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Returning 35 results for 'class revel grime to her realms'.
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Classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Class Features
Channel Divinity
Cantrips
Prepared Spells
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+2
Spellcasting, Divine Order
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Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
races
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
races
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom. Githyanki Buccaneer
Medium Humanoid (Gith), Any Alignment
Armor Class 16 (breastplate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom. Githyanki Buccaneer
Medium Humanoid (Gith), Any Alignment
Armor Class 16 (breastplate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 4: Classes The twelve classes presented in the Player’s Handbook are all found in the Forgotten Realms. The material in this chapter describes the place of those classes in Faerûn
, particularly on the Sword Coast and in the North. The chapter also includes new class-feature options for most of the classes, as well as some new spells.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 4: Classes The twelve classes presented in the Player’s Handbook are all found in the Forgotten Realms. The material in this chapter describes the place of those classes in Faerûn
, particularly on the Sword Coast and in the North. The chapter also includes new class-feature options for most of the classes, as well as some new spells.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Appendix: Class Options in Other Worlds The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Appendix: Class Options in Other Worlds The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 4: Character Origins CHRIS RALLIS Not even a white dragon’s wrath can chill these heroes of the
Forgotten Realms: Laeral Silverhand, Drizzt Do’Urden, and Vajra Safahr This chapter
describes the two components of an adventurer’s origin: background and species. Together, these elements suggest your character’s early experience and family origin before taking up the adventuring life and learning the capabilities of a class (described in chapter 3).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 4: Character Origins CHRIS RALLIS Not even a white dragon’s wrath can chill these heroes of the
Forgotten Realms: Laeral Silverhand, Drizzt Do’Urden, and Vajra Safahr This chapter
describes the two components of an adventurer’s origin: background and species. Together, these elements suggest your character’s early experience and family origin before taking up the adventuring life and learning the capabilities of a class (described in chapter 3).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beings of living flesh, your journey ends here. Once, I was the pharaoh’s high priest—but now, I enjoy immortality that even he could never hope to attain. Revel in this moment: the rushing water of Athis
into the rapids below (Nafik’s choice). The arm has Armor Class 19, 30 hit points, and immunity to poison and psychic damage.
Destroying Nafik. Nafik’s heart resides in area P64. To vanquish the high
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beings of living flesh, your journey ends here. Once, I was the pharaoh’s high priest—but now, I enjoy immortality that even he could never hope to attain. Revel in this moment: the rushing water of Athis
into the rapids below (Nafik’s choice). The arm has Armor Class 19, 30 hit points, and immunity to poison and psychic damage.
Destroying Nafik. Nafik’s heart resides in area P64. To vanquish the high
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
. It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
. It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Owl Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms. Giant Owl
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Owl Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms. Giant Owl
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
Armor Class 11 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
6 (−2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
Armor Class 11 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
6 (−2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sire of Insanity Rakdos nightclubs, where visitors can indulge any dark desire and revel in sadistic spectacle, are the favored haunts of the demons known as sires of insanity. Lurking in an
pounds, so it tends to keep hidden away in its subterranean lair, working its evil from the shadows. Sire of Insanity
Huge fiend (demon), chaotic evil
Armor Class 17 (natural armor)
Hit Points 157
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
contracts to put down uprisings, clear out rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their gleeful laughter rising above their victims’ screams. Since
Neutral Evil
Armor Class 15 (natural armor)
Hit Points 119 (14d8 +56)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
7 (-2)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mists surround each of these island-realms. The bravest souls might creep from one domain to another, but doing so involves considerable danger, and many who enter the Mists are never seen again. 2. The
Dark Powers Control All. Sinister entities known as the Dark Powers manipulate the Domains of Dread and all who dwell within. Immortal, unknowable, and omnipotent, the Dark Powers revel in sowing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
uprisings, clear out rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their unhinged laughter rising above their victims’ screams. Since dhergoloths are little more
spin a different direction from its dancing legs. I’d like to vivisect one at some point to find out how this can be. Dhergoloth
Medium fiend (yugoloth), neutral evil
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
for whole nations. Covens. A green hag that is part of a coven (see the “Hag Covens” sidebar) has a challenge rating of 5 (1,800 XP). Green Hag
Medium fey, neutral evil
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
for whole nations. Covens. A green hag that is part of a coven (see the “Hag Covens” sidebar) has a challenge rating of 5 (1,800 XP). Green Hag
Medium fey, neutral evil
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be