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Returning 35 results for 'class refuges grim to her refrains'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
, Wisdom, Charisma, and immunity to being charmed and frightened. She otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class
fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Soth;Lord Loren Soth. When Soth failed his gods-given quest to prevent the Cataclysm, he became cursed to exist
Paladin
Legacy
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Monk
Legacy
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Classes
Basic Rules (2014)
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Class & Subclass Overview This chapter provides a wealth of character class options to explore in your Grim Hollow campaigns. You'll find the new Monster Hunter class along with four subclasses for
your character to specialize in. Additionally, each of the standard Fifth Edition character classes is expanded with three Grim Hollow-themed subclasses, helping you explore the innumerable dark stories of Etharis.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world to another. The Grim Harrow—a band of Undead beings created by the Deck of Many Things (see chapter 19)—seeks out harrow hawks, capturing them and training them as hunting animals. The Grim
Harrow dispatches these Undead companions from the Gardens of Decay to search for Decks of Many Things. On harrowing hunts, harrow hawks scout for the prey and accompany the Grim Harrow in battle. Harrow
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Part 1: Character Creation
Josh Chia Character creation for a Grim Hollow campaign is similar to creating a character for any 5e-compatible game, but the dark fantasy style of Grim Hollow
invites you to think about your character in a different context. The darkness of Etharis is more than something that you step into; rather, the darkness seeps into you.
With that in mind, Grim Hollow
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world to another. The Grim Harrow—a band of Undead beings created by the Deck of Many Things (see chapter 19)—seeks out harrow hawks, capturing them and training them as hunting animals. The Grim
Harrow dispatches these Undead companions from the Gardens of Decay to search for Decks of Many Things. On harrowing hunts, harrow hawks scout for the prey and accompany the Grim Harrow in battle. Harrow
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
best at what they do.
Choosing a Class Any typical fifth edition class can be found in the world of Grim Hollow, as can any specialized classes that the GM and players decide on. Generating Ability
choose to use that method for your Grim Hollow game, you can do so. Each heritage presented in this chapter features base traits shared by all characters of that heritage, plus eight traditional
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
silence heralds the champion’s arrival. Grim Champion of Desolation Medium Undead, Lawful Evil
Armor Class 18 (studded leather armor)
Hit Points 416 (49d8 + 196)
Speed 30 ft.
STR
22 (+6)
DEX
Grim Champion of Desolation Jyn Corvis, a former adventurer, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Bloodshed Wynemar Brack was once a farmer, but mercenaries in a local war razed her fields and sacked her village. In desperation, she yielded to the clever patter of a traveling
fortune teller and drew from a Deck of Many Things. The avatar of death slew her in a flash. That was many centuries ago, and Wynemar is now a powerful and bloodthirsty Undead commander of the Grim
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
silence heralds the champion’s arrival. Grim Champion of Desolation Medium Undead, Lawful Evil
Armor Class 18 (studded leather armor)
Hit Points 416 (49d8 + 196)
Speed 30 ft.
STR
22 (+6)
DEX
Grim Champion of Desolation Jyn Corvis, a former adventurer, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Bloodshed Wynemar Brack was once a farmer, but mercenaries in a local war razed her fields and sacked her village. In desperation, she yielded to the clever patter of a traveling
fortune teller and drew from a Deck of Many Things. The avatar of death slew her in a flash. That was many centuries ago, and Wynemar is now a powerful and bloodthirsty Undead commander of the Grim
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
his fingertips. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets. Grim Champion of Pestilence Medium Undead, Neutral Evil
Armor Class 14 (17 with Mage Armor)
Hit
Grim Champion of Pestilence Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
his fingertips. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets. Grim Champion of Pestilence Medium Undead, Neutral Evil
Armor Class 14 (17 with Mage Armor)
Hit
Grim Champion of Pestilence Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Storm Giant Storm Giant
Huge giant, chaotic good
Armor Class 16 (scale mail)
Hit Points 230 (20d12 + 100)
Speed 50 ft., swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
used by the monsters that the commoners fear? The new class and subclasses offer play that reflects not just the story of dark fantasy that is presented by Grim Hollow, but also an attention to detail
influenced by dark and sometimes malevolent powers, delving into areas others might avoid. The new class, the Monster Hunter and its subclasses, as well as the other subclasses here, reflect back
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Storm Giant Storm Giant
Huge giant, chaotic good
Armor Class 16 (scale mail)
Hit Points 230 (20d12 + 100)
Speed 50 ft., swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the
.
Otyugh
Large aberration, neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (−2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the
.
Otyugh
Large aberration, neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (−2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.”
—Renaudon Vollmer,
necromancer in training
Necromancer Wizard Medium Humanoid, Any Alignment
Armor Class 12 (15 with Mage Armor)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
9 (−1
immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest. When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
Nikki Dawes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.”
—Renaudon Vollmer,
necromancer in training
Necromancer Wizard Medium Humanoid, Any Alignment
Armor Class 12 (15 with Mage Armor)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
9 (−1
immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest. When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
Nikki Dawes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
door, stoneskin
5th level (2 slots): Bigby’s hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
door, stoneskin
5th level (2 slots): Bigby’s hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Assassin The drowned assassin stalks and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims
, chaotic evil
Armor Class 14 (leather armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Assassin The drowned assassin stalks and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims
, chaotic evil
Armor Class 14 (leather armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beneath it is that of a grim, hideously scarred gladiator. Alignment. Chaotic evil. Personality Trait. “I speak with the flames and razor-sharp edges of my sword. They beat words to hell.” Ideal. “I expect
likes to hit things with his sword; it’s as simple as that. Warduke
Medium Humanoid (Human), Chaotic Evil
Armor Class 17 (half plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16