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Returning 35 results for 'class reflecting genies to have respectively'.
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class reflection genies to have respectively
Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
races
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
races
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
races
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
races
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit dao’s steadfast strength and control over earth.
An earth genasi’s skin can be the colors
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, and if you’re a Gloom Stalker Ranger and gain the Iron Mind feature, you gain proficiency with Wisdom saving throws—even if Cleric or Ranger respectively isn’t your first class.
Do you gain proficiency in more saving throws when multiclassing? When you gain a level in a new class through multiclassing, you gain only the traits listed under the “As a Multiclass Character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
inhabitants of this inner ring include aarakocra, azers, dragon turtles, gargoyles, genies, mephits, salamanders, and xorn. Some originated on the Material Plane, and all can travel to the Material Plane (if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
something to gain, preferably treasure. Among the genies, dao are on speaking and trading terms with the efreet, but they have nothing but scorn for djinn and marids. Other races native to the Elemental Plane
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and
treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Marid Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the
mere pretense on the part of the self-important marids. Marids treat all others — including other genies — as inferiors of various grades, ranging from poor cousins to petty annoyances. They tolerate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Djinni Proud, sensuous genies from the Elemental Plane of Air, the djinn are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as
toward mortals. Among genies, djinn deal coolly with efreet and marids, whom they view as haughty. They openly despise dao and strike against them with little provocation. Masters of the Wind. Masters of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spontaneously created swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws. Gremishka
Tiny Monstrosity
Armor Class 12
Hit Points 10 (4d4
. The swarm uses the gremishka’s initiative.
Swarm of Gremishkas
Medium Swarm of Tiny Monstrosities
Armor Class 12
Hit Points 24 (7d6)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
, lawful evil
Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 60 ft.
STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
of dungeon survival
Flumph
Small aberration, lawful good
Armor Class 12
Hit Points 7 (2d6)
Speed 5 ft., fly 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
10 (+0)
INT
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, strength, or intellect, respectively, to achieve the inquisition’s goals. Members of the Order of Tristian, which is represented by a tome, endeavor to use knowledge and cunning to alter their
surroundings and defeat their foes. Inquisitor of the Tome Medium Humanoid, Any Alignment
Armor Class 11 (14 with Mage Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
nobles often hire adventurers to eliminate peryton nests.
Peryton
Medium monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft., fly 60 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
, and it leaves behind no tracks or other traces of its passage. Valenar Hawk Tiny fey, neutral
Armor Class 14
Hit Points 10 (4d4)
Speed 10 ft., fly 60 ft.
STR
8 (–1)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
A, B, and C, respectively. To track the ogres’ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Type A monster's type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Drake Companion
Small Dragon
Armor Class
your drake is summoned, you and the drake gain the following benefits: Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
K’rshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aberration, lawful evil
Armor Class 17 (natural armor)
Hit Points 99 (18d8 + 18)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
16
possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
to deceive or persuade it.
Narrate the Results. The Difficulty Class (DC) for each listed ability check is 10. If the total of the d20 and its modifiers equals or exceeds 10, the check succeeds. On
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
battleground for warring genies. After years of struggling beneath their genasi masters, human slaves arose to follow a Chosen of Ilmater, at first using nonviolent resistance, and then erupting in full
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spell in addition to his other spells. While in the basement, he gains a special action option (see “Elemental Cannon” below). Genasi have strong ties to the Inner Planes and the blood of genies flowing
Armor Class 15 (natural armor)
Hit Points 104 (16d12)
Speed 0 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
11 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
16
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
find your way in the place represented on it. Mirror (5 GP) A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal. Net (1 GP) When
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list