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Returning 35 results for 'class risking gather to have revealing'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Backgrounds
Guildmasters’ Guide to Ravnica
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
Backgrounds
Baldur’s Gate: Descent into Avernus
Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you’ve
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quipper A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a
swarm of quippers appear later in this appendix. Quipper
Tiny beast, unaligned
Armor Class 13
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 40 ft.
STR
2 (−4)
DEX
16 (+3)
CON
9
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Goblins are black-hearted, gather in overwhelming numbers, and crave power, which they abuse. Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Goblins are black-hearted, gather in overwhelming numbers, and crave power, which they abuse. Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quipper A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a
swarm of quippers appear later in this appendix. Quipper
Tiny beast, unaligned
Armor Class 13
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 40 ft.
STR
2 (−4)
DEX
16 (+3)
CON
9
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Girallon A girallon looks like an oversized, four-armed ape with gray skin and white fur. Its fangs and claws set it apart from a normal ape, revealing it to be a monstrous predator. Girallon
Large
monstrosity, unaligned
Armor Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18(+4)
DEX
16(+3)
CON
16(+3)
INT
5(−3)
WIS
12(+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Girallon A girallon looks like an oversized, four-armed ape with gray skin and white fur. Its fangs and claws set it apart from a normal ape, revealing it to be a monstrous predator. Girallon
Large
monstrosity, unaligned
Armor Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18(+4)
DEX
16(+3)
CON
16(+3)
INT
5(−3)
WIS
12(+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Wretched Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge
forward to sink their fangs into their victims and drink deep of their life energy and their fear. The Wretched
Small monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 10 (4d6 − 4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spy Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal
spies would rather die than divulge information that could compromise them or their employers. Spy
Medium humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Wretched Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge
forward to sink their fangs into their victims and drink deep of their life energy and their fear. The Wretched
Small monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 10 (4d6 − 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spy Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal
spies would rather die than divulge information that could compromise them or their employers. Spy
Medium humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tabaxi Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes
. Tabaxi hunters are trained to survive in the wild, making them excellent guides. Tabaxi minstrels gather in small troupes and make themselves at home in any settlement, earning coin through music and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tabaxi Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes
. Tabaxi hunters are trained to survive in the wild, making them excellent guides. Tabaxi minstrels gather in small troupes and make themselves at home in any settlement, earning coin through music and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
legs. Their wings constantly drip blood, which they gather in their many talons and fling in a gruesome rain. Brynn Metheney Hazvongels sometimes soar in the skies of the Abyss, where they originate
), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 237 (25d12 + 75)
Speed 20 ft., fly 60 ft.
STR
21 (+5)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Insects VARIANT: INSECT SWARMS
Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.
Swarm of Beetles. A swarm of beetles gains
, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (5d8)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10 (+0)
INT
1 (−5)
WIS
7 (−2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bulezau Bulezaus are horned demons that lash foes with their spiky tails. Violent in the extreme, they gather in scrabbling mobs, wrestling and fighting among themselves until a better target comes
follows them wherever they go. Bulezau
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
outcrop at the end of Effigy Row. Here, Lorehold mages gather for large lectures. At the center of the hall towers a magnificent statue of Kollema, a wise monastic who was one of the first Lorehold professors. Chapter 5 includes a partial map of Kollema Hall.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
Metheney
Spotted Lion Huge Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 66 (7d12 + 21)
Speed 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
5 (−3)
WIS
13
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bulezau Bulezaus are horned demons that lash foes with their spiky tails. Violent in the extreme, they gather in scrabbling mobs, wrestling and fighting among themselves until a better target comes
follows them wherever they go. Bulezau
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Insects VARIANT: INSECT SWARMS
Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.
Swarm of Beetles. A swarm of beetles gains
, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (5d8)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10 (+0)
INT
1 (−5)
WIS
7 (−2