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Returning 35 results for 'class ritual grin to her rejection'.
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Player’s Handbook
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Cantrips
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Wizard Class Features
As a Wizard
Monsters
The Book of Many Things
, class features, or proficiencies.
The possession lasts until the target drops to 0 hit points, Gremorly ends it as a bonus action, or Gremorly is turned or forced out by an effect like the Dispel Evil
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Ritual Caster (Sorcerer)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Wizard)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Druid)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Warlock)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Bard)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Cleric)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
. Using a powerful necromantic ritual, the second twin is sacrificed, its soul bound within the body of the other. Each member of the mystic caste is therefore possessed of two souls—one living
feats
the Channel Divinity feature from the Cleric class, and you can create the Turn Undead effect with it. If you already have Channel Divinity, you add this use to the feature from one class of your choice
. Your save DC for this benefit is 8 plus your Wisdom modifier and Proficiency Bonus.
Last Rites. You can enact a 10-minute ritual to prepare the corpse of a Medium or smaller creature, expending at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters to the city, he pursues and eventually catches up with them to share what he knows.) Grin has studied Vizeran’s work in crafting the dark heart talisman and its associated ritual to
absolutely certain that Vizeran’s ritual will work if the talisman is placed elsewhere. He’s not as learned or powerful as his master. Grin encourages the adventurers place the dark heart elsewhere and, in so
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters to the city, he pursues and eventually catches up with them to share what he knows.) Grin has studied Vizeran’s work in crafting the dark heart talisman and its associated ritual to
absolutely certain that Vizeran’s ritual will work if the talisman is placed elsewhere. He’s not as learned or powerful as his master. Grin encourages the adventurers place the dark heart elsewhere and, in so
Warlock
Legacy
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Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the characters can cast sending, Vizeran can provide the spell on a spell scroll). Vizeran (assisted by Grin if the apprentice is available), performs the complex ritual in the sanctum of his tower
Enacting the Plan Once the dark heart is in place, the ritual can begin. The adventurers and their allies take up a position not far from the dark heart, close to where the demons will appear. Where
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
preparations for the archmage’s dark ritual. Grin Ousstyl doesn’t speak directly of that latter fate, saying only that Vizeran’s work can be hard on his assistants.
servant in effect to attend to Vizeran, Grin, and the archmage’s guests. Two dozen decorative suits of armor are also on display throughout the tower, all of which are suits of animated armor that move
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the characters can cast sending, Vizeran can provide the spell on a spell scroll). Vizeran (assisted by Grin if the apprentice is available), performs the complex ritual in the sanctum of his tower
Enacting the Plan Once the dark heart is in place, the ritual can begin. The adventurers and their allies take up a position not far from the dark heart, close to where the demons will appear. Where
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
preparations for the archmage’s dark ritual. Grin Ousstyl doesn’t speak directly of that latter fate, saying only that Vizeran’s work can be hard on his assistants.
servant in effect to attend to Vizeran, Grin, and the archmage’s guests. Two dozen decorative suits of armor are also on display throughout the tower, all of which are suits of animated armor that move
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
).
Vizeran might also learn of Grin Ousstyl’s betrayal of information to the adventurers, and choose to eliminate him immediately after he’s served his purpose in assisting with the ritual. This
Menzoberranzan, because he wants all drow to see the poisoned fruits of their misplaced worship of Lolth. However, from what Grin Ousstyl tells them in chapter 15, the adventurers should learn that the talisman
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
).
Vizeran might also learn of Grin Ousstyl’s betrayal of information to the adventurers, and choose to eliminate him immediately after he’s served his purpose in assisting with the ritual. This
Menzoberranzan, because he wants all drow to see the poisoned fruits of their misplaced worship of Lolth. However, from what Grin Ousstyl tells them in chapter 15, the adventurers should learn that the talisman
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
depicts a robed mind flayer with a humanlike grin just visible beneath its facial tentacles. A faint hammering emanates from the statue’s metal base.
This statue depicts Ablinash, a mind flayer zealot
. Later, cultists erected this statue and built the metal base to support it. The only adornment on the base is a 4-foot-wide, humanlike grin affixed to one side to represent Ablinash’s mutation. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
depicts a robed mind flayer with a humanlike grin just visible beneath its facial tentacles. A faint hammering emanates from the statue’s metal base.
This statue depicts Ablinash, a mind flayer zealot
. Later, cultists erected this statue and built the metal base to support it. The only adornment on the base is a 4-foot-wide, humanlike grin affixed to one side to represent Ablinash’s mutation. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Readying the Plan Over the course of their adventures, the characters have collected the components needed to create the talisman at the center of Vizeran DeVir’s summoning ritual: The intact and
the Underdark, he expects the adventurers to plant it in Menzoberranzan. Having learned from Vizeran’s apprentice Grin Ousstyl of the archmage’s secret goal to see the city destroyed, the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
execution, the characters set the trap that Vizeran springs with his ritual — and hope whichever demon lord survives is weakened enough for them to destroy it. Allied Forces Vizeran is needed to
perform the ritual, placing him far from the battle and leaving him with three levels of exhaustion (see appendix A of the Player’s Handbook) once the ritual is completed. He is thus unwilling to aid the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Readying the Plan Over the course of their adventures, the characters have collected the components needed to create the talisman at the center of Vizeran DeVir’s summoning ritual: The intact and
the Underdark, he expects the adventurers to plant it in Menzoberranzan. Having learned from Vizeran’s apprentice Grin Ousstyl of the archmage’s secret goal to see the city destroyed, the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
execution, the characters set the trap that Vizeran springs with his ritual — and hope whichever demon lord survives is weakened enough for them to destroy it. Allied Forces Vizeran is needed to
perform the ritual, placing him far from the battle and leaving him with three levels of exhaustion (see appendix A of the Player’s Handbook) once the ritual is completed. He is thus unwilling to aid the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, warlock, or wizard. You must choose your spells from that class’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these
spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher than half your level (rounded up), and it must have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, warlock, or wizard. You must choose your spells from that class’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these
spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher than half your level (rounded up), and it must have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Lists The following spell lists show which of the new spells are for a class. A spell’s school of magic is noted in parentheses after its name. If a spell can be cast as a ritual, the ritual tag also appears within the parentheses.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Lists The following spell lists show which spells can be cast by characters of each class. A spell’s school of magic is noted in parentheses. If a spell can be cast as a ritual, the ritual tag also appears in the parentheses.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Lists The following spell lists show which spells can be cast by characters of each class. A spell’s school of magic is noted in parentheses. If a spell can be cast as a ritual, the ritual tag also appears in the parentheses.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Lists The following spell lists show which of the new spells are for a class. A spell’s school of magic is noted in parentheses after its name. If a spell can be cast as a ritual, the ritual tag also appears within the parentheses.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
Medium humanoid (any race), any alignment
Armor Class 11
magewright must provide additional material components whose value in gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
Medium humanoid (any race), any alignment
Armor Class 11
magewright must provide additional material components whose value in gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following