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Returning 35 results for 'class raging guard to have raging'.
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Monsters
Monster Manual
damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the end of its next turn.3: Raging Storm. A storm cloud
starts its turn there. Failure: 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Raging Storm", "rollDamageType":"Lightning"} Lightning damage plus 18 (4d8);{"diceNotation":"4d8
Spells
Player’s Handbook
You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and
Monsters
Baldur’s Gate: Descent into Avernus
hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws.
He deals an extra 3 damage when he
":"slashing"} slashing damage, or 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage while raging, plus 3 (1d6);{"diceNotation
Species
Player’s Handbook
Hells and the raging battlefields of Acheron. Horns, spines, tails, golden eyes, and a faint odor of sulfur or smoke are common physical features of such tieflings, most of who trace their ancestry
Classes
Player’s Handbook
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Monsters
Mordenkainen Presents: Monsters of the Multiverse
raging.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7","rollType
the giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength checks and Strength saving throws.
When it makes a melee weapon attack, the
Monsters
Journeys through the Radiant Citadel
Rush","rollDamageType":"cold"} cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must
make a DC 17 Dexterity saving throw. On a failed save, a creature takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Raging Deluge","rollDamageType":"bludgeoning
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
landscape known as Stormkeld. Massive cottages, keeps, and towers dot this magical realm, scattered between expanses of cloudy wilderness marked by tangles of giant beanstalks and raging storms. Various
Classes
Xanathar's Guide to Everything
in the hottest deserts.
Path of the Storm Herald Features
Barbarian Level
Feature
3rd
Storm Aura
6th
Storm Soul
10th
Shielding Storm
14th
Raging Storm
Classes
Xanathar's Guide to Everything
in the hottest deserts.
Path of the Storm Herald Features
Barbarian Level
Feature
3rd
Storm Aura
6th
Storm Soul
10th
Shielding Storm
14th
Raging Storm
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Frost Giant Everlasting One
Legacy
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Monsters
Volo's Guide to Monsters
enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength
":"Greataxe","rollDamageType":"slashing"} slashing damage while raging.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
). Bael makes one Hellish Morningstar attack.With the Blood War between devils and demons raging for eons and no end in sight, opportunities abound for ambitious archdevils to win fame, glory, and power
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
Backgrounds
Baldur’s Gate: Descent into Avernus
for one last chance to win back the goodwill you’ve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Contagion
Legacy
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Spells
Basic Rules (2014)
Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
and minotaur slaves he took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On initiative count 20 (losing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
white, leathery wings.
A tunnel at the back of the skull leads to Tiamat’s lair. The devils nesting within the skull, the abishai, are believed to carry out her bidding — or perhaps guard over her
the tent is a Devil’s Ride belonging to Arkhan the Cruel’s minotaur bodyguard, Torogar Steelfist. Torogar Steelfist
Large monstrosity, lawful evil
Armor Class 17 (natural armor)
Hit Points 168
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
” sidebar) as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the
usually made of metal.
Cost: 75 gp
AC: 14 + Dexterity modifier (max 2)
Stealth: Disadvantage
Weight: 45 lb.
Reckless Abandon Beginning at 6th level, when you use Reckless Attack while raging
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserkers Raging Invaders and Impassioned Warriors Habitat: Any; Treasure: Armaments, Individual Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
white, leathery wings.
A tunnel at the back of the skull leads to Tiamat’s lair. The devils nesting within the skull, the abishai, are believed to carry out her bidding — or perhaps guard over her
the tent is a Devil’s Ride belonging to Arkhan the Cruel’s minotaur bodyguard, Torogar Steelfist. Torogar Steelfist
Large monstrosity, lawful evil
Armor Class 17 (natural armor)
Hit Points 168
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserkers Raging Invaders and Impassioned Warriors Habitat: Any; Treasure: Armaments, Individual Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
” sidebar) as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the
usually made of metal.
Cost: 75 gp
AC: 14 + Dexterity modifier (max 2)
Stealth: Disadvantage
Weight: 45 lb.
Reckless Abandon Beginning at 6th level, when you use Reckless Attack while raging
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have
raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have
raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have
raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
and aren’t wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift. Tiger. While raging, you can add 10 feet to your long jump distance and 3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the
throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage. Zealous Presence At 10th level, you learn to channel divine power to inspire
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Relentless Rage Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Relentless Rage Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10