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                        Returning 25 results for 'class wastes reborn'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
                                                
                                            
                                                
                                                     fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5).  Reborn Maker. A side
                                                
                                            
                                                
                                                     effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn.  Brain Swap. Dr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Young Remorhaz Young Ones. Frost giant hunters scour the icy wastes for remorhaz nests and eggs. The giants prize young remorhazes, which can be trained from hatching to obey commands and guard the
                                                
                                            
                                                
                                                     giants’ icy citadels. Unlike fully grown specimens, young remorhazes gnaw on their victims instead of swallowing them whole. Young Remorhaz
 Large monstrosity, unaligned
 Armor Class 14 (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
                                                
                                            
                                                
                                                     means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
                                                
                                            
                                                
                                                    , consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    —humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
                                                
                                            
                                                
                                                     rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     ice as they swim.
 Often at odds with the monstrous creatures that live in the frozen wastes, thanoi are adept hunters. In addition to their tusks, they use harpoons on long ropes that they can quickly
                                                
                                            
                                                
                                                    
 Armor Class 14 (hide armor)
 Hit Points 32 (5d8 + 10)
 Speed 30 ft., swim 30 ft.
   STR
  18 (+4) 
 
  DEX
  14 (+2) 
 
  CON
  15 (+2) 
 
  INT
  12 (+1) 
 
  WIS
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     rule, surrounding themselves with sycophants. Lamias rely on jackalweres to perform various tasks, sending them across the wastes to capture thralls or steal treasures from caravans, encampments, or
                                                
                                            
                                                
                                                     the wastes.
 As long as they have thralls to face their enemies, lamias fight from the fringes, beguiling foes with magic if they can. A lamia pressed into melee never stays there for long, shredding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonnels are inured to fire, and their vicious teeth and claws flare with embers. Dragon Army Dragonnel
 Large Dragon, Typically Lawful Evil
 Armor Class 16 (breastplate barding)
 Hit Points 58 (9d10
                                                
                                            
                                                
                                                    ., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) fire damage.
  Wasteland Dragonnel The Northern Wastes of Ansalon are home to wasteland dragonnels, draconic creatures closely related to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Skulk Skulks are the soulless shells of travelers who became lost in the Shadowfell, wandering its gray wastes until they lost all sense of self. They are so devoid of identity that they have become
                                                
                                            
                                                
                                                    ), chaotic neutral
 Armor Class 14
 Hit Points 18 (4d8)
 Speed 30 ft.
   STR
 6(−2)
 
  DEX
 19(+4)
 
  CON
 10(+0)
 
  INT
 10(+0)
 
  WIS
 7(−2)
 
  CHA
 1(−5)
Saving Throws Con +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Skulk Skulks are the soulless shells of travelers who became lost in the Shadowfell, wandering its gray wastes until they lost all sense of self. They are so devoid of identity that they have become
                                                
                                            
                                                
                                                     imaginary.
 —Mordenkainen
 Skulk
 Medium Monstrosity, Typically Chaotic Neutral
 Armor Class 14
 Hit Points 18 (4d8)
 Speed 30 ft.
   STR
  6 (−2) 
 
  DEX
  19 (+4) 
 
  CON
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (which he calls his “claws”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes—warriors who threaten to sweep into Aundair on a
                                                
                                            
                                                
                                                     conflict. No one knows how far the Shadowsword’s reach extends, or which commanders in the armies of Khorvaire serve him. Mordakhesh
 Medium fiend, lawful evil
 Armor Class 18 (plate)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     melody.
 Aphemia the Dissonant Song The notorious Nyxborn harpy Aphemia prowls the marshy wastes around the necropolis of Asphodel. Her shrill songs enthrall the necropolis’s undead inhabitants, which
                                                
                                            
                                                
                                                     she leads on raids to waylay unsuspecting travelers and settlements. Aphemia
 Medium monstrosity, chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 20 ft., fly 50 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     absorbing the unwary prey.   Shambling Mound
 Large plant, unaligned
 Armor Class 15 (natural armor)
 Hit Points 136 (16d10 + 48)
 Speed 20 ft., swim 20 ft.
   STR
  18 (+4) 
 
  DEX
  8 (−1
                                                
                                            
                                                
                                                     creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Moloch
 Large Fiend (Devil), Lawful Evil
 Armor Class 19 (natural armor)
 Hit Points 253 (22d10 + 132)
 Speed 30 ft.
   STR
  26 (+8) 
  DEX
  19 (+4) 
  CON
  22 (+6) 
  INT
  21
                                                
                                            
                                                
                                                     Actions). Moloch uses Spellcasting.
  Moloch obsesses over the power he lost, rather than thinking of the power he could gain elsewhere in the planes. What a pity he so wastes his potential.
 —Mordenkainen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Baernaloth Baernaloths are tall, gaunt yugoloths who keep to the Gray Wastes of Hades. Their gray, desiccated skin stretches over their bones, and their heads resemble horned equine skulls with ember
                                                
                                            
                                                
                                                     to painfully reopen. All the while, baernaloths are disturbingly detached, observing their victims’ agony without emotion. Baernaloth Large Fiend (Yugoloth), Typically Neutral Evil
 Armor Class 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     adventurers into places where his foul influence remains. Moloch obsesses over power he lost rather than thinking of the power he could gain elsewhere in the planes. What a pity he so wastes his
                                                
                                            
                                                
                                                     potential.
 Moloch
 Large fiend (devil), lawful evil
 Armor Class 19 (natural armor)
 Hit Points 253 (22d10 + 132)
 Speed 30 ft.
   STR
 26(+8)
 
  DEX
 19(+4)
 
  CON
 22(+6)
 
  INT
 21(+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     valleys of the Demon Wastes, from the skyscrapers of Sharn to the dinosaur-filled Talenta Plains, Eberron is a world of adventure. Adventures can draw heroes from one exotic location to another across
                                                
                                            
                                                
                                                     in the cities and towns. Airships and rail transport make rapid travel across the continent possible. A working class of minor mages, called magewrights, uses spells to provide energy and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
                                                
                                            
                                                
                                                     who command the consuls. Fist of Bane
 Medium humanoid (human), lawful evil
 Armor Class 18 (chain mail, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 16 (+3)
 
  DEX
 11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh and
                                                
                                            
                                                
                                                     Class 23 (natural armor; 25 versus ranged attacks)
 Hit Points 478 (33d12 + 264)
 Speed 40 ft., climb 40 ft., fly 80 ft.
   STR
  29 (+9)
 
  DEX
  19 (+4)
 
  CON
  27 (+8)
 
  INT
  21 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
                                                
                                            
                                                
                                                     champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
 Lady Illmarrow
 Medium undead, neutral evil
 Armor Class 19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish. In an effort to rid themselves of this curse, they devoted themselves to the
                                                
                                            
                                                
                                                     Humanoid
 Armor Class 14 (natural armor)
 Hit Points 60 (8d8 + 24)
 Speed 30 ft.
   STR
  10 (+0) 
 
  DEX
  14 (+2) 
 
  CON
  16 (+3) 
 
  INT
  18 (+4) 
 
  WIS
  17 (+3) 
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the
                                                
                                            
                                                
                                                    . Auril (First Form)
 Medium monstrosity, neutral evil
 Armor Class 13
 Hit Points 95 (10d8 + 50)
 Speed 30 ft., fly 60 ft.
   STR
 14 (+2)
 
  DEX
 16 (+3)
 
  CON
 21 (+5)
 
  INT
 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                       1 A criminal enterprise 2 Monsters or a unique monster 3 A planar threat 4 A past adversary reawakened, reborn, or resurgent 5 A splinter faction 6 A savage tribe 7 A secret society 8 A traitorous
                                                
                                            
                                                
                                                     order attracts a certain race, social class, or character class. The leader of this new order is known for a particular quality valued by his or her followers. Elaborate on why they respect him or her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     armor. Some spells and class features have figurative, not literal, names. The text of the spell or class feature explains what it does. In this case, mage armor surrounds the target with “protective
                                                
                                            
                                                
                                                     range or out of sight? You choose the targets of a spell when you complete casting a spell, not when you start. (slow) The stinking cloud spell says that a creature wastes its action on a failed save
                                                
                                            
                                        






