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Returning 35 results for 'class rites growing to her relatively'.
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Classes
Player’s Handbook
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Class Features
Channel Divinity
Cantrips
Prepared Spells
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Spellcasting, Divine Order
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Classes
Player’s Handbook
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
feats
Studying funeral rites and tending the dead’s rest has made you a conduit between the worlds of the living and the dead. You gain the following benefits.
Divine Channel. You gain one use of
the Channel Divinity feature from the Cleric class, and you can create the Turn Undead effect with it. If you already have Channel Divinity, you add this use to the feature from one class of your choice
races
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers
races
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Intervention Improvement
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Class Features
As a cleric, you gain the following class features.
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and Westcote Manor—number among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
middle class populates the handful of towns and villages scattered across the domain, most notably the town of Mordentshire. Map 3.11: mordent View Player Version
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Medium Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Hide 10 gp 12 + Dex modifier (max 2) - - 12 lb. Chain shirt 50 gp 13 + Dex modifier (max 2) - - 20 lb. Scale mail 50 gp 14
Class. Hide. This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Medium Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Hide 10 gp 12 + Dex modifier (max 2) - - 12 lb. Chain shirt 50 gp 13 + Dex modifier (max 2) - - 20 lb. Scale mail 50 gp 14
Class. Hide. This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and Westcote Manor—number among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
middle class populates the handful of towns and villages scattered across the domain, most notably the town of Mordentshire. Map 3.11: mordent View Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
. Sibyls warn the community when danger threatens the valley, select dawngreets, and oversee the “initiation rites” of the Cult of Horns. The oldest sibyl is a gray-furred satyr named Cresa. She insists that the more she drinks, the further she can see into the future.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
. Sibyls warn the community when danger threatens the valley, select dawngreets, and oversee the “initiation rites” of the Cult of Horns. The oldest sibyl is a gray-furred satyr named Cresa. She insists that the more she drinks, the further she can see into the future.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action. Scorpion Ship Summary Armor Class: 19 (metal) Cargo: 12 tons Hit Points: 250
Crew: 12 Damage Threshold: 15 Keel/Beam: 75 ft./25 ft. Speed: 30 ft. (3½ mph), fly 30 ft. (3½ mph) Cost: 25,000 gp Ballista (Crew: 3) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action. Scorpion Ship Summary Armor Class: 19 (metal) Cargo: 12 tons Hit Points: 250
Crew: 12 Damage Threshold: 15 Keel/Beam: 75 ft./25 ft. Speed: 30 ft. (3½ mph), fly 30 ft. (3½ mph) Cost: 25,000 gp Ballista (Crew: 3) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventuring party but a limited-liability corporation, with each member contributing specialized skills to growing the brand and expanding a power base? Likewise, hirelings, sidekicks, apprentices, and
these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated Khorvaire for thousands of years. They founded the Five Nations and make up the majority of the population in these countries. Despite their relatively short lifespan—or perhaps because of it
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventuring party but a limited-liability corporation, with each member contributing specialized skills to growing the brand and expanding a power base? Likewise, hirelings, sidekicks, apprentices, and
these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, Dean Tullus doesn’t show up for class. After 10 minutes of uncertainty, one of the dean’s teaching assistants steps in to administer the Exam. Each character
assistant administering the test, cheating on this Exam is a relatively easy matter; the DCs of the two checks is only 12. Costume Designs A character who showed Dean Tullus their plans for a historical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, Dean Tullus doesn’t show up for class. After 10 minutes of uncertainty, one of the dean’s teaching assistants steps in to administer the Exam. Each character
assistant administering the test, cheating on this Exam is a relatively easy matter; the DCs of the two checks is only 12. Costume Designs A character who showed Dean Tullus their plans for a historical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated Khorvaire for thousands of years. They founded the Five Nations and make up the majority of the population in these countries. Despite their relatively short lifespan—or perhaps because of it
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roc’s body makes it relatively easy to saddle and ride, and it is typically equipped with armor plating on its head and chest. Skyjek rocs are headstrong and impulsive, but their bravery makes them ideal
mounts for the Boros knights. Skyjek Roc
Large monstrosity, unaligned
Armor Class 15 (breastplate)
Hit Points 37 (5d10 + 10)
Speed 20 ft., fly 90 ft.
STR
20(+5)
DEX
13(+1