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Returning 35 results for 'class weave revelations'.
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classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
3
3
2
1
1
1
20th
+6
Signature Spells
5
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3
3
3
3
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2
1
1
Class Features
As a wizard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have questionable connections or friends in low places. Backgrounds such as criminal, spy, or charlatan can reflect this tendency, regardless of your class. You could also be a folk hero who challenges
cleric, you might challenge your church and follow your own divine revelations. As a wizard, you could search for new techniques or attempt to unravel forgotten secrets. Practical. Whether it’s about
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
questionable connections or friends in low places. Backgrounds such as criminal or charlatan/spy are a way to reflect this, regardless of your class. You could also be a folk hero who’s challenged the
your church and follow your own divine revelations. As an arcane caster you could search for new techniques or to unravel forgotten secrets. Practical. Whether it’s about fashion, food, or conversation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
questionable connections or friends in low places. Backgrounds such as criminal or charlatan/spy are a way to reflect this, regardless of your class. You could also be a folk hero who’s challenged the
your church and follow your own divine revelations. As an arcane caster you could search for new techniques or to unravel forgotten secrets. Practical. Whether it’s about fashion, food, or conversation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have questionable connections or friends in low places. Backgrounds such as criminal, spy, or charlatan can reflect this tendency, regardless of your class. You could also be a folk hero who challenges
cleric, you might challenge your church and follow your own divine revelations. As a wizard, you could search for new techniques or attempt to unravel forgotten secrets. Practical. Whether it’s about
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ruby Weave Gem Wondrous Item, Legendary (Requires Attunement by a Spellcaster) While you are holding this gem, you can use it as a spellcasting focus for your spells. The gem has 3 charges and
charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ruby Weave Gem Wondrous Item, Legendary (Requires Attunement by a Spellcaster) While you are holding this gem, you can use it as a spellcasting focus for your spells. The gem has 3 charges and
charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
valuable resources, diplomatic connections, and donations of treasure and magic for their dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill
awe and fear into the hearts of friends and foes alike. Dragon Speaker
Small Humanoid, Any Alignment
Armor Class 13 (leather armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
valuable resources, diplomatic connections, and donations of treasure and magic for their dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill
awe and fear into the hearts of friends and foes alike. Dragon Speaker
Small Humanoid, Any Alignment
Armor Class 13 (leather armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Classes Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below. Barbarian. Storm
might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Classes Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below. Barbarian. Storm
might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
power, the Netherese faced a growing threat. Under the heart of their empire lived spellcasting aberrations called phaerimm. Using their ability to drain magic, the phaerimm began to unravel the Weave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
power, the Netherese faced a growing threat. Under the heart of their empire lived spellcasting aberrations called phaerimm. Using their ability to drain magic, the phaerimm began to unravel the Weave
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Croaker Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal
and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs. Bullywug Croaker
Medium humanoid (bullywug), neutral evil
Armor Class 15 (hide armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Croaker Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal
and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs. Bullywug Croaker
Medium humanoid (bullywug), neutral evil
Armor Class 15 (hide armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
in this class. Enfeebling Arrow. You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving
expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
Humanoid (Human, Wizard), Chaotic Good
Armor Class 15 (18 with Mage Armor)
Hit Points 272 (32d8 + 128)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
24 (+7)
WIS
23
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
in this class. Enfeebling Arrow. You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving
expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft. (10 ft. while shackled)
STR
9 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
10 (+0)
CHA
15 (+2
fall, but it was hubris that ultimately spelled the empire’s doom. Karsus, a Netherese archmage, tried to usurp the power of Mystryl, god of magic. He failed, destroying himself and tearing the Weave in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
Humanoid (Human, Wizard), Chaotic Good
Armor Class 15 (18 with Mage Armor)
Hit Points 272 (32d8 + 128)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
24 (+7)
WIS
23
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
progenitors, though, and they often drain the enclaves’ resources with their selfish demands. Uninterested in building lairs, spiderdragons weave powerful webs and eat an abundance of prey before losing
significance to Lolth worshipers and exploit their positions for as long as possible. Spiderdragon Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 152 (16d12 + 48
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone
who attempts to cut it without permission. Korred
Small Fey, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d6 + 55)
Speed 30 ft., burrow 30 ft.
STR
23 (+6
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
harvests. Often, dandylions weave necklaces with petals from their flower gardens and brag about the fertility of their soil. Dandylions love to boast about the fullness of their sunny yellow manes
. Dandylion Large Fey, Typically Chaotic Neutral
Armor Class 14
Hit Points 90 (12d10 + 24)
Speed 50 ft.
STR
22 (+6)
DEX
19 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
18
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft. (10 ft. while shackled)
STR
9 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
10 (+0)
CHA
15 (+2
fall, but it was hubris that ultimately spelled the empire’s doom. Karsus, a Netherese archmage, tried to usurp the power of Mystryl, god of magic. He failed, destroying himself and tearing the Weave in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone
who attempts to cut it without permission. Korred
Small Fey, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 93 (11d6 + 55)
Speed 30 ft., burrow 30 ft.
STR
23 (+6
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
progenitors, though, and they often drain the enclaves’ resources with their selfish demands. Uninterested in building lairs, spiderdragons weave powerful webs and eat an abundance of prey before losing
significance to Lolth worshipers and exploit their positions for as long as possible. Spiderdragon Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 152 (16d12 + 48
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
harvests. Often, dandylions weave necklaces with petals from their flower gardens and brag about the fertility of their soil. Dandylions love to boast about the fullness of their sunny yellow manes
. Dandylion Large Fey, Typically Chaotic Neutral
Armor Class 14
Hit Points 90 (12d10 + 24)
Speed 50 ft.
STR
22 (+6)
DEX
19 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
18