Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'class forge'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        class forces
                                    
                                
                                    
                                        class force
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     effects.Multiattack. Malaxxix makes two Forge Hammer or Whip attacks in any combination.
Forge Hammer. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Forge
                                                
                                            
                                                
                                                     Hammer"} to hit, reach 10 ft. or range 60/180 ft., one target. Hit: 28 (4d10 + 6);{"diceNotation":"4d10+6", "rollType":"damage", "rollAction":"Forge Hammer", "rollDamageType":"bludgeoning"} bludgeoning
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Material Plane to forge their own destinies.
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell
                                                
                                            
                                                
                                                     character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
                                                
                                            
                                                
                                                    . Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
                                                
                                            
                                        
                                                     Species
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
                                                
                                            
                                                
                                                     use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                     haven’t slaked his thirst—in fact, his ambitions only grow grander with time.  Forge Fitzwilliam Medium Humanoid, Neutral Evil
 Armor Class 17 (Disarming Charm)
 Hit Points 110 (20d8 + 20)
 Speed 30
                                                
                                            
                                                
                                                    Forge Fitzwilliam Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The audacious criminal has left a trail of broken promises and false identities along the Sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     mechanized device drops a new canister into place with the recoil, loading the launcher immediately and automatically when it’s fired. Forge Launcher Large Object Armor Class: 15 Hit Points: 30
 Fiery
                                                
                                            
                                                
                                                    .
 Aiming the Forge Launcher requires the Utilize action. Then a creature can take the Fiery Canister action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . See the Divine Domain class feature for how domain spells work. Forge Domain Spells  Cleric Level Spells   1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
                                                
                                            
                                                
                                                    Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Roleplaying Strahd Strahd von Zarovich is infinitely egotistical, cruel, and manipulative—a charming monster who wears the trappings of power and class. The vampire victimizes his subjects whenever
                                                
                                            
                                                
                                                     the urge strikes, reveling in the fear he causes. Personality Trait. “I am Barovia’s lord. All within this land are mine.” Ideal. “I sacrificed my life to forge this land. None deserve respect and love
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Animated Table Some of the defenders of the fortress in The Forge of Fury are animated objects that were crafted long ago by the dwarf mage Arundil. They include the animated table. Constructed
                                                
                                            
                                                
                                                     Nature. An animated table doesn’t require air, food, drink, or sleep. Animated Table Large construct, unaligned
 Armor Class 15 (natural armor)
 Hit Points 39 (6d10 + 6)
 Speed 40 ft.
  STR
 18 (+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     that combination as evidence of madness. Warlocks see it as a demonstration of bravery. Warlocks are defined by two elements that work in concert to forge their path into this class. The first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to giants runs deeper than fanciful stories. This chapter is for any D&D character who aspires to forge a link to the mighty giants. From sources of havoc-wreaking power to the artful study of rune
                                                
                                            
                                                
                                                    . “Big Heroes, Big Stories” includes inspiration for narratively connecting characters to giants, regardless of their class or background. “Feats” provides options for players who wish to link their characters to giants and primordial magic. Kai Carpenter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     forge metal, but they seldom have the means to do so. Albino Dwarf Warrior
 Medium humanoid (dwarf), any alignment
 Armor Class 13 (hide armor)
 Hit Points 30 (4d8 + 12)
 Speed 25 ft.
   STR
  13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Giant Subterranean Lizard The giant subterranean lizard (The Forge of Fury) is an enormous reptile with a powerful tail attack. Giant Subterranean Lizard Huge beast, unaligned
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Anvilwroughts The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could
                                                
                                            
                                                
                                                     construct, unaligned
 Armor Class 14 (natural armor)
 Hit Points 18 (4d4 + 8)
 Speed 10 ft., fly 60 ft.
   STR
 12 (+1)
 
  DEX
 16 (+3)
 
  CON
 14 (+2)
 
  INT
 3 (−4)
 
  WIS
 14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Divine Domain class feature for how domain spells work.  Peace Domain Spells   Cleric Level Spells   1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
                                                
                                            
                                                
                                                    ). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     might be the secret code for “Prepare to attack!” or “Flee for your lives!”
 
   Kenku
 Medium humanoid (kenku), chaotic neutral
 Armor Class 13
 Hit Points 13 (3d8)
 Speed 30 ft.
   STR
  10
                                                
                                            
                                                
                                                    . Hit: 6 (1d6 + 3) piercing damage.
Their talent for mimicry extends to handwriting, and criminal organizations often employ kenku to forge documents. When a kenku commits a crime, it might forge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     yugoloth’s usual fury.
 
   Katerina Ladon   
 Malaxxix Huge Fiend (Yugoloth), Neutral Evil
 Armor Class 17 (natural armor)
 Hit Points 312 (25d12 + 150)
 Speed 40 ft., fly 60 ft.
  STR
 23
                                                
                                            
                                                
                                                     to succeed instead.
 Magic Resistance. Malaxxix has advantage on saving throws against spells and other magical effects.
 Actions
 Multiattack. Malaxxix makes two Forge Hammer or Whip attacks in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     these creatures along the shoals of faraway islands. Merfolk lack the materials and practical means to forge weapons beneath the waves, to write books and keep lore, or to shape stone to raise buildings
                                                
                                            
                                                
                                                     dead undersea creatures.   Merfolk
 Medium humanoid (merfolk), neutral
 Armor Class 11
 Hit Points 11 (2d8 + 2)
 Speed 10 ft., swim 40 ft.
   STR
  10 (+0)
 
  DEX
  13 (+1)
 
  CON
  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Barovian Witch The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can
                                                
                                            
                                                
                                                     amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
 Medium humanoid (human), chaotic evil
 Armor Class 10
 Hit Points 16 (3d8 + 3)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     political hub rolled into one. Those whose primary virtue is brawn are usually consigned to the lowliest of tasks, such as working forge bellows or moving coal. However, the strongest among these can excel
                                                
                                            
                                                
                                                    , Typically Lawful Evil
 Armor Class 21 (plate, Dual Shields)
 Hit Points 187 (15d12 + 90)
 Speed 30 ft.
   STR
  27 (+8) 
  DEX
  9 (−1) 
  CON
  23 (+6) 
  INT
  8 (−1) 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
                                                
                                            
                                                
                                                    ). Duergar Spy Medium humanoid (dwarf), lawful evil
 Armor Class 15 (studded leather)
 Hit Points 33 (6d8 + 6)
 Speed 25 ft.
  STR
 10 (+0)
 DEX
 16 (+3)
 CON
 12 (+1)
 INT
 12 (+1)
 WIS
 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     vassal. Secretly, he uses telepathy to hatch a treasonous plot with the characters. Bel’s plan is as follows: Bel wants the characters to retrieve nine adamantine rods that were stolen from his forge
                                                
                                            
                                                
                                                     built in his forge, nor does he reveal that it has a planetar trapped inside it. Bel also fails to mention that the nine adamantine rods are the keys to unlocking the device and freeing the planetar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions.   Fire Giant
 Huge giant
                                                
                                            
                                                
                                                    , lawful evil
 Armor Class 18 (plate)
 Hit Points 162 (13d12 + 78)
 Speed 30 ft.
   STR
  25 (+7) 
 
  DEX
  9 (−1) 
 
  CON
  23 (+6) 
 
  INT
  10 (+0) 
 
  WIS
  14 (+2) 
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
 Armor Class 18 (plate)
 Hit Points 312 (25d12 + 150
                                                
                                            
                                                
                                                     possession when it finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
 Forge Hammer. Melee Weapon Attack: +13 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
 Armor Class 18 (plate)
 Hit Points 312 (25d12 + 150
                                                
                                            
                                                
                                                     possession when it finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
 Forge Hammer. Melee Weapon Attack: +13 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Tools A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     need or want. They do, however, know how to melt down scavenged metal to forge crude weapons and tools. The shells of tlincalli have a poisonous coating that can be boiled off without losing its
                                                
                                            
                                                
                                                     paralyzing power, and reused by alchemists. Careful handling required.
 — Elminster
 Tlincalli
 Large monstrosity, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     expeditions and settlements that other predators would avoid, as they often mistake the fire of a forge or a campfire for a large, tasty meal. Azers (see the Monster Manual) use this predilection to
                                                
                                            
                                                
                                                     ice to help create outposts and fortresses. Frost Salamander
 Huge Elemental, Unaligned
 Armor Class 17 (natural armor)
 Hit Points 168 (16d12 + 64)
 Speed 60 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     source leads them to attack settlements they come across. They might mistake the fire of a forge or a campfire for a large, tasty meal, drawing them to attack expeditions and settlements that other
                                                
                                            
                                                
                                                     ice to help create outposts and fortresses.  Frost Salamander
 Huge elemental, unaligned
 Armor Class 17 (natural armor)
 Hit Points 168 (16d12 + 64)
 Speed 60 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
 Medium humanoid (any race), chaotic neutral
 Armor Class 15 (chain shirt
                                                
                                            
                                                
                                                    
 Armor Class 13 (16 with mage armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 16(+3)
 
  CON
 15(+2)
 
  INT
 18(+4)
 
  WIS
 11(+0)
 
  CHA
 14(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer
                                                
                                            
                                                
                                                     after death. The corrupted fire giant takes on fiendish features, including horns, cloven hooves for feet, and a forked tail. Fire Hellion Huge Fiend (Devil), Typically Lawful Evil
 Armor Class 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     willies.”
 — A merchant’s account of his experience with the lizardfolk tribes of the Lizard Marsh
   Lizardfolk
 Medium humanoid (lizardfolk), neutral
 Armor Class 15 (natural armor, shield
                                                
                                            
                                                
                                                     elves can sometimes prove helpful or trustworthy. Once lizardfolk forge ties with outsiders, they are steadfast and fierce allies.
 Great Feasts and Sacrifices. Lizardfolk are omnivorous, but they have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     drow to infiltrate Gauntlgrym and trap Maegera in an iron flask. Zalto needs the primordial to ignite an adamantine forge beneath the Ice Spires. Returning Maegera to Gauntlgrym is one way to thwart
                                                
                                            
                                                
                                                     Class 16
 Hit Points 341 (22d20 + 110)
 Speed 50 ft.
   STR
  21 (+5)
 
  DEX
  22 (+6)
 
  CON
  20 (+5)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  19 (+4)
Saving Throws Con
                                                
                                            
                                        






