Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'class walking recreate'.
Other Suggestions:
class willing retreats
class warning retreats
class waiting retreats
class working recreate
class warping retreats
Magic Items
Descent into the Lost Caverns of Tsojcanth
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater
. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000
Monsters
Guildmasters’ Guide to Ravnica
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
throws against spells and other magical effects.
4
Flight. The krasis has wings and gains a flying speed equal to its walking speed.
5
Grabber. When the krasis hits a creature with its claws
Monsters
Guildmasters’ Guide to Ravnica
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
magical effects.
4
Flight. The krasis has wings and gains a flying speed equal to its walking speed.
5
Grabber. When the krasis hits a creature with its claws, the target is grappled in
Monsters
Guildmasters’ Guide to Ravnica
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
throws against spells and other magical effects.
4
Flight. The krasis has wings and gains a flying speed equal to its walking speed.
5
Grabber. When the krasis hits a creature with its claws
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Walking Statues of Waterdeep Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used
only to fend off armies and seemingly insurmountable foes. Each statue has a name and a unique appearance (see “The Walking Statues,” in chapter 9), but in terms of statistics they are similar. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Walking Statues of Waterdeep Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used
only to fend off armies and seemingly insurmountable foes. Each statue has a name and a unique appearance (see “The Walking Statues,” in chapter 9), but in terms of statistics they are similar. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
(6th Level) Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed. Tireless (10th Level) As an action, you can give yourself a number of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
(6th Level) Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed. Tireless (10th Level) As an action, you can give yourself a number of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
options (choose when you select this race): Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class. Longtooth. When you shift and as a bonus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
options (choose when you select this race): Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class. Longtooth. When you shift and as a bonus
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Twig Blight This skittering creature resembles a small, leafless, walking plant. Twig blights hide by rooting themselves among ordinary plants. Twig Blight
Small plant, neutral evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ground and move across a solid surface at a walking speed of 30 feet. The ship can’t float on water, however. A ballista is mounted on the top deck, and a mangonel is perched on the end of the tail. The
ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action. Scorpion Ship Summary Armor Class: 19 (metal) Cargo: 12 tons Hit Points: 250
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Twig Blight This skittering creature resembles a small, leafless, walking plant. Twig blights hide by rooting themselves among ordinary plants. Twig Blight
Small plant, neutral evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. Stephen Andrade Tasha’s Creeping Keelboat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a
Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class. Mark of Passage Spells Spell Level Spells 1st expeditious retreat
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. Stephen Andrade Tasha’s Creeping Keelboat
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a Dexterity
Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class. Mark of Passage Spells Spell Level Spells
1st expeditious retreat
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a Dexterity
Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class. Mark of Passage Spells Spell Level Spells
1st expeditious retreat
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ground and move across a solid surface at a walking speed of 30 feet. The ship can’t float on water, however. A ballista is mounted on the top deck, and a mangonel is perched on the end of the tail. The
ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action. Scorpion Ship Summary Armor Class: 19 (metal) Cargo: 12 tons Hit Points: 250
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a
Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class. Mark of Passage Spells Spell Level Spells 1st expeditious retreat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Lohezet A black-robed member of the Mages of High Sorcery, Lohezet is a scholar obsessed with extinct creatures and fallen empires. He views the Dragon Army as a way to recreate the glories of
foes, providing him with the opportunity to escape or reducing his enemies to discolored corpses. Lohezet
Medium Humanoid (Human, Wizard), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Earth Elemental An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks
pinpoint the precise location of any foe that stands on solid ground in its vicinity. Earth Elemental
Large elemental, neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Earth Elemental An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks
pinpoint the precise location of any foe that stands on solid ground in its vicinity. Earth Elemental
Large elemental, neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Female Steeder
Large monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
walking speed that it spends on the jump allows it to move 3 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Female Steeder
Large monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
walking speed that it spends on the jump allows it to move 3 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from their legs. This goo allows them to creep along walls and ceilings and to grapple prey. Female Steeder Female Steeder
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from their legs. This goo allows them to creep along walls and ceilings and to grapple prey. Female Steeder Female Steeder
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Lohezet A black-robed member of the Mages of High Sorcery, Lohezet is a scholar obsessed with extinct creatures and fallen empires. He views the Dragon Army as a way to recreate the glories of
foes, providing him with the opportunity to escape or reducing his enemies to discolored corpses. Lohezet
Medium Humanoid (Human, Wizard), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
16(+3)
DEX
15(+2)
CON
14(+2)
INT
2(−4)
WIS
13(+1
target. Hit: 7 (1d8 + 3) slashing damage.
WESLEY BURT
Category 2 Krasis
Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft.
STR
18(+4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
16(+3)
DEX
15(+2)
CON
14(+2)
INT
2(−4)
WIS
13(+1
target. Hit: 7 (1d8 + 3) slashing damage.
WESLEY BURT
Category 2 Krasis
Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft.
STR
18(+4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Traits As an autognome player character, you have the following traits. Creature Type. You are a Construct. Size. You are Small. Speed. Your walking speed is 30 feet. Armored Casing. You
are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier. Built for Success. You can add a d4 to one attack roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
movement restrictions caused by webbing.
Swarm of Wasps. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed.
Swarm of Insects
Medium swarm of Tiny beasts
, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (5d8)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10 (+0)
INT
1 (−5)
WIS
7 (−2