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                        Returning 35 results for 'class warring regard'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     especially favored in this regard can earn protection and gifts from their matrons. A few males can attain high status in their society, especially those who serve as mages, but they never overshadow the
                                                
                                            
                                                
                                                     females of their houses. Even the most intelligent, strong-willed, and devious male will never be more than a second-class citizen in any drow city or house. That situation will never change as long as Lolth reigns as their queen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     demon lordsâ armies, serving as foot soldiers in the Abyssâs endless warring. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords
                                                
                                            
                                                
                                                     shins.
 You might say, thatâs awfully specific. I say, donât pry.
 TASHA
 Bulezau
 Medium Fiend (Demon), Typically Chaotic Evil
 Armor Class 14 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     demon lordsâ armies, serving as foot soldiers in the Abyssâs endless warring. Bloodlust. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of any demon
                                                
                                            
                                                
                                                    . Bulezau
 Medium fiend (demon), chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed 40 ft.
   STR
 15(+2)
 
  DEX
 14(+2)
 
  CON
 17(+3)
 
  INT
 8(â1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Pterafolk Pterafolk (pronounced TAIR-eh-folk) are 10-foot-tall, winged, reptilian bipeds native to Chult. Malevolent isolationists, they regard most other creatures as their enemies. In Chultan
                                                
                                            
                                                
                                                     have long been forgotten. Pterafolk
 Large monstrosity, neutral evil
 Armor Class 12 (natural armor)
 Hit Points 26 (4d10 + 4)
 Speed 30 ft., fly 50 ft.
   STR
  15 (+2)
 
  DEX
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can be found in remote, gloomy areas of the surface world, warring against Lolthâs enemies. The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith, chitines
                                                
                                            
                                                
                                                     traps and cover them with fragile webbing disguised with loose dirt to appear as a solid surface. Chitine
 Small Monstrosity, Typically Chaotic Evil
 Armor Class 14 (hide armor)
 Hit Points 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , especially with beings they regard as near equals in age and importance, including dwarves, elves, and dragons. If a fundamental sin of the ancient giants was warring with these folk in the early years of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two
                                                
                                            
                                                
                                                     of the following characteristics of your choice: Intelligence score Wisdom score Charisma score Class levels (if any) At the DMâs option, you might also realize you know a piece of the creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Frost Giant of Evil Water I learned enough about the Temple of Elemental Evil in my studies with Mordenkainen that I regard giants connected to the cult with a healthy amount of respect. When you
                                                
                                            
                                                
                                                     barbed harpoons, which the giants use to drag enemies into or through the water. Frost Giant of Evil Water Huge Giant, Typically Neutral Evil
 Armor Class 16 (scale mail)
 Hit Points 172 (15d12 + 75
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score Wisdom score
                                                
                                            
                                                
                                                     Charisma score Class levels (if any) At the DMâs option, you might also realize you know a piece of the creatureâs history or one of its personality traits, if it has any. Misdirection Beginning at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the Shadowfell until it dies, so many throw themselves into creating bloodshed and mayhem with no regard for their own lives. After killing a person on the Material Plane, some skulks take up a silent
                                                
                                            
                                                
                                                     imaginary.
 âMordenkainen
 Skulk
 Medium Monstrosity, Typically Chaotic Neutral
 Armor Class 14
 Hit Points 18 (4d8)
 Speed 30 ft.
   STR
  6 (â2) 
 
  DEX
  19 (+4) 
 
  CON
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles donât regard these settlements as places worth defending with their lives, and they
                                                
                                            
                                                
                                                     soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
 Medium humanoid (tortle), lawful good
 Armor Class 17 (natural)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     how they regard itâas a dream. Nothing there is permanent, so nothing there is real. What happens on the surface doesnât matter. Promises and bargains made there neednât be honored. Life and even art
                                                
                                            
                                                
                                                    , the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
 Huge Giant, Typically Chaotic Neutral
 Armor Class 18 (natural armor)
 Hit Points 161 (14d12 + 70
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Plane, so that when it dies, it doesnât return to the Plane of Earth. It has an excellent memory and is more than happy to share information regarding its environment with creatures it doesnât regard as
                                                
                                            
                                                
                                                    . Galeb Duhr
 Medium elemental, neutral
 Armor Class 16 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
   STR
  20 (+5)
 
  DEX
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Basilisk Travelers sometimes find objects that look like pieces of remarkably lifelike stone carvings of wildlife. Missing parts appear to have been bitten off. Seasoned explorers regard such relics
                                                
                                            
                                                
                                                     of the petrified creature, such as its head, is detached. Basilisk
 Medium monstrosity, unaligned
 Armor Class 15 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 20 ft.
   STR
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     attack with no regard for superior numbers or strength. Underground Hunters. Bulettes use their powerful claws to tunnel through the earth when they hunt. Heedless of obstruction, they uproot trees
                                                
                                            
                                                
                                                    
 Large monstrosity, unaligned
 Armor Class 17 (natural armor)
 Hit Points 94 (9d10 + 45)
 Speed 40 ft., burrow 40 ft.
   STR
  19 (+4) 
 
  DEX
  11 (+0) 
 
  CON
  21 (+5) 
 
  INT
  2 (â4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     have wronged them. Efreet donât see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest. Spiteful Enslavers
                                                
                                            
                                                
                                                    , lawful evil
 Armor Class 17 (natural armor)
 Hit Points 200 (16d10 + 112)
 Speed 40 ft., fly 60 ft.
   STR
  22 (+6)
 
  DEX
  12 (+1)
 
  CON
  24 (+7)
 
  INT
  16 (+3)
 
  WIS
  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     caverns and skies of the Abyss. They are given little regard by powerful and intelligent demons since vargouilles can do them no harm. Even the weakest demon, such as a manes or a dretch, fears
                                                
                                            
                                                
                                                     overcome the curse. Vargouille
 Tiny Fiend, Typically Chaotic Evil
 Armor Class 12
 Hit Points 18 (4d4 + 8)
 Speed 5 ft., fly 40 ft.
   STR
  6 (-2) 
 
  DEX
  14 (+2) 
 
  CON
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
                                                
                                            
                                                
                                                     are usually folded under its carapace, but the speedy flier can also beat its wings to create a horrible sound or to spread a toxic dust. Gigant Gargantuan Monstrosity, Unaligned
 Armor Class 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class
                                                
                                            
                                                
                                                     Current hit points Total class levels (if any) Fighter class levels (if any) Improved Combat Superiority At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    , embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always
                                                
                                            
                                                
                                                     impersonate their targets effectively. High Fae Impostor Medium Fey, Any Alignment
 Armor Class 15
 Hit Points 149 (23d8 + 46)
 Speed 30 ft., fly 30 ft. (hover)
  STR
 13 (+1)
 DEX
 21 (+5)
 CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
                                                
                                            
                                                
                                                     the NPC in question is a family member or a contact of a particular adventurer and talks only to that character. An NPC of a certain race or class might listen only to characters he or she feels a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
                                                
                                            
                                                
                                                     charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions â no matter the reason â earn them loyalty and high regard from those who benefit from their largesse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Nuisances. Swarms of vargouilles flap through the caverns and skies of the Abyss. They are given little regard by powerful and intelligent demons since vargouilles can do them no harm. Even the weakest
                                                
                                            
                                                
                                                     brilliant illumination of a daylight spell can delay this transformation, and vargouilles instinctively shun bright light as a result. Vargouille
 Tiny fiend, chaotic evil
 Armor Class 12
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     protecting their flocks and making their crops more abundant. Alseid
 Medium fey, chaotic good
 Armor Class 15 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 15 (+2)
 
  DEX
 10
                                                
                                            
                                                
                                                     deep into the earth, and near portals to the Underworld. Lampad
 Medium fey, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
 12 (+1)
 
  DEX
 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     bandits to keep them safe. 
   3  A crystal dragon wyrmling has befriended a white dragon wyrmling. The wyrmlingsâ parents, who are ancient rivals, regard the relationship with concern. 
   4  A
                                                
                                            
                                                
                                                     revenge on the frost giants who murdered her. 
   8  An adult crystal dragon teaches astronomy to students of a renowned university, but the students must travel to the dragonâs mountain lair for class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creaturesâ minds
                                                
                                            
                                                
                                                     Class 11
 Hit Points 17 (5d6)
 Speed 30 ft.
   STR
  6 (â2) 
 
  DEX
  13 (+1) 
 
  CON
  10 (+0) 
 
  INT
  9 (â1) 
 
  WIS
  11 (+0) 
 
  CHA
  6 (â2)
Damage Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Smiling One
 Huge giant (cloud giant), chaotic neutral
  
 Armor Class 15 (natural armor)
 Hit Points 262 (21d12 + 126)
 Speed 40 ft.
   STR
 26(+8)
 
  DEX
 12(+1)
 
  CON
 22(+6
                                                
                                            
                                                
                                                     accompany a war or diplomatic delegation, The presence of the dreadnoughts presents a fierce face in either case. Fire Giant Dreadnought
 Huge giant (fire giant), lawful evil
 Armor Class 21 (plate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
                                                
                                            
                                                
                                                     treasured possession?
 Your bonds might be tied to your class, your background, your race, or some other aspect of your characterâs history or personality. You might also gain new bonds over the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
                                                
                                            
                                                
                                                     metal olive. Distinguished and inventive, its proprietor, Celci Nugglebelly (chaotic good, gnome mage), is a worlds-class chef who never cooks the same dish twice. They cater to adventurous taste buds
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
                                                
                                            
                                                
                                                    ) regard you as their enemy, and focus their attacks against you to the exclusion of all else.
95
As an action, you learn the names of every humanoid creature within 30 feet of you.
Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     of the days. It earns a profit of 3d10 Ă 5 gp.   Selling Magic Items Few people can afford to buy a magic item, and fewer still know how to find one. Adventurers are exceptional in this regard due to
                                                
                                            
                                                
                                                     experience points to attain a new level, he or she must train for a number of days before gaining any class features associated with the new level. The training time required depends on the level to be gained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     wall hold faded documents.
 The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
                                                
                                            
                                                
                                                    
 Armor Class 15 (natural armor)
 Hit Points 104 (16d12)
 Speed 0 ft., fly 40 ft. (hover)
   STR 
  27 (+8) 
 
  DEX 
  11 (+1) 
 
  CON 
  10 (+0) 
 
  INT 
  12 (+1) 
 
  WIS 
  16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragonâs hoard, but some dragons in this position regard the collective wealth of their empire as part
                                                
                                            
                                                
                                                     universities. These dragons might believe that educating lesser creatures is the responsibility of the great. Others want a higher class of minion and believe education is the best way to achieve that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     into the distance. Cradle of the Hill Scion Gargantuan Elemental, Typically Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 402 (23d20 + 161)
 Speed 40 ft.
  STR
 25 (+7)
 DEX
 10 (+0
                                                
                                            
                                                
                                                     conditions.
 Scion of Grolantor Gargantuan Giant (Titan), Typically Chaotic Evil
 Armor Class 18 (natural armor)
 Hit Points 402 (23d20 + 161)
 Speed 60 ft.
  STR
 27 (+8)
 DEX
 14 (+2)
 CON
 25 (+7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     by right, and a chromatic dragon seizes that wealth without regard for the humanoids and other creatures that have âstolenâ it. With its piles of coins, gleaming gems, and magic items, a dragonâs
                                                
                                            
                                                
                                                     and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
 Gargantuan dragon, chaotic evil
 Armor Class 22 (natural armor)
 Hit Points 367 (21d20 + 147)
 Speed 40 ft., fly 80
                                                
                                            
                                        






