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Returning 35 results for 'class roiling gather to her refine'.
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Classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
are listed in the Rogue Features table.
Rogue Features
Level
Proficiency Bonus
Class Features
Sneak Attack
1
+2
Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery
Classes
Player’s Handbook
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Backgrounds
Baldur’s Gate: Descent into Avernus
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relentlessly toward its prey. Chaos Quadrapod
Large aberration, chaotic evil
Armor Class 14 (natural)
Hit Points 52 (7d10 + 14)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1
forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
magic. Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin Hatchling Swarm Roiling through the waters in The Final Enemy, these swarms of sahuagin hatchlings are dangerous to any creatures they encounter. Other sahuagin avoid the swarms, while the
individual members devour one another until only the strongest hatchlings are left alive to grow to maturity. Sahuagin Hatchling Swarm
Large swarm of Tiny beasts, chaotic evil
Armor Class 14
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
magic. Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
planes they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Upper Planes often appear as blooms of light and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin Hatchling Swarm Roiling through the waters in The Final Enemy, these swarms of sahuagin hatchlings are dangerous to any creatures they encounter. Other sahuagin avoid the swarms, while the
individual members devour one another until only the strongest hatchlings are left alive to grow to maturity. Sahuagin Hatchling Swarm
Large swarm of Tiny beasts, chaotic evil
Armor Class 14
Hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relentlessly toward its prey. Chaos Quadrapod
Large aberration, chaotic evil
Armor Class 14 (natural)
Hit Points 52 (7d10 + 14)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1
forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
planes they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Upper Planes often appear as blooms of light and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
planes they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Upper Planes often appear as blooms of light and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
planes they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Upper Planes often appear as blooms of light and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quipper A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a
swarm of quippers appear later in this appendix. Quipper
Tiny beast, unaligned
Armor Class 13
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 40 ft.
STR
2 (−4)
DEX
16 (+3)
CON
9
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Goblins are black-hearted, gather in overwhelming numbers, and crave power, which they abuse. Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Goblins are black-hearted, gather in overwhelming numbers, and crave power, which they abuse. Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quipper A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a
swarm of quippers appear later in this appendix. Quipper
Tiny beast, unaligned
Armor Class 13
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 40 ft.
STR
2 (−4)
DEX
16 (+3)
CON
9
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family of the danger it posed. The burgeoning middle class sapped her family’s authority, transforming them from lords over the commoners into mere landlords. But Renier’s family surrendered to the times
her out. Next, she bent her wererat allies to her vicious pursuit of control, unifying the country’s verminous hordes. Within the sewers of Pont-a-Museau, the wererats concocted a roiling pestilence
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family of the danger it posed. The burgeoning middle class sapped her family’s authority, transforming them from lords over the commoners into mere landlords. But Renier’s family surrendered to the times
her out. Next, she bent her wererat allies to her vicious pursuit of control, unifying the country’s verminous hordes. Within the sewers of Pont-a-Museau, the wererats concocted a roiling pestilence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Wretched Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge
forward to sink their fangs into their victims and drink deep of their life energy and their fear. The Wretched
Small monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 10 (4d6 − 4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spy Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal
spies would rather die than divulge information that could compromise them or their employers. Spy
Medium humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Wretched Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge
forward to sink their fangs into their victims and drink deep of their life energy and their fear. The Wretched
Small monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 10 (4d6 − 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spy Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal
spies would rather die than divulge information that could compromise them or their employers. Spy
Medium humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft