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Returning 17 results for 'class walked reluctantly'.
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class walk reluctantly
class walker reluctantly
class wicked reluctantly
class walkers reluctantly
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
employ, treat them kindly, and part with them reluctantly. A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
employ, treat them kindly, and part with them reluctantly. A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the
test of Vajra’s competence. Laeral Silverhand
Medium humanoid (human), chaotic good
Armor Class 18 (robe of the archmagi)
Hit Points 228 (24d8 + 120)
Speed 30 ft.
STR
13(+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the
test of Vajra’s competence. Laeral Silverhand
Medium humanoid (human), chaotic good
Armor Class 18 (robe of the archmagi)
Hit Points 228 (24d8 + 120)
Speed 30 ft.
STR
13(+1)
DEX
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
, Unaligned
Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
4 (–3)
WIS
10 (+0)
CHA
6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
, Unaligned
Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
4 (–3)
WIS
10 (+0)
CHA
6
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Elemental Magic Items” section. They are often wearing it when encountered. Feathergale Knight
Medium humanoid (human), lawful evil
Armor Class 16 (scale)
Hit Points 33 (6d8 + 6)
Speed 30 ft
destroy unbelievers isn’t an act of terror but a demonstration of true faith. Howling Hatred Initiate
Medium humanoid (human), neutral evil
Armor Class 13 (leather)
Hit Points 9 (2d8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Elemental Magic Items” section. They are often wearing it when encountered. Feathergale Knight
Medium humanoid (human), lawful evil
Armor Class 16 (scale)
Hit Points 33 (6d8 + 6)
Speed 30 ft
destroy unbelievers isn’t an act of terror but a demonstration of true faith. Howling Hatred Initiate
Medium humanoid (human), neutral evil
Armor Class 13 (leather)
Hit Points 9 (2d8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium humanoid (tiefling), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
8 (−1)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death. The characters have no opportunity to speak with Dzaan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium humanoid (tiefling), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
8 (−1)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death. The characters have no opportunity to speak with Dzaan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daelkyr The daelkyr are the lords of madness and the emissaries of Xoriat, who invaded Eberron with a host of mind flayers, beholders, and other foul aberrations. Wherever they walked, the daelkyr
, chaotic evil
Armor Class 19 (natural armor)
Hit Points 304 (32d8 + 160)
Speed 40 ft., fly 40 ft. (hover)
STR
24 (+7)
DEX
21 (+5)
CON
20 (+5)
INT
25 (+7)
WIS
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daelkyr The daelkyr are the lords of madness and the emissaries of Xoriat, who invaded Eberron with a host of mind flayers, beholders, and other foul aberrations. Wherever they walked, the daelkyr
, chaotic evil
Armor Class 19 (natural armor)
Hit Points 304 (32d8 + 160)
Speed 40 ft., fly 40 ft. (hover)
STR
24 (+7)
DEX
21 (+5)
CON
20 (+5)
INT
25 (+7)
WIS