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Returning 35 results for 'class reclusive gnomish to have risking'.
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Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Centaur Reclusive wanderers and omen-readers of the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of
other creatures. Centaur
Large monstrosity, neutral good
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
residents. Many such communities owe their survival to the insight and acumen of a centaur. Despite their reclusive nature, centaurs trade with elves and with the caravans of other benevolent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
animals. Reclusive and omnivorous, hippogriffs mate for life and seldom venture more than a few miles from their nest. When defending its mate or its young, a hippogriff fights to the death. Hippogriffs
Large monstrosity, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 40 ft., fly 60 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
12
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Jamna Gleamsilver Jamna Gleamsilver
Small humanoid (gnome), neutral
Armor Class 15 (leather armor)
Hit Points 22 (4d6 + 8)
Speed 25 ft.
STR
8 (–1)
DEX
17 (+3)
CON
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Jamna Gleamsilver Jamna Gleamsilver
Small humanoid (gnome), neutral
Armor Class 15 (leather armor)
Hit Points 22 (4d6 + 8)
Speed 25 ft.
STR
8 (–1)
DEX
17 (+3)
CON
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Jamna Gleamsilver Jamna Gleamsilver
Small humanoid (gnome), neutral
Armor Class 15 (leather armor)
Hit Points 22 (4d6 + 8)
Speed 25 ft.
STR
8 (–1)
DEX
17 (+3)
CON
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
work. When the process is warped only slightly, the mind flayer remains gnome-sized and is called a gnome ceremorph. It retains its knowledge of the Gnomish language while becoming able to speak Deep
expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon. Gnome Ceremorph
Small aberration, any alignment
Armor Class 16 (breastplate)
Hit Points 58
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed. Dryads
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in
rivers they had once plundered. Although the Aldani tribe went extinct, the lobsterfolk remain to this day. Aldani (Lobsterfolk)
Medium monstrosity, lawful neutral
Armor Class 14 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
outer casing painted with gnomish features. It walks with a stiff gait, clanking, wheezing, whirring, and buzzing wherever it goes. An autognome obeys its creator’s commands when it is functioning
battling a lunar dragon wyrmling, for instance, it would come to the wyrmling’s defense. Autognome
Small Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 20
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
ft., passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Moonstone Dragon Adult Moonstone Dragon
Huge Dragon, Typically Neutral
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft.
STR
20 (+5)
DEX
Condition Immunities charmed
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20
Languages Common, Draconic, Elvish, Gnomish, Sylvan
Challenge 15 (13,000 XP) Proficiency Bonus +5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Mister Snibbly, uses the cat stat block. Flabbergast
Medium humanoid (human), lawful neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
10 (+0
passive Perception 13
Languages Common, Draconic, Elvish, Gnomish
Challenge 4 (1,100 XP)
Spellcasting. Flabbergast is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
showcase their creations. These talented inventors use their cleverness and technological know-how to outwit foes. Nevermind Gnome Inventor
Small Humanoid, Any Alignment
Armor Class 14 (leather armor
Skills Arcana +6, Investigation +6, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Always Thinking Ahead
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
ornamentation, and some lektoi even wear their hair braided into stylized ram horns. Although the lektoi claim descent from heroes, membership in this noble class isn’t strictly hereditary. Anyone can earn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
proficiencies on your character sheet. On the sample character sheet, you can indicate proficiency in skills and saving throws by marking the circle next to them. The features table in your class description
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
class also gives proficiencies. Check your class description in “Character Classes” and note the proficiencies on your character sheet. On the sample character sheet, you can indicate proficiency in
skills and saving throws by marking the circle next to them. The features table in your class description shows your Proficiency Bonus (described in “Running the Game”), which is +2 for a level 1 character
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who attempts to cut it without permission. Korred
Small Fey, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d6 + 55)
Speed 30 ft., burrow 30 ft.
STR
23 (+6
slashing from nonmagical attacks
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 15
Languages Dwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge 7 (2,900 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gaerdal Ironhand Gnomish Paladine Dragonlance Rao Greyhawk Domain Spells 1st-level Peace Domain feature You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
, Unaligned
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Korred
Small Fey, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d6 + 55)
Speed 30 ft., burrow 30 ft.
STR
23 (+6)
DEX
14 (+2)
CON
20 (+5
darkvision 120 ft., tremorsense 120 ft., passive Perception 15
Languages Dwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge 7 (2,900 XP) Proficiency Bonus +3
Stone Camouflage. The korred has
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
jets of scalding steam to fend off intruders. Maschin-i-Bozorg Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 20 ft.
STR
18 (+4)
DEX
16 (+3
Senses darkvision 120 ft., passive Perception 10
Languages understands Gnomish but can’t speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Overheat. When the maschin-i-bozorg is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they need magic), Tashlyn Yafeera (if they need weapons or mercenaries), and Ziraj the Hunter (if they need a highly skilled assassin). Davil Starsong
Medium humanoid (elf), neutral
Armor Class 15
humanoid (dwarf), neutral evil
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 25 ft.
STR
12(+1)
DEX
10(+0)
CON
14(+2)
INT
11(+0)
WIS
17(+3)
CHA
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Armor Class 17 (natural armor)
Hit Points 102 (12d6 + 60)
Speed 30 ft., burrow 30 ft.
STR
23 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
15 (+2
Perception 15
Languages Dwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge 7 (2,900 XP)
Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. As a bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
and lions.
Cloud Giant
Huge giant, neutral good (50%) or neutral evil (50%)
Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
STR
27 (+8)
DEX
10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
. Killing prey or sentient beings is no cause for guilt in the dreaming world beneath the sky.
Stone Giant
Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Harpy Harpy
Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
Gnomish insignia; a forge hammer sized for a giant that functions as a warhammer for Medium creatures; and assorted coins worth a total of 250 gp. Wyvern Roost Two wyverns roost in a crevice atop a 100