                
                                                     Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.
 Bonus Actions
 Leech. The gemmule targets one creature within 5 feet of itself and forces the target to make a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
                                                
                                            
                                                
                                                     dragons and wyverns. Elementals are beings from the Elemental Planes, such as efreet and water elementals. Fey are creatures tied to the Feywild or the forces of nature, such as dryads, goblins, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     opposing forces—including civilians among those forces—unless given explicit instructions to the contrary. A few exceptional Karrnathi undead retain their individuality and the memories of their former
                                                
                                            
                                                
                                                    . Karrnathi Undead Soldier
 Medium undead, lawful evil
 Armor Class 17 (half plate)
 Hit Points 52 (7d8 + 21)
 Speed 30 ft.
   STR
  16 (+3)
 
  DEX
  14 (+2)
 
  CON
  16 (+3)
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
                                                
                                            
                                                
                                                     murderous galas to entice fiendish allies, the forces of the Darklord search out and execute anyone they consider treasonous, adding their skulls to Ramya’s ever-growing Tower of Traitors. KALAKERI
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Monster
                                                
                                            
                                                
                                                     7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Drow House Captain A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and
                                                
                                            
                                                
                                                     tactics to become effective leaders in battle. Among Lolth’s devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Githyanki Supreme Commander Supreme commanders lead the githyanki armies, each one commanding ten kith’raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons into
                                                
                                            
                                                
                                                     battle. Githyanki Supreme Commander
 Medium humanoid (gith), lawful evil
 Armor Class 18 (plate)
 Hit Points 187 (22d8 + 88)
 Speed 30 ft.
   STR
 19(+4)
 
  DEX
 17(+3)
 
  CON
 18(+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
                                                
                                            
                                                
                                                     success, and that’s the Medic’s job. In an elite unit of adventurers, the Medic is often a cleric or has another class with healing ability, but these characters are also often proficient in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     swimmers from sharks and other aquatic predators. Dolphin
 Medium Beast, Unaligned
 Armor Class 12 (natural armor)
 Hit Points 11 (2d8 + 2)
 Speed 0 ft., swim 60 ft.
   STR
  14 (+2) 
 
  DEX
                                                
                                            
                                                
                                                     Material Plane, and they are faithful allies to any who battle the forces of gloom and brutality under the waves. Dolphin delighters often accompany groups of sea elves, tritons, and tortles as
                                                
                                            
                                        






