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Returning 27 results for 'class refuses grabbing to have relate'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Scaladar are constructs created by Trobriand, one of Halaster’s apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly
scaladar doesn’t require air, food, drink, or sleep. Scaladar
Huge construct, unaligned
Armor Class 19 (natural armor)
Hit Points 94 (7d12 + 49)
Speed 30 ft., climb 20 ft.
STR
19(+4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
1 (–5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
refuses to do so. Alignment. Lawful good. Personality Trait. “As long as I have the strength in my bones to fight evil, that is what I will do.” Ideal. “One who stands idle as evil remains unchecked is no
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to bargain with such supplicants for treasure or service. Gynosphinx
Large monstrosity, lawful neutral
Armor Class 17 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft., fly 60 ft
Common, Sphinx
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mirror Shade When the spirit of a malevolent trickster or callous rogue refuses to enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that
Mirror Shade Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 40 ft.
STR
8 (−1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
.
Living Portent Small or Medium Celestial, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
glimpse of itself is enough to send a banshee into a rage. Undead Nature. A banshee doesn’t require air, food, drink, or sleep. Banshee
Medium undead, chaotic evil
Armor Class 12
Hit Points 58 (13d8
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the
, shambling monsters. The zombies don’t follow them up the path toward Dragon’s Rest. Zombie Medium Undead, Typically Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
who pass its tests may be rewarded with a heroes’ feast. Androsphinx
Large monstrosity, lawful neutral
Armor Class 17 (natural armor)
Hit Points 199 (19d10 + 95)
Speed 40 ft., fly 60 ft
refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
Magic Weapons. The sphinx’s weapon attacks are magical.
Spellcasting. The sphinx is a 12th
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
. A ghost doesn’t require air, food, drink, or sleep. Ghost
Medium undead, any alignment
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., fly 40 ft. (hover)
STR
7 (−2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
Armor Class of 16. Any character who observes the gray gem and succeeds on a DC 16 Intelligence (Arcana) check recognizes it as a slaad control gem: a stone that gives the wearer control over a slaad. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
death.
Middle Northedge This ward caters to the middle class of Sharn, offering a wide range of comfortable housing. Dwarves make up most of the population, with the highest concentration in the
, and House Phiarlan and House Thuranni claim to know nothing about her. Syara shuns the spotlight and refuses all interviews. While her works are being debated and celebrated in classrooms and taverns
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Kettlesteam the Kenku Medium Humanoid (Kenku, Warlock), Chaotic Neutral
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0
?”). Kettlesteam is causing trouble in the carnival and refuses to stop until Witch and Light divulge what they know about Zybilna and Prismeer. Due to the terms of her fey pact, Kettlesteam can’t enter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
Undead, Typically Neutral
Armor Class 17 (Deflection)
Hit Points 168 (16d12 + 64)
Speed 0 ft., fly 80 ft. (hover)
STR
1 (−5)
DEX
12 (+1)
CON
18 (+4)
INT
22
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters F - M Froghemoth
Huge monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., swim 30 ft.
STR
23(+6)
DEX
13(+1)
CON
20
attack against it as a bonus action.
Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
. The creature also inherits Nafas’s palace and all it contains. If the creature refuses, Nafas gains a new body in 1d10 days, regaining all his hit points and appearing in a random safe location on the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
absence of order, we must establish it.”
Flaw: “If Ravnica didn’t need me, I would prefer to live a life of solitude and contemplation.”
Isperia
Gargantuan monstrosity, lawful neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters a chance to surrender and give up the book in exchange for their lives. If the party refuses this offer or if Zikran is unaware that the characters have the book, the genasi archmage and his
Armor Class 15 (natural armor)
Hit Points 104 (16d12)
Speed 0 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
11 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
16
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
proves Hostile, grabbing his weapons and commanding his pet into battle with him. Luskar isn’t as fanatical as the others who follow Aerstigga; he surrenders and calls off his pet if he or the rhino
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
Garden for only two days, not the two years that have already passed on the island of Sybarate. Juliana and Orlando gladly relate their tragic tale of forbidden love with sincerity—if a touch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters threaten her, she laughs at their audacity and refuses to meet their demands. If the characters ask for her help, she shares the following information with them: She doesn’t know
, becoming a full-grown slaad within 2d12 hours. Grandolpha Muzgardt
Medium humanoid (dwarf), lawful evil
Armor Class 9
Hit Points 59 (7d8 + 28)
Speed 25 ft.
STR
14 (+2)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
Armor Class
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
both at the same time. Lowarnizel Large Dragon (Young Gem), Neutral
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft. (hover), swim 40 ft.
STR
21 (+5
creatures must make a chain to touch them both. Ashripask refuses to be part of a chain to do so. Treasure. Ashripask’s folding desk contains a mindblasting cap (see appendix B). B22: Briny Pool Brian
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
of the League of Malevolence, but he is certain Warduke will slay him if he openly betrays Kelek. Glasswork Golem Medium Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 36 (8d8