Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'class warping rivals'.
Other Suggestions:
class working rituals
class waiting rituals
class warding rituals
class wearing rituals
class waning rituals
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
tipped with a vicious stinger. They are cruel and calculating, enjoying the power they wield over others as they concoct elaborate schemes to advance their own positions and discredit their rivals
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
from guild coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaping they provide. Sibriex
Huge Fiend (Demon), Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
Spell. The sibriex uses Spellcasting.
Spray Bile. The sibriex uses Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Variant: Flesh Warping Creatures that encounter a sibriex
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Origins d6 Origin 1 You were exposed to the Far Realm’s warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Origins d6 Origin 1 You were exposed to the Far Realm’s warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaping they provide. Sibriex
Huge Fiend (Demon), Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
Spell. The sibriex uses Spellcasting.
Spray Bile. The sibriex uses Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Variant: Flesh Warping Creatures that encounter a sibriex
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
family’s rivals, which were not thus gifted. The birth prompts the leaders of the house to begin crafting new plans to strike at its rivals when the draegloth is fully grown. These plans always use
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its thirst for destruction to the creator’s plans to triumph over rivals. A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its thirst for destruction to the creator’s plans to triumph over rivals. A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
family’s rivals, which were not thus gifted. The birth prompts the leaders of the house to begin crafting new plans to strike at its rivals when the draegloth is fully grown. These plans always use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. When they spot any interlopers, they gather in a crowd and surge forward, emitting a wave of fear in advance of their attacks that leaves their victims terrified and rooted in place. Warping Plague
fiend (demon), chaotic evil
Armor Class 12
Hit Points 37 (5d8 + 15)
Speed 20 ft.
STR
14(+2)
DEX
15(+2)
CON
17(+3)
INT
5(−3)
WIS
12(+1)
CHA
6(−2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the
energies of life and death within them allow them to survive harrowing injuries. Brackish Trudge
Large Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. When they spot any interlopers, they gather in a crowd and surge forward, emitting a wave of fear in advance of their attacks that leaves their victims terrified and rooted in place. Warping Plague
fiend (demon), chaotic evil
Armor Class 12
Hit Points 37 (5d8 + 15)
Speed 20 ft.
STR
14(+2)
DEX
15(+2)
CON
17(+3)
INT
5(−3)
WIS
12(+1)
CHA
6(−2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chimera Chimera
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19
.
These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. Its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the
energies of life and death within them allow them to survive harrowing injuries. Brackish Trudge
Large Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chimera Chimera
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19
.
These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. Its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ever match me in the Art is Gromph Baenre. I think we knew from the moment we met that we were destined to be rivals. But where I sought only to master the Art, Gromph was also an astute political
her schemes to dispose of her demonic rivals and seize power in the Abyss. The demon lords of the Abyss — along with many of their lesser servants and legions — have been set loose in the Underdark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ever match me in the Art is Gromph Baenre. I think we knew from the moment we met that we were destined to be rivals. But where I sought only to master the Art, Gromph was also an astute political
her schemes to dispose of her demonic rivals and seize power in the Abyss. The demon lords of the Abyss — along with many of their lesser servants and legions — have been set loose in the Underdark
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem’s form. Dragonbone golems
, Unaligned
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Roc Roc
Gargantuan monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 248 (16d20 + 80)
Speed 20 ft., fly 120 ft.
STR
28 (+9)
DEX
10 (+0)
CON
20 (+5
its home, this monstrous bird rivals the oldest dragons in size.
Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
support for an orc horde or a hobgoblin army. Another could serve as a hunting companion for a hill giant chief, or guard the entrance to a lamia’s lair. The manticores’ greatest territorial rivals
evil
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft., fly 50 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (−2)
WIS
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Roc Roc
Gargantuan monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 248 (16d20 + 80)
Speed 20 ft., fly 120 ft.
STR
28 (+9)
DEX
10 (+0)
CON
20 (+5
its home, this monstrous bird rivals the oldest dragons in size.
Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
as dragonnes, liondrakes rely on their ferocity and their frightful roar to overcome prey and drive off rivals. Liondrakes are voracious hunters that range across well-established territories. They
Monstrosity, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft., fly 60 ft.
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
6 (−2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, increase their personal power, and befuddle the minds of their enemies. Mind whisperers are elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so
Medium Monstrosity (Warlock), Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
as dragonnes, liondrakes rely on their ferocity and their frightful roar to overcome prey and drive off rivals. Liondrakes are voracious hunters that range across well-established territories. They
Monstrosity, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft., fly 60 ft.
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
6 (−2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem’s form. Dragonbone golems
, Unaligned
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, increase their personal power, and befuddle the minds of their enemies. Mind whisperers are elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so
Medium Monstrosity (Warlock), Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1