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Returning 35 results for 'class reciting glory to her records'.
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class reciting glory to her rewards
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Monsters
Spelljammer: Adventures in Space
Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This
Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.
Chanting a song of glory, a dwarf swings
Intervention Improvement
5
4
3
3
3
3
2
2
1
1
Class Features
As a cleric, you gain the following class features.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
equals 2d8 + your level in this class, divided among the chosen creatures however you like. Aura of Alacrity 7th-level Oath of Glory feature You emanate an aura that fills you and your companions with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
equals 2d8 + your level in this class, divided among the chosen creatures however you like. Aura of Alacrity 7th-level Oath of Glory feature You emanate an aura that fills you and your companions with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
(3,900 XP) Proficiency Bonus +3
Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar
0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again. Reigar
Medium Celestial, Typically Chaotic Neutral
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
(3,900 XP) Proficiency Bonus +3
Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar
0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again. Reigar
Medium Celestial, Typically Chaotic Neutral
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
Armor Class 14 (leather armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 20 ft.
STR
10 (+0
.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tabaxi Minstrel Medium humanoid (tabaxi), chaotic good
Armor Class 12
Hit Points
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the
college. Pest Mascot
Tiny Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d4 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
the heart of every fighter’s motivation lies the same basic truth: it is better to wound than to be wounded. Although some adventuring fighters risk their lives fighting for glory or treasure, others
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
Armor Class 14 (leather armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 20 ft.
STR
10 (+0
.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tabaxi Minstrel Medium humanoid (tabaxi), chaotic good
Armor Class 12
Hit Points
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the
college. Pest Mascot
Tiny Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d4 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
the heart of every fighter’s motivation lies the same basic truth: it is better to wound than to be wounded. Although some adventuring fighters risk their lives fighting for glory or treasure, others
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Glory of the Giants Myths, fairy tales, folklore, and fantasy literature throughout the real world depict a tremendous range of giants. Some tales suggest that the humans of past ages were gigantic
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Glory of the Giants Myths, fairy tales, folklore, and fantasy literature throughout the real world depict a tremendous range of giants. Some tales suggest that the humans of past ages were gigantic
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Subclasses A Paladin subclass is a specialization that grants you features at certain Paladin levels, as specified in the subclass. This section presents the Oath of Devotion, Oath of Glory
, Oath of the Ancients, and Oath of Vengeance subclasses. Each of these subclasses represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Subclasses A Paladin subclass is a specialization that grants you features at certain Paladin levels, as specified in the subclass. This section presents the Oath of Devotion, Oath of Glory
, Oath of the Ancients, and Oath of Vengeance subclasses. Each of these subclasses represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your class’s feature table in chapter 3, and write down the level 1 features. The class features
are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character sheet. Saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your class’s feature table in “Character Classes”, and write down the level 1 features. The class
features are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your class’s feature table in chapter 3, and write down the level 1 features. The class features
are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character sheet. Saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your class’s feature table in “Character Classes”, and write down the level 1 features. The class
features are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
marked the glory of Istar, these drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms for carrying and placing building materials. The drones
create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers. Istarian Drone
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
. Bearded Devil
Medium fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
countryside to vanquish evil, earning wealth and glory while protecting the world and its people for another day. Dark fantasy tales are less predictable. Victory is never certain and always costly. The
with the means to tell their own dark fantasy stories. The unique subclasses each provide a slate of powerful and sinister new abilities. You might take on a new class with the Monster Hunter, using